Mercurial > sdl-ios-xcode
annotate include/SDL.h @ 2713:0906692aa6a4
Final merge of Google Summer of Code 2008 work...
Force Feedback for SDL
by Edgar Simo, mentored by Ryan C. Gordon
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Aug 2008 09:55:03 +0000 |
parents | c9aa6bcb26f3 |
children | 99210400e8b9 |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL.h |
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25 * |
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26 * Main include header for the SDL library |
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27 */ |
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28 /** |
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29 * \mainpage Simple DirectMedia Layer (SDL) |
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30 |
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31 http://www.libsdl.org/ |
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32 |
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33 * \section intro_sec Introduction |
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34 |
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35 This is the Simple DirectMedia Layer, a general API that provides low |
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36 level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, |
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37 and 2D framebuffer across multiple platforms. |
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38 |
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39 The current version supports Linux, Windows, Windows CE, BeOS, MacOS, |
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40 Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX. |
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41 The code contains support for Dreamcast, Atari, AIX, OSF/Tru64, |
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42 RISC OS, SymbianOS, and OS/2, but these are not officially supported. |
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43 |
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44 SDL is written in C, but works with C++ natively, and has bindings to |
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45 several other languages, including Ada, C#, Eiffel, Erlang, Euphoria, |
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46 Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP, |
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47 Pike, Pliant, Python, Ruby, and Smalltalk. |
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48 |
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49 This library is distributed under GNU LGPL version 2, which can be |
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50 found in the file "COPYING". This license allows you to use SDL |
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51 freely in commercial programs as long as you link with the dynamic |
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52 library. |
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53 |
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54 The best way to learn how to use SDL is to check out the header files in |
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55 the "include" subdirectory and the programs in the "test" subdirectory. |
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56 The header files and test programs are well commented and always up to date. |
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57 More documentation is available in HTML format in "docs/index.html", and |
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58 a documentation wiki is available online at: |
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59 http://www.libsdl.org/cgi/docwiki.cgi |
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60 |
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61 The test programs in the "test" subdirectory are in the public domain. |
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62 |
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63 Frequently asked questions are answered online: |
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64 http://www.libsdl.org/faq.php |
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65 |
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66 If you need help with the library, or just want to discuss SDL related |
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67 issues, you can join the developers mailing list: |
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68 http://www.libsdl.org/mailing-list.php |
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69 |
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70 Enjoy! |
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71 Sam Lantinga (slouken@libsdl.org) |
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72 */ |
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74 #ifndef _SDL_H | |
75 #define _SDL_H | |
76 | |
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77 #include "SDL_main.h" |
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78 #include "SDL_stdinc.h" |
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80 #include "SDL_cdrom.h" | |
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81 #include "SDL_cpuinfo.h" |
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82 #include "SDL_endian.h" |
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83 #include "SDL_error.h" |
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85 #include "SDL_loadso.h" |
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86 #include "SDL_mutex.h" |
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87 #include "SDL_rwops.h" |
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88 #include "SDL_thread.h" |
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89 #include "SDL_timer.h" |
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91 #include "SDL_version.h" | |
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92 #include "SDL_compat.h" |
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94 #include "begin_code.h" | |
95 /* Set up for C function definitions, even when using C++ */ | |
96 #ifdef __cplusplus | |
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97 /* *INDENT-OFF* */ |
0 | 98 extern "C" { |
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99 /* *INDENT-ON* */ |
0 | 100 #endif |
101 | |
102 /* As of version 0.5, SDL is loaded dynamically into the application */ | |
103 | |
104 /* These are the flags which may be passed to SDL_Init() -- you should | |
105 specify the subsystems which you will be using in your application. | |
106 */ | |
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107 #define SDL_INIT_TIMER 0x00000001 |
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108 #define SDL_INIT_AUDIO 0x00000010 |
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109 #define SDL_INIT_VIDEO 0x00000020 |
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110 #define SDL_INIT_CDROM 0x00000100 |
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111 #define SDL_INIT_JOYSTICK 0x00000200 |
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112 #define SDL_INIT_HAPTIC 0x00001000 |
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113 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ |
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114 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ |
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115 #define SDL_INIT_EVERYTHING 0x0000FFFF |
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117 /* This function loads the SDL dynamically linked library and initializes | |
118 * the subsystems specified by 'flags' (and those satisfying dependencies) | |
119 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup | |
120 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) | |
121 */ | |
337
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122 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); |
0 | 123 |
124 /* This function initializes specific SDL subsystems */ | |
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125 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); |
0 | 126 |
127 /* This function cleans up specific SDL subsystems */ | |
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128 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); |
0 | 129 |
130 /* This function returns mask of the specified subsystems which have | |
131 been initialized. | |
132 If 'flags' is 0, it returns a mask of all initialized subsystems. | |
133 */ | |
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134 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); |
0 | 135 |
136 /* This function cleans up all initialized subsystems and unloads the | |
137 * dynamically linked library. You should call it upon all exit conditions. | |
138 */ | |
337
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139 extern DECLSPEC void SDLCALL SDL_Quit(void); |
0 | 140 |
141 /* Ends C function definitions when using C++ */ | |
142 #ifdef __cplusplus | |
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143 /* *INDENT-OFF* */ |
0 | 144 } |
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145 /* *INDENT-ON* */ |
0 | 146 #endif |
147 #include "close_code.h" | |
148 | |
149 #endif /* _SDL_H */ | |
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150 |
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151 /* vi: set ts=4 sw=4 expandtab: */ |