Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit.c @ 2353:07acabba25d9 gsoc2008_iphone
SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Thu, 17 Jul 2008 22:43:09 +0000 |
parents | c1a390f6a819 |
children | 5eb95b8adc1a |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include "SDL_video.h" | |
25 #include "SDL_sysvideo.h" | |
26 #include "SDL_blit.h" | |
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27 #include "SDL_blit_auto.h" |
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28 #include "SDL_blit_copy.h" |
0 | 29 #include "SDL_RLEaccel_c.h" |
30 #include "SDL_pixels_c.h" | |
31 | |
32 /* The general purpose software blit routine */ | |
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33 static int |
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34 SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect, |
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35 SDL_Surface * dst, SDL_Rect * dstrect) |
0 | 36 { |
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37 int okay; |
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38 int src_locked; |
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39 int dst_locked; |
0 | 40 |
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41 /* Everything is okay at the beginning... */ |
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42 okay = 1; |
0 | 43 |
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44 /* Lock the destination if it's in hardware */ |
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45 dst_locked = 0; |
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46 if (SDL_MUSTLOCK(dst)) { |
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47 if (SDL_LockSurface(dst) < 0) { |
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48 okay = 0; |
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49 } else { |
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50 dst_locked = 1; |
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51 } |
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52 } |
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53 /* Lock the source if it's in hardware */ |
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54 src_locked = 0; |
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55 if (SDL_MUSTLOCK(src)) { |
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56 if (SDL_LockSurface(src) < 0) { |
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57 okay = 0; |
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58 } else { |
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59 src_locked = 1; |
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60 } |
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61 } |
0 | 62 |
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63 /* Set up source and destination buffer pointers, and BLIT! */ |
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64 if (okay && srcrect->w && srcrect->h) { |
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65 SDL_BlitFunc RunBlit; |
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66 SDL_BlitInfo *info = &src->map->info; |
0 | 67 |
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68 /* Set up the blit information */ |
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69 info->src = (Uint8 *) src->pixels + |
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70 (Uint16) srcrect->y * src->pitch + |
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71 (Uint16) srcrect->x * info->src_fmt->BytesPerPixel; |
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72 info->src_w = srcrect->w; |
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73 info->src_h = srcrect->h; |
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74 info->src_skip = |
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75 info->src_pitch - info->src_w * info->src_fmt->BytesPerPixel; |
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76 info->dst = |
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77 (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + |
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78 (Uint16) dstrect->x * info->dst_fmt->BytesPerPixel; |
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79 info->dst_w = dstrect->w; |
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80 info->dst_h = dstrect->h; |
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81 info->dst_skip = |
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82 info->dst_pitch - info->dst_w * info->dst_fmt->BytesPerPixel; |
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83 RunBlit = (SDL_BlitFunc) src->map->data; |
0 | 84 |
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85 /* Run the actual software blit */ |
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86 RunBlit(info); |
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87 } |
0 | 88 |
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89 /* We need to unlock the surfaces if they're locked */ |
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90 if (dst_locked) { |
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91 SDL_UnlockSurface(dst); |
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92 } |
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93 if (src_locked) { |
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94 SDL_UnlockSurface(src); |
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95 } |
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96 /* Blit is done! */ |
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97 return (okay ? 0 : -1); |
0 | 98 } |
99 | |
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100 #ifdef __MACOSX__ |
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101 #include <sys/sysctl.h> |
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102 |
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103 static SDL_bool |
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104 SDL_UseAltivecPrefetch() |
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105 { |
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106 const char key[] = "hw.l3cachesize"; |
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107 u_int64_t result = 0; |
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108 size_t typeSize = sizeof(result); |
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109 |
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110 if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) { |
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111 return SDL_TRUE; |
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112 } else { |
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113 return SDL_FALSE; |
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114 } |
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115 } |
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116 #else |
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117 static SDL_bool |
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118 SDL_UseAltivecPrefetch() |
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119 { |
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120 /* Just guess G4 */ |
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121 return SDL_TRUE; |
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122 } |
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123 #endif /* __MACOSX__ */ |
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124 |
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125 static SDL_BlitFunc |
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126 SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int flags, |
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127 SDL_BlitFuncEntry * entries) |
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128 { |
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129 int i, flagcheck; |
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130 static Uint32 features = 0xffffffff; |
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131 |
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132 /* Get the available CPU features */ |
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133 if (features == 0xffffffff) { |
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134 const char *override = SDL_getenv("SDL_BLIT_CPU_FEATURES"); |
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135 |
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136 features = SDL_CPU_ANY; |
0 | 137 |
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138 /* Allow an override for testing .. */ |
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139 if (override) { |
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140 SDL_sscanf(override, "%u", &features); |
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141 } else { |
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142 if (SDL_HasMMX()) { |
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143 features |= SDL_CPU_MMX; |
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144 } |
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145 if (SDL_Has3DNow()) { |
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146 features |= SDL_CPU_3DNOW; |
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147 } |
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148 if (SDL_HasSSE()) { |
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149 features |= SDL_CPU_SSE; |
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150 } |
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151 if (SDL_HasSSE2()) { |
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152 features |= SDL_CPU_SSE2; |
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153 } |
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154 if (SDL_HasAltiVec()) { |
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155 if (SDL_UseAltivecPrefetch()) { |
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156 features |= SDL_CPU_ALTIVEC_PREFETCH; |
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157 } else { |
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158 features |= SDL_CPU_ALTIVEC_NOPREFETCH; |
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159 } |
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160 } |
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161 } |
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162 } |
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163 |
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164 for (i = 0; entries[i].func; ++i) { |
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165 /* Check for matching pixel formats */ |
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166 if (src_format != entries[i].src_format) { |
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167 continue; |
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168 } |
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169 if (dst_format != entries[i].dst_format) { |
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170 continue; |
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171 } |
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172 |
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173 /* Check modulation flags */ |
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174 flagcheck = |
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175 (flags & (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_COLOR)); |
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176 if ((flagcheck & entries[i].flags) != flagcheck) { |
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177 continue; |
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178 } |
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179 |
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180 /* Check blend flags */ |
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181 flagcheck = |
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182 (flags & |
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183 (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)); |
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184 if ((flagcheck & entries[i].flags) != flagcheck) { |
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185 continue; |
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186 } |
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187 |
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188 /* Check colorkey flag */ |
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189 flagcheck = (flags & SDL_COPY_COLORKEY); |
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190 if ((flagcheck & entries[i].flags) != flagcheck) { |
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191 continue; |
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192 } |
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193 |
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194 /* Check scaling flags */ |
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195 flagcheck = (flags & SDL_COPY_NEAREST); |
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196 if ((flagcheck & entries[i].flags) != flagcheck) { |
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197 continue; |
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198 } |
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199 |
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200 /* Check CPU features */ |
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201 flagcheck = entries[i].cpu; |
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202 if ((flagcheck & features) != flagcheck) { |
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203 continue; |
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204 } |
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205 |
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206 /* We found the best one! */ |
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207 return entries[i].func; |
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208 } |
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209 return NULL; |
0 | 210 } |
211 | |
212 /* Figure out which of many blit routines to set up on a surface */ | |
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213 int |
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214 SDL_CalculateBlit(SDL_Surface * surface) |
0 | 215 { |
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216 SDL_BlitFunc blit = NULL; |
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217 SDL_BlitMap *map = surface->map; |
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218 SDL_Surface *dst = map->dst; |
0 | 219 |
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220 /* Clean everything out to start */ |
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221 if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { |
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222 SDL_UnRLESurface(surface, 1); |
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223 } |
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224 map->blit = SDL_SoftBlit; |
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225 map->info.src_fmt = surface->format; |
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226 map->info.src_pitch = surface->pitch; |
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227 map->info.dst_fmt = dst->format; |
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228 map->info.dst_pitch = dst->pitch; |
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230 /* See if we can do RLE acceleration */ |
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231 if (surface->map->info.flags & SDL_COPY_RLE_DESIRED) { |
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232 if (SDL_RLESurface(surface) == 0) { |
2329 | 233 surface->map->info.flags &= ~SDL_COPY_RLE_DESIRED; |
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234 return 0; |
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235 } |
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236 } |
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237 |
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238 /* Choose a standard blit function */ |
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239 if (map->identity && !map->info.flags) { |
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240 /* Handle overlapping blits on the same surface */ |
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241 if (surface == dst) { |
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242 blit = SDL_BlitCopyOverlap; |
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243 } else { |
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244 blit = SDL_BlitCopy; |
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245 } |
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246 } else if (surface->format->BitsPerPixel < 8) { |
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247 blit = SDL_CalculateBlit0(surface); |
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248 } else if (surface->format->BytesPerPixel == 1) { |
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249 blit = SDL_CalculateBlit1(surface); |
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250 } else if (map->info.flags & SDL_COPY_BLEND) { |
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251 blit = SDL_CalculateBlitA(surface); |
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252 } else { |
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253 blit = SDL_CalculateBlitN(surface); |
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254 } |
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255 if (blit == NULL) { |
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256 Uint32 src_format = |
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257 SDL_MasksToPixelFormatEnum(surface->format->BitsPerPixel, |
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258 surface->format->Rmask, |
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259 surface->format->Gmask, |
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260 surface->format->Bmask, |
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261 surface->format->Amask); |
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262 Uint32 dst_format = |
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263 SDL_MasksToPixelFormatEnum(dst->format->BitsPerPixel, |
2329 | 264 dst->format->Rmask, |
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re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
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265 dst->format->Gmask, |
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266 dst->format->Bmask, |
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267 dst->format->Amask); |
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268 |
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269 blit = |
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270 SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, |
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271 SDL_GeneratedBlitFuncTable); |
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Work in progress: merging new texture features into SDL blit system
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272 } |
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273 map->data = blit; |
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274 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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275 /* Make sure we have a blit function */ |
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276 if (blit == NULL) { |
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More work in progress integrating SDL_Surface and the new SDL_Texture API
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277 SDL_InvalidateMap(map); |
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278 SDL_SetError("Blit combination not supported"); |
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279 return (-1); |
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280 } |
0 | 281 |
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282 return (0); |
0 | 283 } |
284 | |
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285 /* vi: set ts=4 sw=4 expandtab: */ |