annotate src/video/win32/SDL_win32video.h @ 2353:07acabba25d9 gsoc2008_iphone

SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Thu, 17 Jul 2008 22:43:09 +0000
parents 514f7c1651fc
children 0e2b65f32298
rev   line source
1895
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_win32video_h
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25 #define _SDL_win32video_h
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26
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27 #include "../SDL_sysvideo.h"
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28
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29 #define WIN32_LEAN_AND_MEAN
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30 #define UNICODE
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31 #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */
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32 #include <windows.h>
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33
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34 #if SDL_VIDEO_RENDER_D3D
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35 //#include <d3d9.h>
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36 #define D3D_DEBUG_INFO
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37 #include "d3d9.h"
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38 #endif
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39
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40 #include "SDL_win32events.h"
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41 #include "SDL_win32gamma.h"
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42 #include "SDL_win32keyboard.h"
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43 #include "SDL_win32modes.h"
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44 #include "SDL_win32mouse.h"
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45 #include "SDL_win32opengl.h"
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46 #include "SDL_win32window.h"
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47
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48 #ifdef UNICODE
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49 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR))
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50 #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1)
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51 #else
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52 #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1))
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53 #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1)
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54 #endif
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55
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56 /* Private display data */
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57
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58 typedef struct SDL_VideoData
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59 {
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60 #if SDL_VIDEO_RENDER_D3D
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61 HANDLE d3dDLL;
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62 IDirect3D9 *d3d;
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63 #endif
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64 int mouse;
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65 int keyboard;
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66 SDL_scancode *key_layout;
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67 } SDL_VideoData;
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68
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69 #endif /* _SDL_win32video_h */
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70
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71 /* vi: set ts=4 sw=4 expandtab: */