Mercurial > sdl-ios-xcode
annotate include/SDL_haptic.h @ 2713:0906692aa6a4
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Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Aug 2008 09:55:03 +0000 |
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children | d3baf5ac4e37 |
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2713
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2008 Edgar Simo |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** |
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24 * \file SDL_haptic.h |
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25 * |
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26 * \brief The SDL Haptic subsystem allows you to control haptic (force feedback) |
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27 * devices. |
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28 * |
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29 * The basic usage is as follows: |
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30 * - Initialize the Subsystem (SDL_INIT_HAPTIC). |
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31 * - Open a Haptic Device. |
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32 * - SDL_HapticOpen(...) to open from index. |
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33 * - SDL_HapticOpenFromJoystick(...) to open from an existing joystick. |
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34 * - Create an effect (SDL_HapticEffect). |
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35 * - Upload the effect with SDL_HapticNewEffect(...). |
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36 * - Run the effect with SDL_HapticRunEffect(...). |
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37 * - (optional) Free the effect with SDL_HapticDestroyEffect(...). |
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38 * - Close the haptic device with SDL_HapticClose(...). |
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39 * |
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40 * Example: |
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41 * |
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42 * \code |
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43 * int test_haptic( SDL_Joystick * joystick ) { |
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44 * SDL_Haptic *haptic; |
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45 * SDL_HapticEffect effect; |
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46 * int effect_id; |
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47 * |
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48 * // Open the device |
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49 * haptic = SDL_HapticOpenFromJoystick( joystick ); |
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50 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic |
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51 * |
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52 * // See if it can do sine waves |
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53 * if ((SDL_HapticQuery(haptic) & SDL_HAPTIC_SINE)==0) { |
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54 * SDL_HapticClose(haptic); // No sine effect |
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55 * return -1; |
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56 * } |
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57 * |
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58 * // Create the effect |
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59 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
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60 * effect.type = SDL_HAPTIC_SINE; |
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61 * effect.periodic.direction.type = SDL_HAPTIC_POLAR; // Polar coordinates |
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62 * effect.periodic.direction.dir[0] = 18000; // Force comes from south |
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63 * effect.periodic.period = 1000; // 1000 ms |
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64 * effect.periodic.magnitude = 20000; // 20000/32767 strength |
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65 * effect.periodic.length = 5000; // 5 seconds long |
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66 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
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67 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
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68 * |
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69 * // Upload the effect |
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70 * effect_id = SDL_HapticNewEffect( haptic, &effect ); |
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71 * |
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72 * // Test the effect |
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73 * SDL_HapticRunEffect( haptic, effect_id, 1 ); |
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74 * SDL_Delay( 5000); // Wait for the effect to finish |
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75 * |
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76 * // We destroy the effect, although closing the device also does this |
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77 * SDL_HapticDestroyEffect( haptic, effect_id ); |
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78 * |
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79 * // Close the device |
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80 * SDL_HapticClose(haptic); |
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81 * |
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82 * return 0; // Success |
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83 * } |
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84 * \endcode |
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85 * |
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86 * \author Edgar Simo Serra |
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87 */ |
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88 |
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89 #ifndef _SDL_haptic_h |
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90 #define _SDL_haptic_h |
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91 |
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92 #include "SDL_stdinc.h" |
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93 #include "SDL_error.h" |
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94 #include "SDL_joystick.h" |
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95 |
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96 #include "begin_code.h" |
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97 /* Set up for C function definitions, even when using C++ */ |
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98 #ifdef __cplusplus |
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99 /* *INDENT-OFF* */ |
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100 extern "C" { |
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101 /* *INDENT-ON* */ |
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102 #endif /* __cplusplus */ |
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103 |
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104 /** |
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105 * \typedef SDL_Haptic |
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106 * |
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107 * \brief The haptic structure used to identify an SDL haptic. |
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108 * |
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109 * \sa SDL_HapticOpen |
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110 * \sa SDL_HapticOpenFromJoystick |
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111 * \sa SDL_HapticClose |
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112 */ |
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113 struct _SDL_Haptic; |
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114 typedef struct _SDL_Haptic SDL_Haptic; |
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115 |
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116 |
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117 /* |
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118 * Different haptic features a device can have. |
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119 */ |
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120 /** |
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121 * \def SDL_HAPTIC_CONSTANT |
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122 * |
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123 * \brief Constant haptic effect. |
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124 * |
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125 * \sa SDL_HapticCondition |
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126 */ |
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127 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ |
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128 /** |
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129 * \def SDL_HAPTIC_SINE |
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130 * |
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131 * \brief Periodic haptic effect that simulates sine waves. |
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132 * |
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133 * \sa SDL_HapticPeriodic |
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134 */ |
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135 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ |
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136 /** |
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137 * \def SDL_HAPTIC_SQUARE |
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138 * |
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139 * \brief Periodic haptic effect that simulates square waves. |
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140 * |
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141 * \sa SDL_HapticPeriodic |
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142 */ |
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143 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ |
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144 /** |
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145 * \def SDL_HAPTIC_TRIANGLE |
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146 * |
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147 * \brief Periodic haptic effect that simulates triangular waves. |
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148 * |
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149 * \sa SDL_HapticPeriodic |
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150 */ |
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151 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ |
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152 /** |
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153 * \def SDL_HAPTIC_SAWTOOTHUP |
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154 * |
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155 * \brief Periodic haptic effect that simulates saw tooth up waves. |
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156 * |
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157 * \sa SDL_HapticPeriodic |
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158 */ |
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159 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ |
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160 /** |
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161 * \def SDL_HAPTIC_SAWTOOTHDOWN |
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162 * |
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163 * \brief Periodic haptic effect that simulates saw tooth down waves. |
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164 * |
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165 * \sa SDL_HapticPeriodic |
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166 */ |
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167 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ |
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168 /** |
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169 * \def SDL_HAPTIC_RAMP |
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170 * |
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171 * \brief Ramp haptic effect. |
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172 * |
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173 * \sa SDL_HapticRamp |
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174 */ |
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175 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ |
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176 /** |
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177 * \def SDL_HAPTIC_SPRING |
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178 * |
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179 * \brief Condition haptic effect that simulates a spring. Effect is based on the |
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180 * axes position. |
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181 * |
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182 * \sa SDL_HapticCondition |
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183 */ |
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184 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ |
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185 /** |
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186 * \def SDL_HAPTIC_DAMPER |
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187 * |
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188 * \brief Condition haptic effect that simulates dampening. Effect is based on the |
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189 * axes velocity. |
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190 * |
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191 * \sa SDL_HapticCondition |
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192 */ |
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193 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ |
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194 /** |
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195 * \def SDL_HAPTIC_INERTIA |
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196 * |
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197 * \brief Condition haptic effect that simulates inertia. Effect is based on the axes |
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198 * acceleration. |
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199 * |
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200 * \sa SDL_HapticCondition |
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201 */ |
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202 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ |
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203 /** |
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204 * \def SDL_HAPTIC_FRICTION |
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205 * |
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206 * \brief Condition haptic effect that simulates friction. Effect is based on the axes |
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207 * movement. |
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208 * |
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209 * \sa SDL_HapticCondition |
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210 */ |
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211 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ |
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212 /** |
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213 * \def SDL_HAPTIC_CUSTOM |
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214 * |
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215 * \brief User defined custom haptic effect. |
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216 */ |
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217 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ |
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218 /* These last two are features the device has, not effects */ |
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219 /** |
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220 * \def SDL_HAPTIC_GAIN |
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221 * |
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222 * \brief Device supports setting the global gain. |
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223 * |
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224 * \sa SDL_HapticSetGain |
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225 */ |
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226 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ |
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227 /** |
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228 * \def SDL_HAPTIC_AUTOCENTER |
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229 * |
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230 * \brief Device supports setting autocenter. |
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231 * |
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232 * \sa SDL_HapticSetAutocenter |
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233 */ |
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234 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ |
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235 /** |
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236 * \def SDL_HAPTIC_STATUS |
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237 * |
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238 * \brief Device can be queried for effect status. |
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239 * |
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240 * \sa SDL_HapticGetEffectStatus |
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241 */ |
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242 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ |
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243 /** |
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244 * \def SDL_HAPTIC_PAUSE |
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245 * |
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246 * \brief Device can be paused. |
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247 * |
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248 * \sa SDL_HapticPause |
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249 * \sa SDL_HapticUnpause |
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250 */ |
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251 #define SDL_HAPTIC_PAUSE (1<<15) /* Device can be paused. */ |
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252 |
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253 |
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254 /* |
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255 * Direction encodings |
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256 */ |
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257 /** |
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258 * \def SDL_HAPTIC_POLAR |
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259 * |
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260 * \brief Uses polar coordinates for the direction. |
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261 * |
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262 * \sa SDL_HapticDirection |
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263 */ |
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264 #define SDL_HAPTIC_POLAR 0 |
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265 /** |
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266 * \def SDL_HAPTIC_CARTESIAN |
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267 * |
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268 * \brief Uses cartesian coordinates for the direction. |
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269 * |
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270 * \sa SDL_HapticDirection |
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271 */ |
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272 #define SDL_HAPTIC_CARTESIAN 1 |
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273 /** |
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274 * \def SDL_HAPTIC_SPHERICAL |
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275 * |
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276 * \brief Uses spherical coordinates for the direction. |
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277 * |
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278 * \sa SDL_HapticDirection |
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279 */ |
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280 #define SDL_HAPTIC_SPHERICAL 2 |
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281 |
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282 |
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283 /* |
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284 * Misc defines. |
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285 */ |
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286 /** |
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287 * \def SDL_HAPTIC_INFINITY |
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288 * |
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289 * \brief Used to play a device an infinite number of times. |
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290 * |
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291 * \sa SDL_HapticRunEffect |
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292 */ |
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293 #define SDL_HAPTIC_INFINITY 4294967295U |
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294 |
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295 |
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296 /** |
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297 * \struct SDL_HapticDirection |
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298 * |
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299 * \brief Structure that represents a haptic direction. |
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300 * |
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301 * Directions can be specified by: |
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302 * - SDL_HAPTIC_POLAR : Specified by polar coordinates. |
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303 * - SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates. |
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304 * - SDL_HAPTIC_SPHERICAL : Specified by spherical coordinates. |
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305 * |
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306 * Cardinal directions of the haptic device are relative to the positioning |
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307 * of the device. North is considered to be away from the user. |
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308 * |
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309 * The following diagram represents the cardinal directions: |
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310 * \code |
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311 * .--. |
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312 * |__| .-------. |
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313 * |=.| |.-----.| |
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314 * |--| || || |
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315 * | | |'-----'| |
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316 * |__|~')_____(' |
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317 * [ COMPUTER ] |
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318 * |
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319 * |
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320 * North (0,-1) |
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321 * ^ |
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322 * | |
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323 * | |
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324 * (1,0) West <----[ HAPTIC ]----> East (-1,0) |
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325 * | |
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326 * | |
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327 * v |
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328 * South (0,1) |
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329 * |
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330 * |
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331 * [ USER ] |
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332 * \|||/ |
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333 * (o o) |
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334 * ---ooO-(_)-Ooo--- |
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335 * \endcode |
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336 * |
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337 * If type is SDL_HAPTIC_POLAR, direction is encoded by hundredths of a |
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338 * degree starting north and turning clockwise. SDL_HAPTIC_POLAR only uses |
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339 * the first dir parameter. The cardinal directions would be: |
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340 * - North: 0 (0 degrees) |
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341 * - East: 9000 (90 degrees) |
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342 * - South: 18000 (180 degrees) |
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343 * - West: 27000 (270 degrees) |
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344 * |
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345 * If type is SDL_HAPTIC_CARTESIAN, direction is encoded by three positions |
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346 * (X axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN uses |
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347 * the first three dir parameters. The cardinal directions would be: |
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348 * - North: 0,-1, 0 |
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349 * - East: -1, 0, 0 |
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350 * - South: 0, 1, 0 |
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351 * - West: 1, 0, 0 |
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352 * The Z axis represents the height of the effect if supported, otherwise |
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353 * it's unused. In cartesian encoding (1,2) would be the same as (2,4), you |
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354 * can use any multiple you want, only the direction matters. |
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355 * |
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356 * If type is SDL_HAPTIC_SPHERICAL, direction is encoded by two rotations. |
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357 * The first two dir parameters are used. The dir parameters are as follows |
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358 * (all values are in hundredths of degrees): |
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359 * 1) Degrees from (1, 0) rotated towards (0, 1). |
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360 * 2) Degrees towards (0, 0, 1) (device needs at least 3 axes). |
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361 * |
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362 * |
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363 * Example of force coming from the south with all encodings (force coming |
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364 * from the south means the user will have to pull the stick to counteract): |
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365 * \code |
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366 * SDL_HapticDirection direction; |
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367 * |
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368 * // Cartesian directions |
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369 * direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding. |
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370 * direction.dir[0] = 0; // X position |
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371 * direction.dir[1] = 1; // Y position |
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372 * // Assuming the device has 2 axes, we don't need to specify third parameter. |
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373 * |
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374 * // Polar directions |
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375 * direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding. |
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376 * direction.dir[0] = 18000; // Polar only uses first parameter |
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377 * |
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378 * // Spherical coordinates |
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379 * direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding |
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380 * direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters. |
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381 * \endcode |
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382 * |
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383 * \sa SDL_HAPTIC_POLAR |
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384 * \sa SDL_HAPTIC_CARTESIAN |
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385 * \sa SDL_HAPTIC_SPHERICAL |
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386 * \sa SDL_HapticEffect |
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387 * \sa SDL_HapticNumAxes |
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388 */ |
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389 typedef struct SDL_HapticDirection |
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390 { |
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391 Uint8 type; /**< The type of encoding. */ |
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392 Uint16 dir[3]; /**< The encoded direction. */ |
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393 } SDL_HapticDirection; |
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394 |
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395 |
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396 /** |
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397 * \struct SDL_HapticConstant |
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398 * |
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399 * \brief A structure containing a template for a Constant effect. |
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400 * |
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401 * The struct is exclusive to the SDL_HAPTIC_CONSTANT effect. |
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402 * |
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403 * A constant effect applies a constant force in the specified direction |
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404 * to the joystick. |
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405 * |
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406 * \sa SDL_HAPTIC_CONSTANT |
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407 * \sa SDL_HapticEffect |
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408 */ |
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409 typedef struct SDL_HapticConstant |
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410 { |
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411 /* Header */ |
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412 Uint16 type; /**< SDL_HAPTIC_CONSTANT */ |
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413 SDL_HapticDirection direction; /**< Direction of the effect. */ |
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414 |
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415 /* Replay */ |
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416 Uint32 length; /**< Duration of the effect. */ |
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417 Uint16 delay; /**< Delay before starting the effect. */ |
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418 |
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419 /* Trigger */ |
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420 Uint16 button; /**< Button that triggers the effect. */ |
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421 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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422 |
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423 /* Constant */ |
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424 Sint16 level; /**< Strength of the constant effect. */ |
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425 |
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426 /* Envelope */ |
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427 Uint16 attack_length; /**< Duration of the attack. */ |
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428 Uint16 attack_level; /**< Level at the start of the attack. */ |
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429 Uint16 fade_length; /**< Duration of the fade. */ |
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430 Uint16 fade_level; /**< Level at the end of the fade. */ |
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431 } SDL_HapticConstant; |
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432 /** |
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433 * \struct SDL_HapticPeriodic |
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434 * |
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435 * \brief A structure containing a template for a Periodic effect. |
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436 * |
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437 * The struct handles the following effects: |
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438 * - SDL_HAPTIC_SINE |
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439 * - SDL_HAPTIC_SQUARE |
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440 * - SDL_HAPTIC_TRIANGLE |
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441 * - SDL_HAPTIC_SAWTOOTHUP |
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442 * - SDL_HAPTIC_SAWTOOTHDOWN |
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443 * |
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444 * A periodic effect consists in a wave-shaped effect that repeats itself |
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445 * over time. The type determines the shape of the wave and the parameters |
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446 * determine the dimensions of the wave. |
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447 * |
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448 * Phase is given by hundredth of a cyle meaning that giving the phase a value |
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449 * of 9000 will displace it 25% of it's period. Here are sample values: |
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450 * - 0: No phase displacement. |
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451 * - 9000: Displaced 25% of it's period. |
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452 * - 18000: Displaced 50% of it's period. |
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453 * - 27000: Displaced 75% of it's period. |
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454 * - 36000: Displaced 100% of it's period, same as 0, but 0 is preffered. |
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455 * |
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456 * Examples: |
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457 * \code |
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458 * SDL_HAPTIC_SINE |
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459 * __ __ __ __ |
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460 * / \ / \ / \ / |
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461 * / \__/ \__/ \__/ |
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462 * |
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463 * SDL_HAPTIC_SQUARE |
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464 * __ __ __ __ __ |
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465 * | | | | | | | | | | |
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466 * | |__| |__| |__| |__| | |
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467 * |
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468 * SDL_HAPTIC_TRIANGLE |
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469 * /\ /\ /\ /\ /\ |
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470 * / \ / \ / \ / \ / |
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471 * / \/ \/ \/ \/ |
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472 * |
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473 * SDL_HAPTIC_SAWTOOTHUP |
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474 * /| /| /| /| /| /| /| |
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475 * / | / | / | / | / | / | / | |
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476 * / |/ |/ |/ |/ |/ |/ | |
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477 * |
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478 * SDL_HAPTIC_SAWTOOTHDOWN |
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479 * \ |\ |\ |\ |\ |\ |\ | |
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480 * \ | \ | \ | \ | \ | \ | \ | |
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481 * \| \| \| \| \| \| \| |
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482 * \endcode |
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483 * |
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484 * \sa SDL_HAPTIC_SINE |
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485 * \sa SDL_HAPTIC_SQUARE |
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486 * \sa SDL_HAPTIC_TRIANGLE |
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487 * \sa SDL_HAPTIC_SAWTOOTHUP |
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488 * \sa SDL_HAPTIC_SAWTOOTHDOWN |
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489 * \sa SDL_HapticEffect |
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490 */ |
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491 typedef struct SDL_HapticPeriodic |
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492 { |
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493 /* Header */ |
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494 Uint16 type; /**< SDL_HAPTIC_SINE, SDL_HAPTIC_SQUARE, |
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495 SDL_HAPTIC_TRIANGLE, SDL_HAPTIC_SAWTOOTHUP or |
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496 SDL_HAPTIC_SAWTOOTHDOWN */ |
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497 SDL_HapticDirection direction; /**< Direction of the effect. */ |
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498 |
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499 /* Replay */ |
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500 Uint32 length; /**< Duration of the effect. */ |
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501 Uint16 delay; /**< Delay before starting the effect. */ |
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502 |
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503 /* Trigger */ |
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504 Uint16 button; /**< Button that triggers the effect. */ |
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505 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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506 |
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507 /* Periodic */ |
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508 Uint16 period; /**< Period of the wave. */ |
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509 Sint16 magnitude; /**< Peak value. */ |
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510 Sint16 offset; /**< Mean value of the wave. */ |
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511 Uint16 phase; /**< Horizontal shift given by hundredth of a cycle. */ |
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512 |
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513 /* Envelope */ |
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514 Uint16 attack_length; /**< Duration of the attack. */ |
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515 Uint16 attack_level; /**< Level at the start of the attack. */ |
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516 Uint16 fade_length; /**< Duration of the fade. */ |
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517 Uint16 fade_level; /**< Level at the end of the fade. */ |
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518 } SDL_HapticPeriodic; |
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519 /** |
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520 * \struct SDL_HapticCondition |
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521 * |
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522 * \brief A structure containing a template for a Condition effect. |
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523 * |
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524 * The struct handles the following effects: |
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525 * - SDL_HAPTIC_SPRING: Effect based on axes position. |
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526 * - SDL_HAPTIC_DAMPER: Effect based on axes velocity. |
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527 * - SDL_HAPTIC_INERTIA: Effect based on axes acceleration. |
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528 * - SDL_HAPTIC_FRICTION: Effect based on axes movement. |
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529 * |
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530 * Direction is handled by condition internals instead of a direction member. |
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531 * The condition effect specific members have three parameters. The first |
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532 * refers to the X axis, the second refers to the Y axis and the third |
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533 * refers to the Z axis. The right terms refer to the positive side of the |
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534 * axis and the left terms refer to the negative side of the axis. Please |
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535 * refer to the SDL_HapticDirection diagram for which side is positive and |
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536 * which is negative. |
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537 * |
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538 * \sa SDL_HapticDirection |
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539 * \sa SDL_HAPTIC_SPRING |
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540 * \sa SDL_HAPTIC_DAMPER |
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541 * \sa SDL_HAPTIC_INERTIA |
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542 * \sa SDL_HAPTIC_FRICTION |
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543 * \sa SDL_HapticEffect |
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544 */ |
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545 typedef struct SDL_HapticCondition |
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546 { |
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547 /* Header */ |
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548 Uint16 type; /**< SDL_HAPTIC_SPRING, SDL_HAPTIC_DAMPER, |
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549 SDL_HAPTIC_INERTIA or SDL_HAPTIC_FRICTION */ |
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550 SDL_HapticDirection direction; /**< Direction of the effect - Not used ATM. */ |
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551 |
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552 /* Replay */ |
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553 Uint32 length; /**< Duration of the effect. */ |
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554 Uint16 delay; /**< Delay before starting the effect. */ |
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555 |
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556 /* Trigger */ |
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557 Uint16 button; /**< Button that triggers the effect. */ |
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558 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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559 |
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560 /* Condition */ |
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561 Uint16 right_sat[3]; /**< Level when joystick is to the positive side. */ |
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562 Uint16 left_sat[3]; /**< Level when joystick is to the negative side. */ |
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563 Sint16 right_coeff[3]; /**< How fast to increase the force towards the positive side. */ |
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564 Sint16 left_coeff[3]; /**< How fast to increase the force towards the negative side. */ |
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565 Uint16 deadband[3]; /**< Size of the dead zone. */ |
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566 Sint16 center[3]; /**< Position of the dead zone. */ |
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567 } SDL_HapticCondition; |
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568 /** |
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569 * \struct SDL_HapticRamp |
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570 * |
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571 * \brief A structure containing a template for a Ramp effect. |
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572 * |
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573 * This struct is exclusively for the SDL_HAPTIC_RAMP effect. |
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574 * |
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575 * The ramp effect starts at start strength and ends at end strength. |
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576 * It augments in linear fashion. If you use attack and fade with a ramp |
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577 * they effects get added to the ramp effect making the effect become |
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578 * quadratic instead of linear. |
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579 * |
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580 * \sa SDL_HAPTIC_RAMP |
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581 * \sa SDL_HapticEffect |
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582 */ |
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583 typedef struct SDL_HapticRamp |
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584 { |
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585 /* Header */ |
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586 Uint16 type; /**< SDL_HAPTIC_RAMP */ |
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587 SDL_HapticDirection direction; /**< Direction of the effect. */ |
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588 |
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589 /* Replay */ |
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590 Uint32 length; /**< Duration of the effect. */ |
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591 Uint16 delay; /**< Delay before starting the effect. */ |
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592 |
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593 /* Trigger */ |
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594 Uint16 button; /**< Button that triggers the effect. */ |
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595 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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596 |
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597 /* Ramp */ |
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598 Sint16 start; /**< Beginning strength level. */ |
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599 Sint16 end; /**< Ending strength level. */ |
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600 |
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601 /* Envelope */ |
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602 Uint16 attack_length; /**< Duration of the attack. */ |
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603 Uint16 attack_level; /**< Level at the start of the attack. */ |
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604 Uint16 fade_length; /**< Duration of the fade. */ |
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605 Uint16 fade_level; /**< Level at the end of the fade. */ |
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606 } SDL_HapticRamp; |
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607 /** |
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608 * \struct SDL_HapticCustom |
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609 * |
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610 * \brief A structure containing a template for the SDL_HAPTIC_CUSTOM effect. |
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611 * |
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612 * A custom force feedback effect is much like a periodic effect, where the |
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613 * application can define it's exact shape. You will have to allocate the |
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614 * data yourself. Data should consist of channels * samples Uint16 samples. |
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615 * |
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616 * If channels is one, the effect is rotated using the defined direction. |
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617 * Otherwise it uses the samples in data for the different axes. |
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618 * |
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619 * \sa SDL_HAPTIC_CUSTOM |
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620 * \sa SDL_HapticEffect |
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621 */ |
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622 typedef struct SDL_HapticCustom |
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623 { |
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624 /* Header */ |
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625 Uint16 type; /**< SDL_HAPTIC_CUSTOM */ |
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626 SDL_HapticDirection direction; /**< Direction of the effect. */ |
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627 |
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628 /* Replay */ |
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629 Uint32 length; /**< Duration of the effect. */ |
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630 Uint16 delay; /**< Delay before starting the effect. */ |
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631 |
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632 /* Trigger */ |
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633 Uint16 button; /**< Button that triggers the effect. */ |
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634 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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635 |
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636 /* Custom */ |
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637 Uint8 channels; /**< Axes to use, minimum of one. */ |
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638 Uint16 period; /**< Sample periods. */ |
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639 Uint16 samples; /**< Amount of samples. */ |
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640 Uint16 *data; /**< Should contain channels*samples items. */ |
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641 |
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642 /* Envelope */ |
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643 Uint16 attack_length; /**< Duration of the attack. */ |
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644 Uint16 attack_level; /**< Level at the start of the attack. */ |
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645 Uint16 fade_length; /**< Duration of the fade. */ |
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646 Uint16 fade_level; /**< Level at the end of the fade. */ |
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647 } SDL_HapticCustom; |
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648 /** |
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649 * \union SDL_HapticEffect |
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650 * |
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651 * \brief The generic template for any haptic effect. |
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652 * |
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653 * All values max at 32767 (0x7FFF). Signed values also can be negative. |
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654 * Time values unless specified otherwise are in milliseconds. |
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655 * |
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656 * You can also pass SDL_HAPTIC_INFINITY to length instead of a 0-32767 value. |
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657 * Neither delay, interval, attack_length nor fade_length support |
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658 * SDL_HAPTIC_INFINITY. Fade will also not be used since effect never ends. |
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659 * |
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660 * Additionally, the SDL_HAPTIC_RAMP effect does not support a duration of |
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661 * SDL_HAPTIC_INFINITY. |
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662 * |
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663 * Button triggers may not be supported on all devices, it is advised to not |
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664 * use them if possible. Buttons start at index 1 instead of index 0 like |
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665 * they joystick. |
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666 * |
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667 * If both attack_length and fade_level are 0, the envelope is not used, |
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668 * otherwise both values are used. |
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669 * |
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670 * Common parts: |
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671 * \code |
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672 * // Replay - All effects have this |
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673 * Uint32 length; // Duration of effect (ms). |
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674 * Uint16 delay; // Delay before starting effect. |
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675 * |
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676 * // Trigger - All effects have this |
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677 * Uint16 button; // Button that triggers effect. |
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678 * Uint16 interval; // How soon before effect can be triggered again. |
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679 * |
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680 * // Envelope - All effects except condition effects have this |
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681 * Uint16 attack_length; // Duration of the attack (ms). |
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682 * Uint16 attack_level; // Level at the start of the attack. |
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683 * Uint16 fade_length; // Duration of the fade out (ms). |
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684 * Uint16 fade_level; // Level at the end of the fade. |
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685 * \endcode |
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686 * |
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687 * |
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688 * Here we have an example of a constant effect evolution in time: |
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689 * |
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690 * \code |
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691 * Strength |
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692 * ^ |
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693 * | |
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694 * | effect level --> _________________ |
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695 * | / \ |
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696 * | / \ |
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697 * | / \ |
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698 * | / \ |
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699 * | attack_level --> | \ |
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700 * | | | <--- fade_level |
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701 * | |
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702 * +--------------------------------------------------> Time |
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703 * [--] [---] |
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704 * attack_length fade_length |
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705 * |
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706 * [------------------][-----------------------] |
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707 * delay length |
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708 * \endcode |
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709 * |
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710 * Note either the attack_level or the fade_level may be above the actual |
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711 * effect level. |
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712 * |
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713 * \sa SDL_HapticConstant |
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714 * \sa SDL_HapticPeriodic |
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715 * \sa SDL_HapticCondition |
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716 * \sa SDL_HapticRamp |
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717 * \sa SDL_HapticCustom |
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718 */ |
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719 typedef union SDL_HapticEffect |
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720 { |
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721 /* Common for all force feedback effects */ |
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722 Uint16 type; /**< Effect type. */ |
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723 SDL_HapticConstant constant; /**< Constant effect. */ |
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724 SDL_HapticPeriodic periodic; /**< Periodic effect. */ |
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725 SDL_HapticCondition condition; /**< Condition effect. */ |
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726 SDL_HapticRamp ramp; /**< Ramp effect. */ |
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727 SDL_HapticCustom custom; /**< Custom effect. */ |
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728 } SDL_HapticEffect; |
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729 |
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730 |
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731 /* Function prototypes */ |
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732 /** |
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733 * \fn int SDL_NumHaptics(void) |
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734 * |
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735 * \brief Count the number of joysticks attached to the system. |
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736 * |
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737 * \return Number of haptic devices detected on the system. |
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738 */ |
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739 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
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740 |
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741 /** |
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742 * \fn const char * SDL_HapticName(int device_index) |
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743 * |
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744 * \brief Get the implementation dependent name of a Haptic device. |
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745 * This can be called before any joysticks are opened. |
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746 * If no name can be found, this function returns NULL. |
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747 * |
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748 * \param device_index Index of the device to get it's name. |
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749 * \return Name of the device or NULL on error. |
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750 * |
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751 * \sa SDL_NumHaptics |
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752 */ |
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753 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
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754 |
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755 /** |
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756 * \fn SDL_Haptic * SDL_HapticOpen(int device_index) |
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757 * |
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758 * \brief Opens a Haptic device for usage - the index passed as an |
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759 * argument refers to the N'th Haptic device on this system. |
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760 * |
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761 * When opening a haptic device, it's gain will be set to maximum and |
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762 * autocenter will be disabled. To modify these values use |
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763 * SDL_HapticSetGain and SDL_HapticSetAutocenter |
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764 * |
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765 * \param device_index Index of the device to open. |
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766 * \return Device identifier or NULL on error. |
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767 * |
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768 * \sa SDL_HapticIndex |
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769 * \sa SDL_HapticOpenFromMouse |
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770 * \sa SDL_HapticOpenFromJoystick |
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771 * \sa SDL_HapticClose |
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772 * \sa SDL_HapticSetGain |
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773 * \sa SDL_HapticSetAutocenter |
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774 * \sa SDL_HapticPause |
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775 * \sa SDL_HapticStopAll |
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776 */ |
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|
777 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpen(int device_index); |
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778 |
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779 /** |
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780 * \fn int SDL_HapticOpened(int device_index) |
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781 * |
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782 * \brief Checks if the haptic device at index has been opened. |
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783 * |
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784 * \param device_index Index to check to see if it has been opened. |
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785 * \return 1 if it has been opened or 0 if it hasn't. |
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786 * |
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787 * \sa SDL_HapticOpen |
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788 * \sa SDL_HapticIndex |
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789 */ |
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790 extern DECLSPEC int SDLCALL SDL_HapticOpened(int device_index); |
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791 |
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792 /** |
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793 * \fn int SDL_HapticIndex(SDL_Haptic * haptic) |
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794 * |
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795 * \brief Gets the index of a haptic device. |
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796 * |
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797 * \param haptic Haptic device to get the index of. |
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798 * \return The index of the haptic device or -1 on error. |
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799 * |
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800 * \sa SDL_HapticOpen |
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801 * \sa SDL_HapticOpened |
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802 */ |
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803 extern DECLSPEC int SDLCALL SDL_HapticIndex(SDL_Haptic * haptic); |
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804 |
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805 /** |
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806 * \fn int SDL_MouseIsHaptic(void) |
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807 * |
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808 * \brief Gets whether or not the current mouse has haptic capabilities. |
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809 * |
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810 * \return SDL_TRUE if the mouse is haptic, SDL_FALSE if it isn't. |
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811 * |
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812 * \sa SDL_HapticOpenFromMouse |
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813 */ |
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814 extern DECLSPEC int SDLCALL SDL_MouseIsHaptic(void); |
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815 |
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816 /** |
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817 * \fn SDL_Haptic * SDL_HapticOpenFromMouse(void) |
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818 * |
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819 * \brief Tries to open a haptic device from the current mouse. |
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820 * |
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821 * \return The haptic device identifier or NULL on error. |
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822 * |
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823 * \sa SDL_MouseIsHaptic |
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824 * \sa SDL_HapticOpen |
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825 */ |
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826 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromMouse(void); |
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827 |
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828 /** |
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829 * \fn int SDL_JoystickIsHaptic(SDL_Joystick * joystick) |
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830 * |
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831 * \brief Checks to see if a joystick has haptic features. |
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832 * |
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833 * \param joystick Joystick to test for haptic capabilities. |
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834 * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't |
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835 * or -1 if an error ocurred. |
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836 * |
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837 * \sa SDL_HapticOpenFromJoystick |
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838 */ |
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839 extern DECLSPEC int SDLCALL SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
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840 |
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841 /** |
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842 * \fn SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) |
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843 * |
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844 * \brief Opens a Haptic device for usage from a Joystick device. Still has |
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845 * to be closed seperately to the joystick. |
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846 * |
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847 * When opening from a joystick you should first close the haptic device before |
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848 * closing the joystick device. If not, on some implementations the haptic |
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849 * device will also get unallocated and you'll be unable to use force feedback |
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850 * on that device. |
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851 * |
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852 * \param joystick Joystick to create a haptic device from. |
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853 * \return A valid haptic device identifier on success or NULL on error. |
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854 * |
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855 * \sa SDL_HapticOpen |
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856 * \sa SDL_HapticClose |
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857 */ |
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858 extern DECLSPEC SDL_Haptic *SDLCALL SDL_HapticOpenFromJoystick(SDL_Joystick * |
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859 joystick); |
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860 |
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861 /** |
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862 * \fn void SDL_HapticClose(SDL_Haptic * haptic) |
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863 * |
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864 * \brief Closes a Haptic device previously opened with SDL_HapticOpen. |
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865 * |
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866 * \param haptic Haptic device to close. |
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867 */ |
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868 extern DECLSPEC void SDLCALL SDL_HapticClose(SDL_Haptic * haptic); |
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869 |
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870 /** |
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871 * \fn int SDL_HapticNumEffects(SDL_Haptic * haptic) |
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872 * |
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873 * \brief Returns the number of effects a haptic device can store. |
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874 * |
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875 * On some platforms this isn't fully supported, and therefore is an |
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876 * aproximation. Always check to see if your created effect was actually |
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877 * created and do not rely solely on HapticNumEffects. |
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878 * |
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879 * \param haptic The haptic device to query effect max. |
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880 * \return The number of effects the haptic device can store or |
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881 * -1 on error. |
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882 * |
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883 * \sa SDL_HapticNumEffectsPlaying |
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884 * \sa SDL_HapticQuery |
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885 */ |
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886 extern DECLSPEC int SDLCALL SDL_HapticNumEffects(SDL_Haptic * haptic); |
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887 |
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888 /** |
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889 * \fn int SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic) |
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890 * |
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891 * \brief Returns the number of effects a haptic device can play at the same time. |
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892 * |
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893 * This is not supported on all platforms, but will always return a value. Added |
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894 * here for the sake of completness. |
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895 * |
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896 * \param haptic The haptic device to query maximum playing effect.s |
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897 * \return The number of effects the haptic device can play at the same time |
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898 * or -1 on error. |
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899 * |
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900 * \sa SDL_HapticNumEffects |
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901 * \sa SDL_HapticQuery |
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902 */ |
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903 extern DECLSPEC int SDLCALL SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic); |
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904 |
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905 /** |
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906 * \fn unsigned int SDL_HapticQuery(SDL_Haptic * haptic) |
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907 * |
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908 * \brief Gets the haptic devices supported features in bitwise matter. |
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909 * |
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910 * Example: |
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911 * \code |
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912 * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { |
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913 * printf("We have constant haptic effect!"); |
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914 * } |
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915 * \endcode |
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916 * |
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917 * |
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918 * \param haptic The haptic device to query. |
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919 * \return Haptic features in bitwise manner (OR'd). |
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920 * |
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921 * \sa SDL_HapticNumEffects |
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922 * \sa SDL_HapticEffectSupported |
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923 */ |
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924 extern DECLSPEC unsigned int SDLCALL SDL_HapticQuery(SDL_Haptic * haptic); |
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925 |
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926 |
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927 /** |
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928 * \fn int SDL_HapticNumAxes(SDL_Haptic * haptic) |
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929 * |
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930 * \brief Gets the number of haptic axes the device has. |
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931 * |
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932 * \sa SDL_HapticDirection |
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933 */ |
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934 extern DECLSPEC int SDLCALL SDL_HapticNumAxes(SDL_Haptic * haptic); |
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935 |
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936 /** |
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937 * \fn int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
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938 * |
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939 * \brief Checks to see if effect is supported by haptic. |
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940 * |
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941 * \param haptic Haptic device to check on. |
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942 * \param effect Effect to check to see if it is supported. |
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943 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or |
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944 * -1 on error. |
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945 * |
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946 * \sa SDL_HapticQuery |
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947 * \sa SDL_HapticNewEffect |
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948 */ |
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949 extern DECLSPEC int SDLCALL SDL_HapticEffectSupported(SDL_Haptic * haptic, |
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950 SDL_HapticEffect * |
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951 effect); |
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952 |
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953 /** |
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954 * \fn int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
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955 * |
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956 * \brief Creates a new haptic effect on the device. |
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957 * |
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958 * \param haptic Haptic device to create the effect on. |
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959 * \param effect Properties of the effect to create. |
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960 * \return The id of the effect on success or -1 on error. |
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961 * |
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962 * \sa SDL_HapticUpdateEffect |
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963 * \sa SDL_HapticRunEffect |
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964 * \sa SDL_HapticDestroyEffect |
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965 */ |
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966 extern DECLSPEC int SDLCALL SDL_HapticNewEffect(SDL_Haptic * haptic, |
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967 SDL_HapticEffect * effect); |
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968 |
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969 /** |
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970 * \fn int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data) |
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971 * |
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972 * \brief Updates the properties of an effect. |
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973 * |
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974 * Can be used dynamically, although behaviour when dynamically changing |
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975 * direction may be strange. Specifically the effect may reupload itself |
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976 * and start playing from the start. You cannot change the type either when |
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977 * running UpdateEffect. |
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978 * |
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979 * \param haptic Haptic device that has the effect. |
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980 * \param effect Effect to update. |
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981 * \param data New effect properties to use. |
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982 * \return The id of the effect on success or -1 on error. |
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983 * |
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984 * \sa SDL_HapticNewEffect |
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985 * \sa SDL_HapticRunEffect |
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986 * \sa SDL_HapticDestroyEffect |
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987 */ |
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988 extern DECLSPEC int SDLCALL SDL_HapticUpdateEffect(SDL_Haptic * haptic, |
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989 int effect, |
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990 SDL_HapticEffect * data); |
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991 |
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992 /** |
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993 * \fn int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations) |
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994 * |
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995 * \brief Runs the haptic effect on it's assosciated haptic device. |
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996 * |
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997 * If iterations are SDL_HAPTIC_INFINITY, it'll run the effect over and over |
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998 * repeating the envelope (attack and fade) every time. If you only want the |
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999 * effect to last forever, set SDL_HAPTIC_INFINITY in the effect's length |
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1000 * parameter. |
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1001 * |
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1002 * \param haptic Haptic device to run the effect on. |
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1003 * \param effect Identifier of the haptic effect to run. |
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1004 * \param iterations Number of iterations to run the effect. Use |
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1005 * SDL_HAPTIC_INFINITY for infinity. |
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1006 * \return 0 on success or -1 on error. |
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1007 * |
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1008 * \sa SDL_HapticStopEffect |
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1009 * \sa SDL_HapticDestroyEffect |
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1010 * \sa SDL_HapticGetEffectStatus |
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1011 */ |
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1012 extern DECLSPEC int SDLCALL SDL_HapticRunEffect(SDL_Haptic * haptic, |
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1013 int effect, |
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1014 Uint32 iterations); |
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1015 |
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1016 /** |
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1017 * \fn int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) |
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1018 * |
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1019 * \brief Stops the haptic effect on it's assosciated haptic device. |
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1020 * |
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1021 * \param haptic Haptic device to stop the effect on. |
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1022 * \param effect Identifier of the effect to stop. |
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1023 * \return 0 on success or -1 on error. |
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1024 * |
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1025 * \sa SDL_HapticRunEffect |
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1026 * \sa SDL_HapticDestroyEffect |
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1027 */ |
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1028 extern DECLSPEC int SDLCALL SDL_HapticStopEffect(SDL_Haptic * haptic, |
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1029 int effect); |
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1030 |
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1031 /** |
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1032 * \fn void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) |
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1033 * |
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1034 * \brief Destroys a haptic effect on the device. This will stop the effect |
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1035 * if it's running. Effects are automatically destroyed when the device is |
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1036 * closed. |
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1037 * |
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1038 * \param haptic Device to destroy the effect on. |
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1039 * \param effect Identifier of the effect to destroy. |
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1040 * |
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1041 * \sa SDL_HapticNewEffect |
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1042 */ |
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1043 extern DECLSPEC void SDLCALL SDL_HapticDestroyEffect(SDL_Haptic * haptic, |
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1044 int effect); |
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1045 |
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1046 /** |
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1047 * \fn int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect) |
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1048 * |
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1049 * \brief Gets the status of the current effect on the haptic device. |
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1050 * |
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1051 * Device must support the SDL_HAPTIC_STATUS feature. |
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1052 * |
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1053 * \param haptic Haptic device to query the effect status on. |
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1054 * \param effect Identifier of the effect to query it's status. |
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1055 * \return 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing |
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1056 * or -1 on error. |
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1057 * |
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1058 * \sa SDL_HapticRunEffect |
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1059 * \sa SDL_HapticStopEffect |
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1060 */ |
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1061 extern DECLSPEC int SDLCALL SDL_HapticGetEffectStatus(SDL_Haptic * haptic, |
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1062 int effect); |
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1063 |
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1064 /** |
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1065 * \fn int SDL_HapticSetGain(SDL_Haptic * haptic, int gain) |
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1066 * |
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1067 * \brief Sets the global gain of the device. Gain should be between 0 and 100. |
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1068 * |
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1069 * Device must support the SDL_HAPTIC_GAIN feature. |
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1070 * |
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1071 * The user may specify the maxmimum gain by setting the environment variable |
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1072 * SDL_HAPTIC_GAIN_MAX which should be between 0 and 100. All calls to |
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1073 * SDL_HapticSetGain will scale linearly using SDL_HAPTIC_GAIN_MAX as the |
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1074 * maximum. |
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1075 * |
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1076 * \param haptic Haptic device to set the gain on. |
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1077 * \param gain Value to set the gain to, should be between 0 and 100. |
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1078 * \return 0 on success or -1 on error. |
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1079 * |
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1080 * \sa SDL_HapticQuery |
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1081 */ |
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1082 extern DECLSPEC int SDLCALL SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
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1083 |
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1084 /** |
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1085 * \fn int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) |
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1086 * |
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1087 * \brief Sets the global autocenter of the device. Autocenter should be between |
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1088 * 0 and 100. Setting it to 0 will disable autocentering. |
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1089 * |
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1090 * Device must support the SDL_HAPTIC_AUTOCENTER feature. |
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1091 * |
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1092 * \param haptic Haptic device to set autocentering on. |
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1093 * \param autocenter Value to set autocenter to, 0 disables autocentering. |
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1094 * \return 0 on success or -1 on error. |
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1095 * |
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1096 * \sa SDL_HapticQuery |
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1097 */ |
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1098 extern DECLSPEC int SDLCALL SDL_HapticSetAutocenter(SDL_Haptic * haptic, |
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1099 int autocenter); |
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1100 |
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1101 /** |
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1102 * \fn extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic) |
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1103 * |
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1104 * \brief Pauses a haptic device. |
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1105 * |
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1106 * Device must support the SDL_HAPTIC_PAUSE feature. Call SDL_HapticUnpause |
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1107 * to resume playback. |
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1108 * |
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1109 * Do not modify the effects nor add new ones while the device is paused. |
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1110 * That can cause all sorts of weird errors. |
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1111 * |
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1112 * \param haptic Haptic device to pause. |
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1113 * \return 0 on success or -1 on error. |
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1114 * |
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1115 * \sa SDL_HapticUnpause |
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1116 */ |
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1117 extern DECLSPEC int SDLCALL SDL_HapticPause(SDL_Haptic * haptic); |
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1118 |
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1119 /** |
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1120 * \fn extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic) |
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1121 * |
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1122 * \brief Unpauses a haptic device. |
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1123 * |
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1124 * Call to unpause after SDL_HapticPause. |
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1125 * |
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1126 * \param haptic Haptic device to pause. |
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1127 * \return 0 on success or -1 on error. |
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1128 * |
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1129 * \sa SDL_HapticPause |
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1130 */ |
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1131 extern DECLSPEC int SDLCALL SDL_HapticUnpause(SDL_Haptic * haptic); |
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1132 |
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1133 /** |
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1134 * \fn extern DECSLPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic) |
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1135 * |
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1136 * \brief Stops all the currently playing effects on a haptic device. |
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1137 * |
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1138 * \param haptic Haptic device to stop. |
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1139 * \return 0 on success or -1 on error. |
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1140 */ |
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1141 extern DECLSPEC int SDLCALL SDL_HapticStopAll(SDL_Haptic * haptic); |
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1142 |
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1143 |
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1144 /* Ends C function definitions when using C++ */ |
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1145 #ifdef __cplusplus |
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1146 /* *INDENT-OFF* */ |
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1147 } |
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1148 /* *INDENT-ON* */ |
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1149 #endif |
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1150 #include "close_code.h" |
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changeset
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1151 |
0906692aa6a4
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1152 #endif /* _SDL_haptic_h */ |
0906692aa6a4
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1153 |
0906692aa6a4
Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
1154 /* vi: set ts=4 sw=4 expandtab: */ |