annotate docs/man3/SDL_UnlockSurface.3 @ 3241:08c5964f2a34

Fixed a few issues compiling with Mac OS X 10.6 Unfortunately the audio and cdrom systems do not build at all, and if you disable those, SDL still fails to link with these errors: Undefined symbols: "_OBJC_IVAR_$_NSScreen._frame", referenced from: -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o "_KLGetKeyboardLayoutProperty", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o _UpdateKeymap in SDL_cocoakeyboard.o "_KLGetCurrentKeyboardLayout", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o ld: symbol(s) not found
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Sep 2009 07:33:54 +0000
parents 546f7c1eb755
children 1238da4a7112
rev   line source
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1 .TH "SDL_UnlockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_UnlockSurface \- Unlocks a previously locked surface\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_UnlockSurface\fP\fR(\fBSDL_Surface *surface\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Surfaces that were previously locked using \fBSDL_LockSurface\fP must be unlocked with \fBSDL_UnlockSurface\fP\&. Surfaces should be unlocked as soon as possible\&.
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12 .PP
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13 It should be noted that since 1\&.1\&.8, surface locks are recursive\&. See \fI\fBSDL_LockSurface\fP\fR\&.
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14 .SH "SEE ALSO"
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15 .PP
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16 \fI\fBSDL_LockSurface\fP\fR
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17 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01