Mercurial > sdl-ios-xcode
annotate README.DirectFB @ 2522:0877146be013 gsoc2008_force_feedback
Now compiles cleanly (has yet to work though).
author | Edgar Simo <bobbens@gmail.com> |
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date | Tue, 15 Jul 2008 17:35:06 +0000 |
parents | 0e70b4b8cf84 |
children | 8133d1d278da |
rev | line source |
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Date: Sat, 11 Aug 2007 02:03:16 +0200 (CEST)
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1 SDL on DirectFB |
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2 |
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3 Supports: |
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4 |
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5 - Hardware YUV overlays |
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6 - OpenGL - software only |
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7 - 2D/3D accelerations (depends on directfb driver) |
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8 |
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9 What you need: |
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10 |
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11 DirectFB 1.0.0 - required |
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12 Kernel-Framebuffer support: required: vesafb, radeonfb .... |
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13 Mesa 7.0.x - optional for OpenGL |
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14 |
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15 As of this writing 20070810 you need to pull Mesa from git and do the following: |
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16 |
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17 ------------------------ |
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18 cd mesa |
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19 make linux-directfb |
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20 make |
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21 |
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22 echo Installing - pleaser enter sudo pw. |
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23 |
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24 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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25 cd src/mesa/drivers/directfb |
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26 make |
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27 sudo make install INSTALL_DIR=/usr/local/dfb_GL |
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28 ------------------------ |
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29 |
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30 To run the SDL - testprograms: |
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31 |
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32 export SDL_VIDEODRIVER=directfb |
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33 export LD_LIBRARY_PATH=/usr/local/dfb_GL/lib |
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34 export LD_PRELOAD=/usr/local/dfb_GL/libGL.so.7 |
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35 |
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36 ./testgl |
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38 To use hardware accelerated YUV-overlays for YUV-textures, use: |
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39 |
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40 export SDL_DIRECTFB_YUV_DIRECT=1 |
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42 This is disabled by default. It will only support one concurrent |
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43 overlay and may behave strange if not used with SDL_CreateYUvOverlay |
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44 from SDLcompat.c. |
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45 |