annotate test/COPYING @ 3464:09136f534198

1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous. 2. After each renderer test window recreation has been added.
author Mike Gorchak <lestat@i.com.ua>
date Fri, 20 Nov 2009 07:11:29 +0000
parents e8157fcb3114
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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74212992fb08 Initial revision
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2 The test programs in this directory tree are for demonstrating and
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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3 testing the functionality of the SDL library, and are placed in the
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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4 public domain.
74212992fb08 Initial revision
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5
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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6 October 28, 1997
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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7 --
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e8157fcb3114 Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
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8 Sam Lantinga (slouken@libsdl.org)