Mercurial > sdl-ios-xcode
annotate README.PicoGUI @ 4391:07b330419439 SDL-1.2
Fixed bug #849 some more:
Tim Angus 2009-11-26 14:41:04 PST
Fix to the cursor not being responsive when the app doesn't have
SDL_APPINPUTFOCUS
The problems with the directx driver are similar to the ones I introduced in
the windib driver with r4478. Basically if the application did not have focus,
the mouse position is not updated. It's not really that the mouse cursor was
invisible, it's that it is stuck underneath another window where you can't see
it. This behaviour predates my r4478 changes and is the reason I unwittingly
broke the windib driver as I had been replicating the way the directx driver
deals with focus. Prior to r4478 the directx driver could not be used in
windowed mode, so the broken focusing would not have actually been observable.
Anyway, the attached patch makes the directx driver behaves like the windib
driver in terms of focus.
Time for 1.2.15? ;)
I've added an additional change of moving the calls to WIN_GrabInput that are
made on WM_ACTIVATE messages so that they only occur when the state is
SDL_APPINPUTFOCUS. When a fullscreen application is minimised using alt-tab, it
still receives WM_ACTIVATE messages when other applications are selected. If
WIN_GrabInput is called when the SDL application doesn't have input focus, bad
things happen; it shouldn't be being called at all.
I've also added a line to make sure that SDL_APPMOUSEFOCUS state is dropped
when the application is minimised following an alt-tab.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 11 Dec 2009 15:24:53 +0000 |
parents | 706de3956894 |
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rev | line source |
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433
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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1 ======================== |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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2 Using SDL with PicoGUI |
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3 ======================== |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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4 |
706de3956894
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5 - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> |
706de3956894
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6 |
706de3956894
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7 PicoGUI is a scalable GUI system with a unique architecture, primarily focused |
706de3956894
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8 on scalability to various embedded systems. You can find more information |
706de3956894
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9 including a FAQ at http://picogui.org |
706de3956894
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10 |
706de3956894
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11 To use the patch: |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
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12 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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13 1. When compiling, add the "--enable-video-picogui" switch to ./configure |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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14 |
706de3956894
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Sam Lantinga <slouken@libsdl.org>
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15 2. When running your program, ensure that the picogui driver for SDL |
706de3956894
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16 is in use by setting the SDL_VIDEODRIVER environment variable |
706de3956894
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17 to "picogui". |
706de3956894
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18 |
706de3956894
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19 3. The program must also be linked to the C client library for PicoGUI |
706de3956894
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20 (libpgui.so). If the program is being compiled with a patched SDL |
706de3956894
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21 installed this should be done automatically. If you want to use an |
706de3956894
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22 existing binary with PicoGUI, you can set the LD_PRELOAD environment |
706de3956894
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23 variable to the path of your libpgui.so file. |
706de3956894
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24 |
706de3956894
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25 Capabilities: |
706de3956894
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26 |
706de3956894
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27 So far only basic functionality is provided on true color (linear16/24/32) |
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28 devices. Accessing a memory mapped bitmap, updating the display, and handling |
706de3956894
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29 mouse/keyboard input. This functionality has been tested with several |
706de3956894
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30 applications, including mplayer, Xine, sldroids, and Abuse. |
706de3956894
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31 |
706de3956894
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32 TODO list: |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
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33 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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34 - YUV overlays will be helpful for watching video on set top boxes or other |
706de3956894
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Sam Lantinga <slouken@libsdl.org>
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35 embedded devices that have some graphics acceleration hardware |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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36 |
706de3956894
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Sam Lantinga <slouken@libsdl.org>
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37 - Account for rotated bitmap storage in pgserver |
706de3956894
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38 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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39 - Support for hiding or changing the cursor |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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40 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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41 - The display should be centered when the SDL application is smaller |
706de3956894
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Sam Lantinga <slouken@libsdl.org>
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42 than the PicoGUI panel |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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43 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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44 - Fullscreen or any other special modes |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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45 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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46 - Support for indexed and grayscale modes |
706de3956894
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47 |
706de3956894
Added initial support for PicoGUI (thanks Micah!)
Sam Lantinga <slouken@libsdl.org>
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48 - Probably much more... |
706de3956894
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49 |
706de3956894
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50 --- The End --- |