Mercurial > sdl-ios-xcode
annotate include/SDL_haptic.h @ 2497:0893fbf73b3d gsoc2008_force_feedback
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
Added doxygen to SDL_Haptic.h.
author | Edgar Simo <bobbens@gmail.com> |
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date | Sun, 06 Jul 2008 16:53:32 +0000 |
parents | 66c02abeef0e |
children | ab567bd667bf |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 2008 Edgar Simo |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 /** \file SDL_haptic.h */ |
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24 /** |
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25 * \mainpage SDL_haptic |
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26 * |
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27 * The SDL Haptic subsystem allows you to control haptic (force feedback) |
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28 * devices. |
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29 * |
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30 * The basic usage is as follows: |
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31 * - Initialize the Subsystem (SDL_INIT_HAPTIC). |
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32 * - Open a Haptic Device. |
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33 * - SDL_HapticOpen(...) to open from index. |
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34 * - SDL_HapticOpenFromJoystick(...) to open from an existing joystick. |
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35 * - Create an effect (SDL_HapticEffect). |
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36 * - Upload the effect with SDL_HapticNewEffect(...). |
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37 * - Run the effect with SDL_HapticRunEffect(...). |
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38 * - (optional) Free the effect with SDL_HapticDestroyEffect(...). |
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39 * - Close the haptic device with SDL_HapticClose(...). |
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40 * |
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41 * |
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42 * Example: |
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43 * |
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44 * \code |
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45 * int test_haptic( SDL_Joystick * joystick ) { |
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46 * SDL_Haptic *haptic; |
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47 * SDL_HapticEffect effect; |
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48 * int effect_id; |
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49 * |
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50 * // Open the device |
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51 * haptic = SDL_HapticOpenFromJoystick( joystick ); |
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52 * if (haptic == NULL) return -1; // Most likely joystick isn't haptic |
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53 * |
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54 * // See if it can do sine waves |
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55 * if ((SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_SINE)==0) { |
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56 * SDL_HapticClose(haptic); // No sine effect |
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57 * return -1; |
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58 * } |
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59 * |
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60 * // Create the effect |
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61 * memset( &effect, 0, sizeof(SDL_HapticEffect) ); // 0 is safe default |
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62 * effect.type = SDL_HAPTIC_SINE; |
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63 * effect.periodic.period = 1000; // 1000 ms |
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64 * effect.periodic.magnitude = 20000; // 20000/32767 strength |
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65 * effect.periodic.length = 5000; // 5 seconds long |
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66 * effect.periodic.attack_length = 1000; // Takes 1 second to get max strength |
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67 * effect.periodic.fade_length = 1000; // Takes 1 second to fade away |
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68 * |
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69 * // Upload the effect |
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70 * effect_id = SDL_HapticNewEffect( haptic, &effect ); |
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71 * |
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72 * // Test the effect |
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73 * SDL_HapticRunEffect( haptic, effect_id ); |
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74 * SDL_Delay( 5000); // Wait for the effect to finish |
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75 * |
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76 * // We destroy the effect, although closing the device also does this |
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77 * SDL_HapticDestroyEffect( haptic, effect_id ); |
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78 * |
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79 * // Close the device |
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80 * SDL_HapticClose(haptic); |
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81 * |
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82 * return 0; // Success |
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83 * } |
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84 * \endcode |
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85 * |
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86 * \author Edgar Simo Serra |
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87 */ |
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88 |
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89 #ifndef _SDL_haptic_h |
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90 #define _SDL_haptic_h |
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91 |
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92 #include "SDL_stdinc.h" |
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93 #include "SDL_error.h" |
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94 #include "SDL_joystick.h" |
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96 #include "begin_code.h" |
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97 /* Set up for C function definitions, even when using C++ */ |
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98 #ifdef __cplusplus |
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99 /* *INDENT-OFF* */ |
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100 extern "C" { |
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101 /* *INDENT-ON* */ |
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102 #endif /* __cpluspuls */ |
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103 |
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104 /** |
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105 * \struct SDL_Haptic |
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106 * |
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107 * \brief The haptic structure used to identify an SDL haptic. |
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108 * |
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109 * \sa SDL_HapticOpen |
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110 * \sa SDL_HapticOpenFromJoystick |
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111 * \sa SDL_HapticClose |
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112 */ |
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113 struct _SDL_Haptic; |
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114 typedef struct _SDL_Haptic SDL_Haptic; |
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115 |
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116 |
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117 /* |
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118 * Different haptic features a device can have. |
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119 */ |
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120 /** |
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121 * \def SDL_HAPTIC_CONSTANT |
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122 * |
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123 * \brief Constant haptic effect. |
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124 * |
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125 * \sa SDL_HapticCondition |
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126 */ |
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127 #define SDL_HAPTIC_CONSTANT (1<<0) /* Constant effect supported */ |
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128 /** |
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129 * \def SDL_HAPTIC_SINE |
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130 * |
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131 * \brief Periodic haptic effect that simulates sine waves. |
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132 * |
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133 * \sa SDL_HapticPeriodic |
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134 */ |
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135 #define SDL_HAPTIC_SINE (1<<1) /* Sine wave effect supported */ |
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136 /** |
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137 * \def SDL_HAPTIC_SQUARE |
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138 * |
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139 * \brief Periodic haptic effect that simulates square waves. |
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140 * |
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141 * \sa SDL_HapticPeriodic |
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142 */ |
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143 #define SDL_HAPTIC_SQUARE (1<<2) /* Square wave effect supported */ |
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144 /** |
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145 * \def SDL_HAPTIC_TRIANGLE |
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146 * |
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147 * \brief Periodic haptic effect that simulates triangular waves. |
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148 * |
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149 * \sa SDL_HapticPeriodic |
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150 */ |
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151 #define SDL_HAPTIC_TRIANGLE (1<<3) /* Triangle wave effect supported */ |
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152 /** |
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153 * \def SDL_HAPTIC_SAWTOOTHUP |
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154 * |
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155 * \brief Periodic haptic effect that simulates saw tooth up waves. |
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156 * |
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157 * \sa SDL_HapticPeriodic |
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158 */ |
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159 #define SDL_HAPTIC_SAWTOOTHUP (1<<4) /* Sawtoothup wave effect supported */ |
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160 /** |
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161 * \def SDL_HAPTIC_SAWTOOTHDOWN |
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162 * |
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163 * \brief Periodic haptic effect that simulates saw tooth down waves. |
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164 * |
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165 * \sa SDL_HapticPeriodic |
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166 */ |
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167 #define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) /* Sawtoothdown wave effect supported */ |
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168 /** |
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169 * \def SDL_HAPTIC_RAMP |
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170 * |
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171 * \brief Ramp haptic effect. |
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172 * |
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173 * \sa SDL_HapticRamp |
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174 */ |
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175 #define SDL_HAPTIC_RAMP (1<<6) /* Ramp effect supported */ |
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176 /** |
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177 * \def SDL_HAPTIC_SPRING |
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178 * |
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179 * \brief Condition haptic effect that simulates a spring. Effect is based on the |
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180 * axes position. |
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181 * |
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182 * \sa SDL_HapticCondition |
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183 */ |
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184 #define SDL_HAPTIC_SPRING (1<<7) /* Spring effect supported - uses axes position */ |
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185 /** |
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186 * \def SDL_HAPTIC_DAMPER |
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187 * |
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188 * \brief Condition haptic effect that simulates dampening. Effect is based on the |
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189 * axes velocity. |
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190 * |
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191 * \sa SDL_HapticCondition |
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192 */ |
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193 #define SDL_HAPTIC_DAMPER (1<<8) /* Damper effect supported - uses axes velocity */ |
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194 /** |
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195 * \def SDL_HAPTIC_INERTIA |
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196 * |
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197 * \brief Condition haptic effect that simulates inertia. Effect is based on the axes |
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198 * acceleration. |
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199 * |
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200 * \sa SDL_HapticCondition |
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201 */ |
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202 #define SDL_HAPTIC_INERTIA (1<<9) /* Inertia effect supported - uses axes acceleration */ |
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203 /** |
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204 * \def SDL_HAPTIC_FRICTION |
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205 * |
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206 * \brief Condition haptic effect that simulates friction. Effect is based on the axes |
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207 * movement. |
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208 * |
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209 * \sa SDL_HapticCondition |
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210 */ |
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211 #define SDL_HAPTIC_FRICTION (1<<10) /* Friction effect supported - uses axes movement */ |
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212 /** |
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213 * \def SDL_HAPTIC_CUSTOM |
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214 * |
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215 * \brief User defined custom haptic effect. TODO. |
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216 */ |
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217 #define SDL_HAPTIC_CUSTOM (1<<11) /* Custom effect is supported */ |
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218 /* These last two are features the device has, not effects */ |
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219 /** |
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220 * \def SDL_HAPTIC_GAIN |
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221 * |
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222 * \brief Device supports setting the global gain. |
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223 * |
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224 * \sa SDL_HapticSetGain |
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225 */ |
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226 #define SDL_HAPTIC_GAIN (1<<12) /* Device can set global gain */ |
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227 /** |
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228 * \def SDL_HAPTIC_AUTOCENTER |
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229 * |
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230 * \brief Device supports setting autocenter. |
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231 * |
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232 * \sa SDL_HapticSetAutocenter |
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233 */ |
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234 #define SDL_HAPTIC_AUTOCENTER (1<<13) /* Device can set autocenter */ |
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235 /** |
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236 * \def SDL_HAPTIC_STATUS |
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237 * |
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238 * \brief Device can be queried for effect status. |
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239 * |
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240 * \sa SDL_HapticGetEffectStatus |
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241 */ |
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242 #define SDL_HAPTIC_STATUS (1<<14) /* Device can be queried for effect status */ |
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244 | |
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245 /** |
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246 * \struct SDL_HapticConstant |
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247 * |
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248 * \brief A structure containing a template for a Constant effect. |
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249 * |
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250 * The struct is exclusive to the SDL_HAPTIC_CONSTANT effect. |
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251 * |
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252 * \sa SDL_HAPTIC_CONSTANT |
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253 * \sa SDL_HapticEffect |
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254 */ |
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255 typedef struct SDL_HapticConstant { |
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256 /* Header */ |
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257 Uint16 type; /**< SDL_HAPTIC_CONSTANT */ |
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258 Uint16 direction; |
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259 |
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260 /* Replay */ |
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261 Uint16 length; /**< Duration of the effect. */ |
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262 Uint16 delay; /**< Delay before starting the effect. */ |
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263 |
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264 /* Trigger */ |
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265 Uint16 button; /**< Button that triggers the effect. */ |
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266 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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267 |
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268 /* Constant */ |
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269 Sint16 level; /**< Strength of the constant effect. */ |
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270 |
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271 /* Envelope */ |
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272 Uint16 attack_length; /**< Duration of the attack. */ |
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273 Uint16 attack_level; /**< Level at the start of the attack. */ |
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274 Uint16 fade_length; /**< Duration of the fade. */ |
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275 Uint16 fade_level; /**< Level at the end of the fade. */ |
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276 } SDL_HapticConstant; |
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277 /** |
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278 * \struct SDL_HapticPeriodic |
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279 * |
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280 * \brief A structure containing a template for a Periodic effect. |
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281 * |
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282 * The struct handles the following effects: |
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283 * - SDL_HAPTIC_SINE |
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284 * - SDL_HAPTIC_SQUARE |
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285 * - SDL_HAPTIC_TRIANGLE |
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286 * - SDL_HAPTIC_SAWTOOTHUP |
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287 * - SDL_HAPTIC_SAWTOOTHDOWN |
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288 * |
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289 * \sa SDL_HAPTIC_SINE |
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290 * \sa SDL_HAPTIC_SQUARE |
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291 * \sa SDL_HAPTIC_TRIANGLE |
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292 * \sa SDL_HAPTIC_SAWTOOTHUP |
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293 * \sa SDL_HAPTIC_SAWTOOTHDOWN |
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294 * \sa SDL_HapticEffect |
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295 */ |
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296 typedef struct SDL_HapticPeriodic { |
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297 /* Header */ |
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298 Uint16 type; /* SDL_HAPTIC_{SINE,SQUARE,TRIANGLE,SAWTOOTHUP,SAWTOOTHDOWN} */ |
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299 Uint16 direction; |
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300 |
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301 /* Replay */ |
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302 Uint16 length; /**< Duration of the effect. */ |
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303 Uint16 delay; /**< Delay before starting the effect. */ |
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304 |
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305 /* Trigger */ |
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306 Uint16 button; /**< Button that triggers the effect. */ |
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307 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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308 |
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309 /* Periodic */ |
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310 Uint16 period; /**< Period of the wave. */ |
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311 Sint16 magnitude; /**< Peak value. */ |
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312 Sint16 offset; /**< Mean value of the wave. */ |
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313 Uint16 phase; /**< Horizontal shift. */ |
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314 |
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315 /* Envelope */ |
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316 Uint16 attack_length; /**< Duration of the attack. */ |
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317 Uint16 attack_level; /**< Level at the start of the attack. */ |
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318 Uint16 fade_length; /**< Duration of the fade. */ |
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319 Uint16 fade_level; /**< Level at the end of the fade. */ |
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320 } SDL_HapticPeriodic; |
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321 /** |
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322 * \struct SDL_HapticCondition |
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323 * |
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324 * \brief A structure containing a template for a Condition effect. |
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325 * |
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326 * The struct handles the following effects: |
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327 * - SDL_HAPTIC_SPRING |
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328 * - SDL_HAPTIC_DAMPER |
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329 * - SDL_HAPTIC_INERTIA |
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330 * - SDL_HAPTIC_FRICTION |
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331 * |
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332 * \sa SDL_HAPTIC_SPRING |
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333 * \sa SDL_HAPTIC_DAMPER |
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334 * \sa SDL_HAPTIC_INERTIA |
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335 * \sa SDL_HAPTIC_FRICTION |
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336 * \sa SDL_HapticEffect |
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337 */ |
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338 typedef struct SDL_HapticCondition { |
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339 /* Header */ |
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340 Uint16 type; /**< SDL_HAPTIC_{SPRING,DAMPER,INERTIA,FRICTION} */ |
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341 Uint16 direction; |
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342 |
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343 /* Replay */ |
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344 Uint16 length; /**< Duration of the effect. */ |
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345 Uint16 delay; /**< Delay before starting the effect. */ |
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346 |
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347 /* Trigger */ |
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348 Uint16 button; /**< Button that triggers the effect. */ |
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349 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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350 |
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351 /* Condition */ |
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352 Uint16 right_sat; /**< Level when joystick is to the right. */ |
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353 Uint16 left_sat; /**< Level when joystick is to the left. */ |
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354 Sint16 right_coeff; /**< How fast to increase the force towards the right. */ |
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355 Sint16 left_coeff; /**< How fast to increase the force towards the left. */ |
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356 Uint16 deadband; /**< Size of the dead zone. */ |
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357 Sint16 center; /**< Position of the dead zone. */ |
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358 } SDL_HapticCondition; |
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359 /** |
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360 * \struct SDL_HapticRamp |
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361 * |
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362 * \brief A structure containing a template for a Ramp effect. |
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363 * |
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364 * This struct is exclusively for the SDL_HAPTIC_RAMP effect. |
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365 * |
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366 * \sa SDL_HAPTIC_RAMP |
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367 * \sa SDL_HapticEffect |
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368 */ |
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369 typedef struct SDL_HapticRamp { |
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370 /* Header */ |
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371 Uint16 type; /**< SDL_HAPTIC_RAMP */ |
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372 Uint16 direction; |
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373 |
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374 /* Replay */ |
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375 Uint16 length; /**< Duration of the effect. */ |
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376 Uint16 delay; /**< Delay before starting the effect. */ |
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377 |
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378 /* Trigger */ |
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379 Uint16 button; /**< Button that triggers the effect. */ |
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380 Uint16 interval; /**< How soon it can be triggered again after button. */ |
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381 |
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382 /* Ramp */ |
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383 Sint16 start; /**< Beginning strength level. */ |
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384 Sint16 end; /**< Ending strength level. */ |
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385 |
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386 /* Envelope */ |
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387 Uint16 attack_length; /**< Duration of the attack. */ |
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388 Uint16 attack_level; /**< Level at the start of the attack. */ |
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389 Uint16 fade_length; /**< Duration of the fade. */ |
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390 Uint16 fade_level; /**< Level at the end of the fade. */ |
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391 } SDL_HapticRamp; |
2481 | 392 /* |
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393 * \union SDL_HapticEffect |
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394 * |
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395 * \brief The generic template for any haptic effect. |
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396 * |
2481 | 397 * All values max at 32767 (0x7fff). Signed values also can be negative. |
398 * Time values unless specified otherwise are in milliseconds. | |
399 * | |
400 * Common parts: | |
401 * | |
402 * Replay: | |
403 * Uint16 length; Duration of effect. | |
404 * Uint16 delay; Delay before starting effect. | |
405 * | |
406 * Trigger: | |
407 * Uint16 button; Button that triggers effect. | |
408 * Uint16 interval; How soon before effect can be triggered again. | |
409 * | |
410 * Envelope: | |
411 * Uint16 attack_length; Duration of the attack. | |
412 * Uint16 attack_level; Level at the start of the attack. | |
413 * Uint16 fade_length; Duration of the fade out. | |
414 * Uint16 fade_level; Level at the end of the fade. | |
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415 * |
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416 * \sa SDL_HapticConstant |
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417 * \sa SDL_HapticPeriodic |
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418 * \sa SDL_HapticCondition |
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419 * \sa SDL_HaptiRamp |
2481 | 420 */ |
2477
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421 typedef union SDL_HapticEffect { |
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422 /* Common for all force feedback effects */ |
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423 Uint16 type; /**< Effect type */ |
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424 SDL_HapticConstant constant; /**< Constant effect */ |
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425 SDL_HapticPeriodic periodic; /**< Periodic effect */ |
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426 SDL_HapticCondition condition; /**< Condition effect */ |
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427 SDL_HapticRamp ramp; /**< Ramp effect */ |
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428 } SDL_HapticEffect; |
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429 |
2472
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430 |
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431 /* Function prototypes */ |
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432 /* |
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433 * \fn int SDL_NumHaptics(void) |
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434 * |
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435 * \brief Count the number of joysticks attached to the system. |
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436 * |
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437 * \return Number of haptic devices detected on the system. |
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438 */ |
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439 extern DECLSPEC int SDLCALL SDL_NumHaptics(void); |
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440 |
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441 /* |
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442 * \fn const char * SDL_HapticName(int device_index) |
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443 * |
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444 * \brief Get the implementation dependent name of a Haptic device. |
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445 * This can be called before any joysticks are opened. |
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446 * If no name can be found, this function returns NULL. |
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447 * |
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448 * \param device_index Index of the device to get it's name. |
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449 * \return Name of the device or NULL on error. |
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450 * |
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451 * \sa SDL_NumHaptics |
2472
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452 */ |
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453 extern DECLSPEC const char *SDLCALL SDL_HapticName(int device_index); |
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454 |
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455 /* |
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456 * \fn SDL_Haptic * SDL_HapticOpen(int device_Index) |
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457 * |
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458 * \brief Opens a Haptic device for usage - the index passed as an |
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459 * argument refers to the N'th Haptic device on this system. |
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460 * |
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461 * This function returns a Haptic device identifier, or Null |
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462 * if an error occurred. |
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463 * |
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464 * \param device_index Index of the device to open. |
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465 * \return Device identifier or NULL on error. |
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466 * |
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467 * \sa SDL_HapticOpenFromJoystick |
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468 * \sa SDL_HapticClose |
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469 */ |
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470 extern DECLSPEC SDL_Haptic * SDL_HapticOpen(int device_index); |
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471 |
2489
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472 /* |
2497
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473 * \fn int SDL_JoystickIsHaptic(SDL_Joystick * joysticke) |
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474 * |
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475 * \brief Checks to see if a joystick has haptic features. |
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476 * |
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477 * \param joystick Joystick to test for haptic capabilities. |
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478 * \return SDL_TRUE if the joystick is haptic, SDL_FALSE if it isn't |
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479 * or -1 if an error ocurred. |
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480 * |
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481 * \sa SDL_HapticOpenFromJoystick |
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482 */ |
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483 extern DECLSPEC int SDL_JoystickIsHaptic(SDL_Joystick * joystick); |
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484 |
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485 /* |
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486 * \fn SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick) |
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487 * |
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488 * \brief Opens a Haptic device for usage from a Joystick device. Still has |
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489 * to be closed seperately to the joystick. |
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490 * |
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491 * \param joystick Joystick to create a haptic device from. |
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492 * \return A valid haptic device identifier on success or NULL on error. |
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493 * |
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494 * \sa SDL_HapticOpen |
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495 * \sa SDL_HapticClose |
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496 */ |
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497 extern DECLSPEC SDL_Haptic * SDL_HapticOpenFromJoystick(SDL_Joystick * joystick); |
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498 |
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499 /* |
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500 * \fn void SDL_HapticClose(SDL_Haptic * haptic) |
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501 * |
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502 * \brief Closes a Haptic device previously opened with SDL_HapticOpen. |
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503 * |
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504 * \param haptic Haptic device to close. |
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505 */ |
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506 extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic); |
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507 |
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508 /* |
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509 * \fn int SDL_HapticNumEffects(SDL_Haptic * haptic) |
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510 * |
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511 * \brief Returns the number of effects a haptic device can store. |
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512 * |
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513 * \param haptic The haptic device to query effect max. |
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514 * \return The number of effects the haptic device can store or |
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515 * -1 on error. |
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516 * |
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517 * \sa SDL_HapticQuery |
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518 */ |
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519 extern DECLSPEC int SDL_HapticNumEffects(SDL_Haptic * haptic); |
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520 |
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521 /* |
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522 * \fn unsigned int SDL_HapticQueryEffects(SDL_Haptic * haptic) |
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523 * |
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524 * \brief Gets the haptic devices supported features in bitwise matter. |
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525 * |
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526 * Example: |
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527 * \code |
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528 * if (SDL_HapticQueryEffects(haptic) & SDL_HAPTIC_CONSTANT) { |
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529 * printf("We have constant haptic effect!"); |
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530 * } |
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531 * \endcode |
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532 * |
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533 * |
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534 * \param haptic The haptic device to query. |
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535 * \return Haptic features in bitwise manner (OR'd). |
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536 * |
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537 * \sa SDL_HapticNumEffects |
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538 * \sa SDL_HapticEffectSupported |
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539 */ |
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540 extern DECLSPEC unsigned int SDL_HapticQuery(SDL_Haptic * haptic); |
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541 |
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542 /* |
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543 * \fn int SDL_HapticEffectSupported |
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544 * |
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545 * \brief Checks to see if effect is supported by haptic. |
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546 * |
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547 * \param haptic Haptic device to check on. |
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548 * \param effect Effect to check to see if it is supported. |
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549 * \return SDL_TRUE if effect is supported, SDL_FALSE if it isn't or |
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550 * -1 on error. |
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551 * |
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552 * \sa SDL_HapticQuery |
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553 * \sa SDL_HapticNewEffect |
2486
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554 */ |
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555 extern DECLSPEC int SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
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556 |
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557 /* |
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558 * \fn int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect) |
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559 * |
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560 * \brief Creates a new haptic effect on the device. |
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561 * |
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562 * \param haptic Haptic device to create the effect on. |
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563 * \param effect Properties of the effect to create. |
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564 * \return The id of the effect on success or -1 on error. |
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565 * |
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566 * \sa SDL_HapticUpdateEffect |
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567 * \sa SDL_HapticRunEffect |
0893fbf73b3d
Renamed SDL_HapticQueryEffects to SDL_HapticQuery.
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568 * \sa SDL_HapticDestroyEffect |
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569 */ |
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570 extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); |
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Starting to add infrastructure to handle haptic effects.
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571 |
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572 /* |
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573 * \fn int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data) |
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574 * |
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|
575 * \brief Updates an effect. Can be used dynamically, although behaviour when |
2488
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576 * dynamically changing direction may be strange. Specifically the effect |
8e2bdbccf7ff
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577 * may reupload itself and start playing from the start. You cannot change |
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578 * the type either when running UpdateEffect. |
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579 * |
2497
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580 * \param haptic Haptic device that has the effect. |
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581 * \param effect Effect to update. |
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582 * \param data New effect properties to use. |
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583 * \return The id of the effect on success or -1 on error. |
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584 * |
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|
585 * \sa SDL_HapticNewEffect |
0893fbf73b3d
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|
586 * \sa SDL_HapticRunEffect |
0893fbf73b3d
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|
587 * \sa SDL_HapticDestroyEffect |
2488
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588 */ |
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589 extern DECLSPEC int SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data); |
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590 |
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591 /* |
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592 * \fn int SDL_HapticRunEffects(SDL_Haptic * haptic, int effect) |
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593 * |
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594 * \brief Runs the haptic effect on it's assosciated haptic device. |
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595 * |
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596 * \param haptic Haptic device to run the effect on. |
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597 * \param effect Identifier of the haptic effect to run. |
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598 * \return 0 on success or -1 on error. |
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599 * |
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600 * \sa SDL_HapticStopEffect |
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601 * \sa SDL_HapticDestroyEffect |
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602 * \sa SDL_HapticGetEffectStatus |
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603 */ |
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604 extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); |
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605 |
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606 /* |
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607 * \fn int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect) |
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608 * |
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609 * \brief Stops the haptic effect on it's assosciated haptic device. |
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610 * |
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611 * \param haptic Haptic device to stop the effect on. |
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612 * \praam effect Identifier of the effect to stop. |
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613 * \return 0 on success or -1 on error. |
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614 * |
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615 * \sa SDL_HapticRunEffect |
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616 * \sa SDL_HapticDestroyEffect |
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617 */ |
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618 extern DECLSPEC int SDL_HapticStopEffect(SDL_Haptic * haptic, int effect); |
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619 |
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620 /* |
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621 * \fn void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect) |
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622 * |
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623 * \brief Destroys a haptic effect on the device. This will stop the effect |
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624 * if it's running. Effects are automatically destroyed when the device is |
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625 * closed. |
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626 * |
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627 * \param haptic Device to destroy the effect on. |
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628 * \param effect Identifier of the effect to destroy. |
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629 * |
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630 * \sa SDL_HapticNewEffect |
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631 */ |
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632 extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); |
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633 |
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634 /* |
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635 * \fn int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect) |
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636 * |
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637 * \brief Gets the status of the current effect on the haptic device. |
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638 * |
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639 * Device must support the SDL_HAPTIC_STATUS feature. |
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640 * |
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641 * \param haptic Haptic device to query the effect status on. |
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642 * \param effect Identifier of the effect to query it's status. |
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643 * \return 0 if it isn't playing, SDL_HAPTIC_PLAYING if it is playing |
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644 * or -1 on error. |
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645 * |
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646 * \sa SDL_HapticRunEffect |
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647 * \sa SDL_HapticStopEffect |
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648 */ |
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649 extern DECLSPEC int SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect); |
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650 |
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651 /* |
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652 * \fn int SDL_HapticSetGain(SDL_Haptic * haptic, int gain) |
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653 * |
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654 * \brief Sets the global gain of the device. Gain should be between 0 and 100. |
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655 * |
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656 * Device must support the SDL_HAPTIC_GAIN feature. |
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657 * |
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658 * \param haptic Haptic device to set the gain on. |
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659 * \param gain Value to set the gain to, should be between 0 and 100. |
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660 * \return 0 on success or -1 on error. |
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661 * |
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662 * \sa SDL_HapticQuery |
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663 */ |
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664 extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain); |
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665 |
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666 /* |
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667 * \fn int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter) |
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parents:
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668 * |
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669 * \brief Sets the global autocenter of the device. Autocenter should be between |
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670 * 0 and 100. Setting it to 0 will disable autocentering. |
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671 * |
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672 * Device must support the SDL_HAPTIC_AUTOCENTER feature. |
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673 * |
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674 * \param haptic Haptic device to set autocentering on. |
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675 * \param autocenter Value to set autocenter to, 0 disables autocentering. |
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676 * \return 0 on success or -1 on error. |
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677 * |
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678 * \sa SDL_HapticQuery |
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679 */ |
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680 extern DECLSPEC int SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter); |
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681 |
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682 |
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683 /* Ends C function definitions when using C++ */ |
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684 #ifdef __cplusplus |
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685 /* *INDENT-OFF* */ |
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686 } |
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687 /* *INDENT-ON* */ |
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688 #endif |
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689 #include "close_code.h" |
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First commit of the SDL_haptic subsystem.
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690 |
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691 #endif /* _SDL_haptic_h */ |
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692 |
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693 /* vi: set ts=4 sw=4 expandtab: */ |
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694 |
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695 |