Mercurial > sdl-ios-xcode
annotate test/nds-test-progs/sprite2/source/common.h @ 3566:07c8339c95c6
Fixed bug #905
Give the foreign window message proc more control over Windows events.
This may need to be adjusted when we add the capability for the app to specify whether it wants SDL to handle input for the window or not.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 15 Dec 2009 09:20:10 +0000 |
parents | 204be4fc2726 |
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2735
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1 |
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2 /* A simple test program framework */ |
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3 |
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4 #include <SDL/SDL.h> |
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5 |
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6 #define VERBOSE_VIDEO 0x00000001 |
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7 #define VERBOSE_MODES 0x00000002 |
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8 #define VERBOSE_RENDER 0x00000004 |
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9 #define VERBOSE_EVENT 0x00000008 |
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10 #define VERBOSE_AUDIO 0x00000010 |
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11 |
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12 typedef struct |
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13 { |
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14 /* SDL init flags */ |
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15 char **argv; |
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16 Uint32 flags; |
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17 Uint32 verbose; |
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18 |
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19 /* Video info */ |
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20 const char *videodriver; |
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21 int display; |
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22 const char *window_title; |
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23 Uint32 window_flags; |
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24 int window_x; |
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25 int window_y; |
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26 int window_w; |
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27 int window_h; |
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28 int depth; |
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29 int refresh_rate; |
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30 int num_windows; |
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31 SDL_WindowID *windows; |
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32 |
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33 /* Renderer info */ |
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34 const char *renderdriver; |
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35 Uint32 render_flags; |
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36 SDL_bool skip_renderer; |
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37 |
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38 /* Audio info */ |
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39 const char *audiodriver; |
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40 SDL_AudioSpec audiospec; |
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41 } CommonState; |
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42 |
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43 extern CommonState *CommonCreateState(char **argv, Uint32 flags); |
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44 extern int CommonArg(CommonState * state, int index); |
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45 extern const char *CommonUsage(CommonState * state); |
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46 extern SDL_bool CommonInit(CommonState * state); |
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47 extern void CommonEvent(CommonState * state, SDL_Event * event, int *done); |
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48 extern void CommonQuit(CommonState * state); |