Mercurial > sdl-ios-xcode
annotate README.PicoGUI @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 706de3956894 |
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1 ======================== |
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2 Using SDL with PicoGUI |
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3 ======================== |
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4 |
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5 - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> |
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6 |
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7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused |
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8 on scalability to various embedded systems. You can find more information |
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9 including a FAQ at http://picogui.org |
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10 |
706de3956894
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11 To use the patch: |
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12 |
706de3956894
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13 1. When compiling, add the "--enable-video-picogui" switch to ./configure |
706de3956894
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14 |
706de3956894
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15 2. When running your program, ensure that the picogui driver for SDL |
706de3956894
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16 is in use by setting the SDL_VIDEODRIVER environment variable |
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17 to "picogui". |
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18 |
706de3956894
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19 3. The program must also be linked to the C client library for PicoGUI |
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20 (libpgui.so). If the program is being compiled with a patched SDL |
706de3956894
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21 installed this should be done automatically. If you want to use an |
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22 existing binary with PicoGUI, you can set the LD_PRELOAD environment |
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23 variable to the path of your libpgui.so file. |
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24 |
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25 Capabilities: |
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26 |
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27 So far only basic functionality is provided on true color (linear16/24/32) |
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28 devices. Accessing a memory mapped bitmap, updating the display, and handling |
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29 mouse/keyboard input. This functionality has been tested with several |
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30 applications, including mplayer, Xine, sldroids, and Abuse. |
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31 |
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32 TODO list: |
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33 |
706de3956894
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34 - YUV overlays will be helpful for watching video on set top boxes or other |
706de3956894
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35 embedded devices that have some graphics acceleration hardware |
706de3956894
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36 |
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37 - Account for rotated bitmap storage in pgserver |
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38 |
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39 - Support for hiding or changing the cursor |
706de3956894
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40 |
706de3956894
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41 - The display should be centered when the SDL application is smaller |
706de3956894
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42 than the PicoGUI panel |
706de3956894
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43 |
706de3956894
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44 - Fullscreen or any other special modes |
706de3956894
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45 |
706de3956894
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46 - Support for indexed and grayscale modes |
706de3956894
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47 |
706de3956894
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48 - Probably much more... |
706de3956894
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49 |
706de3956894
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50 --- The End --- |