annotate README-SDL.txt @ 3241:08c5964f2a34
Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
author |
Sam Lantinga <slouken@libsdl.org> |
date |
Sat, 05 Sep 2009 07:33:54 +0000 |
parents |
74212992fb08 |
children |
|
rev |
line source |
0
|
1
|
|
2 Please distribute this file with the SDL runtime environment:
|
|
3
|
|
4 The Simple DirectMedia Layer (SDL for short) is a cross-platfrom library
|
|
5 designed to make it easy to write multi-media software, such as games and
|
|
6 emulators.
|
|
7
|
|
8 The Simple DirectMedia Layer library source code is available from:
|
|
9 http://www.libsdl.org/
|
|
10
|
|
11 This library is distributed under the terms of the GNU LGPL license:
|
|
12 http://www.gnu.org/copyleft/lesser.html
|
|
13
|