Mercurial > sdl-ios-xcode
annotate test/testcursor.c @ 4391:07b330419439 SDL-1.2
Fixed bug #849 some more:
Tim Angus 2009-11-26 14:41:04 PST
Fix to the cursor not being responsive when the app doesn't have
SDL_APPINPUTFOCUS
The problems with the directx driver are similar to the ones I introduced in
the windib driver with r4478. Basically if the application did not have focus,
the mouse position is not updated. It's not really that the mouse cursor was
invisible, it's that it is stuck underneath another window where you can't see
it. This behaviour predates my r4478 changes and is the reason I unwittingly
broke the windib driver as I had been replicating the way the directx driver
deals with focus. Prior to r4478 the directx driver could not be used in
windowed mode, so the broken focusing would not have actually been observable.
Anyway, the attached patch makes the directx driver behaves like the windib
driver in terms of focus.
Time for 1.2.15? ;)
I've added an additional change of moving the calls to WIN_GrabInput that are
made on WM_ACTIVATE messages so that they only occur when the state is
SDL_APPINPUTFOCUS. When a fullscreen application is minimised using alt-tab, it
still receives WM_ACTIVATE messages when other applications are selected. If
WIN_GrabInput is called when the SDL application doesn't have input focus, bad
things happen; it shouldn't be being called at all.
I've also added a line to make sure that SDL_APPMOUSEFOCUS state is dropped
when the application is minimised following an alt-tab.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Dec 2009 15:24:53 +0000 |
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1 #include <stdio.h> |
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2 #include <stdlib.h> |
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3 |
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4 #include "SDL.h" |
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5 |
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6 /* This is an example 16x16 cursor |
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7 top left : black |
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8 top right : inverted color or black |
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9 bottom left: white |
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10 bottom right: transparent |
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11 (swap left and right for different endianness) |
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12 */ |
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13 |
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14 Uint16 cursor_data[16]={ |
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15 0xffff, |
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16 0xffff, |
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17 0xffff, |
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18 0xffff, |
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19 |
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20 0xffff, |
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21 0xffff, |
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22 0xffff, |
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23 0xffff, |
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24 |
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25 0x0000, |
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26 0x0000, |
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27 0x0000, |
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28 0x0000, |
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29 |
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30 0x0000, |
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31 0x0000, |
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32 0x0000, |
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33 0x0000 |
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34 }; |
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35 |
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36 Uint16 cursor_mask[16]={ |
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37 0xff00, |
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38 0xff00, |
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39 0xff00, |
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40 0xff00, |
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41 |
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42 0xff00, |
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43 0xff00, |
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44 0xff00, |
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45 0xff00, |
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46 |
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47 0xff00, |
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48 0xff00, |
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49 0xff00, |
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50 0xff00, |
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51 |
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52 0xff00, |
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53 0xff00, |
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54 0xff00, |
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55 0xff00 |
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56 }; |
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57 |
1883 | 58 /* another test cursor: smaller than 16x16, and with an odd height */ |
59 | |
60 Uint8 small_cursor_data[11] = { 0x00, 0x18, 0x08, 0x38, 0x44, 0x54, 0x44, 0x38, 0x20, 0x20, 0x00 }; | |
61 Uint8 small_cursor_mask[11] = { 0x3C, 0x3C, 0x3C, 0x7C, 0xC6, 0xC6, 0xC6, 0x7C, 0x78, 0x70, 0x70 }; | |
1862 | 62 |
63 /* XPM */ | |
64 static const char *arrow[] = { | |
65 /* width height num_colors chars_per_pixel */ | |
66 " 32 32 3 1", | |
67 /* colors */ | |
68 "X c #000000", | |
69 ". c #ffffff", | |
70 " c None", | |
71 /* pixels */ | |
72 "X ", | |
73 "XX ", | |
74 "X.X ", | |
75 "X..X ", | |
76 "X...X ", | |
77 "X....X ", | |
78 "X.....X ", | |
79 "X......X ", | |
80 "X.......X ", | |
81 "X........X ", | |
82 "X.....XXXXX ", | |
83 "X..X..X ", | |
84 "X.X X..X ", | |
85 "XX X..X ", | |
86 "X X..X ", | |
87 " X..X ", | |
88 " X..X ", | |
89 " X..X ", | |
90 " XX ", | |
91 " ", | |
92 " ", | |
93 " ", | |
94 " ", | |
95 " ", | |
96 " ", | |
97 " ", | |
98 " ", | |
99 " ", | |
100 " ", | |
101 " ", | |
102 " ", | |
103 " ", | |
104 "0,0" | |
105 }; | |
106 | |
107 static SDL_Cursor *create_arrow_cursor() | |
108 { | |
109 int i, row, col; | |
110 Uint8 data[4*32]; | |
111 Uint8 mask[4*32]; | |
112 int hot_x, hot_y; | |
113 | |
114 i = -1; | |
115 for ( row=0; row<32; ++row ) { | |
116 for ( col=0; col<32; ++col ) { | |
117 if ( col % 8 ) { | |
118 data[i] <<= 1; | |
119 mask[i] <<= 1; | |
120 } else { | |
121 ++i; | |
122 data[i] = mask[i] = 0; | |
123 } | |
124 switch (arrow[4+row][col]) { | |
125 case 'X': | |
126 data[i] |= 0x01; | |
127 mask[i] |= 0x01; | |
128 break; | |
129 case '.': | |
130 mask[i] |= 0x01; | |
131 break; | |
132 case ' ': | |
133 break; | |
134 } | |
135 } | |
136 } | |
137 sscanf(arrow[4+row], "%d,%d", &hot_x, &hot_y); | |
138 return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y); | |
139 } | |
140 | |
141 | |
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142 int main(int argc, char *argv[]) |
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143 { |
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144 SDL_Surface *screen; |
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145 SDL_bool quit = SDL_FALSE, first_time = SDL_TRUE; |
1883 | 146 SDL_Cursor *cursor[3]; |
1862 | 147 int current; |
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148 |
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149 /* Load the SDL library */ |
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150 if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { |
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151 fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); |
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152 return(1); |
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153 } |
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154 |
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155 screen = SDL_SetVideoMode(320,200,8,SDL_ANYFORMAT); |
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156 if (screen==NULL) { |
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157 fprintf(stderr, "Couldn't initialize video mode: %s\n",SDL_GetError()); |
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158 return(1); |
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159 } |
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160 |
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161 SDL_FillRect(screen, NULL, 0x664422); |
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162 |
1862 | 163 cursor[0] = SDL_CreateCursor((Uint8 *)cursor_data, (Uint8 *)cursor_mask, |
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164 16, 16, 8, 8); |
1862 | 165 if (cursor[0]==NULL) { |
166 fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError()); | |
167 SDL_Quit(); | |
168 return(1); | |
169 } | |
170 cursor[1] = create_arrow_cursor(); | |
171 if (cursor[1]==NULL) { | |
172 fprintf(stderr, "Couldn't initialize arrow cursor: %s\n",SDL_GetError()); | |
173 SDL_FreeCursor(cursor[0]); | |
174 SDL_Quit(); | |
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175 return(1); |
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176 } |
1883 | 177 cursor[2] = SDL_CreateCursor(small_cursor_data, small_cursor_mask, |
178 8, 11, 3, 5); | |
179 if (cursor[2]==NULL) { | |
180 fprintf(stderr, "Couldn't initialize test cursor: %s\n",SDL_GetError()); | |
181 SDL_Quit(); | |
182 return(1); | |
183 } | |
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184 |
1862 | 185 current = 0; |
186 SDL_SetCursor(cursor[current]); | |
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187 |
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188 while (!quit) { |
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189 SDL_Event event; |
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190 while (SDL_PollEvent(&event)) { |
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191 switch(event.type) { |
1862 | 192 case SDL_MOUSEBUTTONDOWN: |
1883 | 193 current = (current + 1)%3; |
1862 | 194 SDL_SetCursor(cursor[current]); |
195 break; | |
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196 case SDL_KEYDOWN: |
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197 if (event.key.keysym.sym == SDLK_ESCAPE) { |
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198 quit = SDL_TRUE; |
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199 } |
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200 break; |
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201 case SDL_QUIT: |
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202 quit = SDL_TRUE; |
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203 break; |
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204 } |
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205 } |
1862 | 206 SDL_Flip(screen); |
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207 SDL_Delay(1); |
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208 } |
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209 |
1862 | 210 SDL_FreeCursor(cursor[0]); |
211 SDL_FreeCursor(cursor[1]); | |
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212 SDL_FreeCursor(cursor[2]); |
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213 |
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214 SDL_Quit(); |
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215 return(0); |
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216 } |