annotate src/audio/esd/SDL_esdaudio.h @ 3241:08c5964f2a34

Fixed a few issues compiling with Mac OS X 10.6 Unfortunately the audio and cdrom systems do not build at all, and if you disable those, SDL still fails to link with these errors: Undefined symbols: "_OBJC_IVAR_$_NSScreen._frame", referenced from: -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o "_KLGetKeyboardLayoutProperty", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o _UpdateKeymap in SDL_cocoakeyboard.o "_KLGetCurrentKeyboardLayout", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o ld: symbol(s) not found
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Sep 2009 07:33:54 +0000
parents 99210400e8b9
children f7b03b6838cb
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_esdaudio_h
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25 #define _SDL_esdaudio_h
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26
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27 #include "../SDL_sysaudio.h"
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28
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29 /* Hidden "this" pointer for the audio functions */
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30 #define _THIS SDL_AudioDevice *this
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31
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32 struct SDL_PrivateAudioData
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33 {
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34 /* The file descriptor for the audio device */
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35 int audio_fd;
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36
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37 /* The parent process id, to detect when application quits */
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38 pid_t parent;
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39
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40 /* Raw mixing buffer */
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41 Uint8 *mixbuf;
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42 int mixlen;
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43
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44 /* Support for audio timing using a timer */
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45 float frame_ticks;
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46 float next_frame;
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47 };
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48 #define FUDGE_TICKS 10 /* The scheduler overhead ticks per frame */
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50 #endif /* _SDL_esdaudio_h */
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51 /* vi: set ts=4 sw=4 expandtab: */