Mercurial > sdl-ios-xcode
annotate Xcode-iPhoneOS/Template/SDL Application/main.c @ 3464:09136f534198
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2. After each renderer test window recreation has been added.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Fri, 20 Nov 2009 07:11:29 +0000 |
parents | 20326ba2bda2 |
children | b6c7a6b07ebf |
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1 /* |
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2 * rectangles.c |
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3 * written by Holmes Futrell |
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4 * use however you want |
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5 */ |
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6 |
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7 #include "SDL.h" |
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8 #include <time.h> |
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9 |
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10 #define SCREEN_WIDTH 320 |
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11 #define SCREEN_HEIGHT 480 |
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12 |
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13 int |
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14 randomInt(int min, int max) |
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15 { |
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16 return min + rand() % (max - min + 1); |
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17 } |
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18 |
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19 void |
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20 render(void) |
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21 { |
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22 |
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23 Uint8 r, g, b; |
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24 /* Come up with a random rectangle */ |
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25 SDL_Rect rect; |
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26 rect.w = randomInt(64, 128); |
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27 rect.h = randomInt(64, 128); |
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28 rect.x = randomInt(0, SCREEN_WIDTH); |
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29 rect.y = randomInt(0, SCREEN_HEIGHT); |
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30 |
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31 /* Come up with a random color */ |
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32 r = randomInt(50, 255); |
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33 g = randomInt(50, 255); |
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34 b = randomInt(50, 255); |
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35 |
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36 /* Fill the rectangle in the color */ |
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37 SDL_RenderFill(r, g, b, 255, &rect); |
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38 |
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39 /* update screen */ |
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40 SDL_RenderPresent(); |
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41 |
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42 } |
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43 |
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44 int |
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45 main(int argc, char *argv[]) |
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46 { |
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47 |
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48 SDL_WindowID windowID; |
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49 int done; |
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50 SDL_Event event; |
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51 |
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52 /* initialize SDL */ |
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53 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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54 printf("Could not initialize SDL\n"); |
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55 } |
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56 |
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57 /* seed random number generator */ |
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58 srand(time(NULL)); |
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59 |
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60 /* create window and renderer */ |
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61 windowID = |
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62 SDL_CreateWindow(NULL, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, |
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63 SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN); |
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64 if (windowID == 0) { |
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65 printf("Could not initialize Window\n"); |
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66 } |
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67 if (SDL_CreateRenderer(windowID, -1, 0) != 0) { |
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68 printf("Could not create renderer\n"); |
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69 } |
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70 |
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71 /* Fill screen with black */ |
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72 SDL_RenderFill(0, 0, 0, 0, NULL); |
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73 |
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74 /* Enter render loop, waiting for user to quit */ |
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75 done = 0; |
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76 while (!done) { |
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77 while (SDL_PollEvent(&event)) { |
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78 if (event.type == SDL_QUIT) { |
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79 done = 1; |
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80 } |
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81 } |
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82 render(); |
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83 SDL_Delay(1); |
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84 } |
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85 |
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86 /* shutdown SDL */ |
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87 SDL_Quit(); |
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88 |
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89 return 0; |
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90 } |