annotate docs/man3/SDL_ListModes.3 @ 4391:07b330419439 SDL-1.2

Fixed bug #849 some more: Tim Angus 2009-11-26 14:41:04 PST Fix to the cursor not being responsive when the app doesn't have SDL_APPINPUTFOCUS The problems with the directx driver are similar to the ones I introduced in the windib driver with r4478. Basically if the application did not have focus, the mouse position is not updated. It's not really that the mouse cursor was invisible, it's that it is stuck underneath another window where you can't see it. This behaviour predates my r4478 changes and is the reason I unwittingly broke the windib driver as I had been replicating the way the directx driver deals with focus. Prior to r4478 the directx driver could not be used in windowed mode, so the broken focusing would not have actually been observable. Anyway, the attached patch makes the directx driver behaves like the windib driver in terms of focus. Time for 1.2.15? ;) I've added an additional change of moving the calls to WIN_GrabInput that are made on WM_ACTIVATE messages so that they only occur when the state is SDL_APPINPUTFOCUS. When a fullscreen application is minimised using alt-tab, it still receives WM_ACTIVATE messages when other applications are selected. If WIN_GrabInput is called when the SDL application doesn't have input focus, bad things happen; it shouldn't be being called at all. I've also added a line to make sure that SDL_APPMOUSEFOCUS state is dropped when the application is minimised following an alt-tab.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:24:53 +0000
parents 1238da4a7112
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_ListModes" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_ListModes \- Returns a pointer to an array of available screen dimensions for the given format and video flags
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBSDL_Rect **\fBSDL_ListModes\fP\fR(\fBSDL_PixelFormat *format, Uint32 flags\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 Return a pointer to an array of available screen dimensions for the given format and video flags, sorted largest to smallest\&. Returns \fBNULL\fP if there are no dimensions available for a particular format, or \fB-1\fR if any dimension is okay for the given format\&.
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12 .PP
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13 If \fBformat\fR is \fBNULL\fP, the mode list will be for the format returned by \fISDL_GetVideoInfo()\fR->\fBvfmt\fR\&. The \fBflag\fR parameter is an OR\&'d combination of \fIsurface\fR flags\&. The flags are the same as those used \fI\fBSDL_SetVideoMode\fP\fR and they play a strong role in deciding what modes are valid\&. For instance, if you pass \fBSDL_HWSURFACE\fP as a flag only modes that support hardware video surfaces will be returned\&.
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14 .SH "EXAMPLE"
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15 .PP
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16 .nf
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17 \f(CWSDL_Rect **modes;
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18 int i;
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19 \&.
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20 \&.
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21 \&.
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22
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23 /* Get available fullscreen/hardware modes */
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24 modes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE);
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25
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26 /* Check is there are any modes available */
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27 if(modes == (SDL_Rect **)0){
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28 printf("No modes available!
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29 ");
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30 exit(-1);
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31 }
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32
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33 /* Check if or resolution is restricted */
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34 if(modes == (SDL_Rect **)-1){
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35 printf("All resolutions available\&.
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36 ");
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37 }
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38 else{
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39 /* Print valid modes */
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40 printf("Available Modes
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41 ");
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42 for(i=0;modes[i];++i)
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43 printf(" %d x %d
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44 ", modes[i]->w, modes[i]->h);
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45 }
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46 \&.
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47 \&.\fR
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48 .fi
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49 .PP
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50 .SH "SEE ALSO"
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51 .PP
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52 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GetVideoInfo\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_PixelFormat\fR\fR
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53 .\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01