Mercurial > sdl-ios-xcode
annotate include/SDL_events.h @ 3457:06e948183b59
Found a way to implement mask semantics in OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 05:33:41 +0000 |
parents | d3baf5ac4e37 |
children | 6bb9952d5029 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
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23 /** |
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24 * \file SDL_events.h |
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25 * |
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26 * Include file for SDL event handling. |
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27 */ |
0 | 28 |
29 #ifndef _SDL_events_h | |
30 #define _SDL_events_h | |
31 | |
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32 #include "SDL_stdinc.h" |
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33 #include "SDL_error.h" |
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34 #include "SDL_video.h" |
0 | 35 #include "SDL_keyboard.h" |
36 #include "SDL_mouse.h" | |
37 #include "SDL_joystick.h" | |
38 #include "SDL_quit.h" | |
39 | |
40 #include "begin_code.h" | |
41 /* Set up for C function definitions, even when using C++ */ | |
42 #ifdef __cplusplus | |
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43 /* *INDENT-OFF* */ |
0 | 44 extern "C" { |
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45 /* *INDENT-ON* */ |
0 | 46 #endif |
47 | |
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48 /* General keyboard/mouse state definitions */ |
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49 #define SDL_RELEASED 0 |
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50 #define SDL_PRESSED 1 |
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51 |
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52 /** |
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53 * \brief The types of events that can be delivered. |
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54 */ |
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55 typedef enum |
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56 { |
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57 SDL_NOEVENT = 0, /**< Unused (do not remove) */ |
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58 SDL_WINDOWEVENT, /**< Window state change */ |
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59 SDL_KEYDOWN, /**< Keys pressed */ |
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60 SDL_KEYUP, /**< Keys released */ |
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61 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */ |
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62 SDL_TEXTINPUT, /**< Keyboard text input */ |
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63 SDL_MOUSEMOTION, /**< Mouse moved */ |
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64 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */ |
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65 SDL_MOUSEBUTTONUP, /**< Mouse button released */ |
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66 SDL_MOUSEWHEEL, /**< Mouse wheel motion */ |
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67 SDL_JOYAXISMOTION, /**< Joystick axis motion */ |
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68 SDL_JOYBALLMOTION, /**< Joystick trackball motion */ |
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69 SDL_JOYHATMOTION, /**< Joystick hat position change */ |
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70 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */ |
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71 SDL_JOYBUTTONUP, /**< Joystick button released */ |
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72 SDL_QUIT, /**< User-requested quit */ |
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73 SDL_SYSWMEVENT, /**< System specific event */ |
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74 SDL_PROXIMITYIN, /**< Proximity In event */ |
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75 SDL_PROXIMITYOUT, /**< Proximity Out event */ |
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76 SDL_EVENT_RESERVED1, /**< Reserved for future use... */ |
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77 SDL_EVENT_RESERVED2, /**< Reserved for future use... */ |
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78 SDL_EVENT_RESERVED3, /**< Reserved for future use... */ |
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79 /** Events ::SDL_USEREVENT through ::SDL_MAXEVENTS-1 are for your use */ |
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80 SDL_USEREVENT = 24, |
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81 /** |
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82 * This last event is only for bounding internal arrays |
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83 * It is the number of bits in the event mask datatype -- Uint32 |
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84 */ |
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85 SDL_NUMEVENTS = 32 |
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86 } SDL_EventType; |
0 | 87 |
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88 /*@{*/ |
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89 #define SDL_EVENTMASK(X) (1<<(X)) |
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90 /** |
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91 * \brief Predefined event masks |
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92 */ |
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93 typedef enum |
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94 { |
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95 SDL_WINDOWEVENTMASK = SDL_EVENTMASK(SDL_WINDOWEVENT), |
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96 SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), |
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97 SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), |
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98 SDL_KEYEVENTMASK = SDL_EVENTMASK(SDL_KEYDOWN) | SDL_EVENTMASK(SDL_KEYUP), |
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99 SDL_TEXTEDITINGMASK = SDL_EVENTMASK(SDL_TEXTEDITING), |
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100 SDL_TEXTINPUTMASK = SDL_EVENTMASK(SDL_TEXTINPUT), |
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101 SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), |
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102 SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), |
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103 SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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104 SDL_MOUSEWHEELMASK = SDL_EVENTMASK(SDL_MOUSEWHEEL), |
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105 SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION) | |
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106 SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN) | SDL_EVENTMASK(SDL_MOUSEBUTTONUP), |
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107 SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), |
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108 SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), |
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109 SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), |
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110 SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), |
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111 SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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112 SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION) | |
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113 SDL_EVENTMASK(SDL_JOYBALLMOTION) | |
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114 SDL_EVENTMASK(SDL_JOYHATMOTION) | |
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115 SDL_EVENTMASK(SDL_JOYBUTTONDOWN) | SDL_EVENTMASK(SDL_JOYBUTTONUP), |
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116 SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), |
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117 SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT), |
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118 SDL_PROXIMITYINMASK = SDL_EVENTMASK(SDL_PROXIMITYIN), |
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119 SDL_PROXIMITYOUTMASK = SDL_EVENTMASK(SDL_PROXIMITYOUT) |
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120 } SDL_EventMask; |
0 | 121 #define SDL_ALLEVENTS 0xFFFFFFFF |
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122 /*@}*/ |
0 | 123 |
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124 /** |
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125 * \brief Window state change event data (event.window.*) |
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126 */ |
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127 typedef struct SDL_WindowEvent |
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128 { |
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129 Uint8 type; /**< ::SDL_WINDOWEVENT */ |
3191 | 130 SDL_WindowID windowID; /**< The associated window */ |
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131 Uint8 event; /**< ::SDL_WindowEventID */ |
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132 int data1; /**< event dependent data */ |
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133 int data2; /**< event dependent data */ |
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134 } SDL_WindowEvent; |
0 | 135 |
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136 /** |
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137 * \brief Keyboard button event structure (event.key.*) |
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138 */ |
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139 typedef struct SDL_KeyboardEvent |
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140 { |
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141 Uint8 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ |
3191 | 142 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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143 Uint8 which; /**< The keyboard device index */ |
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144 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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145 SDL_keysym keysym; /**< The key that was pressed or released */ |
0 | 146 } SDL_KeyboardEvent; |
147 | |
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148 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
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149 /** |
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150 * \brief Keyboard text editing event structure (event.edit.*) |
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151 */ |
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152 typedef struct SDL_TextEditingEvent |
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153 { |
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154 Uint8 type; /**< ::SDL_TEXTEDITING */ |
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155 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */ |
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156 int start; /**< The start cursor of selected editing text */ |
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157 int length; /**< The length of selected editing text */ |
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158 } SDL_TextEditingEvent; |
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159 |
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160 |
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161 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
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162 /** |
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163 * \brief Keyboard text input event structure (event.text.*) |
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164 */ |
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165 typedef struct SDL_TextInputEvent |
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166 { |
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167 Uint8 type; /**< ::SDL_TEXTINPUT */ |
3191 | 168 SDL_WindowID windowID; /**< The window with keyboard focus, if any */ |
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169 Uint8 which; /**< The keyboard device index */ |
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170 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */ |
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171 } SDL_TextInputEvent; |
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172 |
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173 /** |
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174 * \brief Mouse motion event structure (event.motion.*) |
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175 */ |
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176 typedef struct SDL_MouseMotionEvent |
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177 { |
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178 Uint8 type; /**< ::SDL_MOUSEMOTION */ |
3191 | 179 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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180 Uint8 which; /**< The mouse device index */ |
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181 Uint8 state; /**< The current button state */ |
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182 int x; /**< X coordinate, relative to window */ |
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183 int y; /**< Y coordinate, relative to window */ |
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184 int z; /**< Z coordinate, for future use */ |
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185 int pressure; /**< Pressure reported by tablets */ |
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186 int pressure_max; /**< Maximum value of the pressure reported by the device */ |
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187 int pressure_min; /**< Minimum value of the pressure reported by the device */ |
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188 int rotation; /**< For future use */ |
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189 int tilt; /**< For future use */ |
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190 int cursor; /**< The cursor being used in the event */ |
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191 int xrel; /**< The relative motion in the X direction */ |
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192 int yrel; /**< The relative motion in the Y direction */ |
0 | 193 } SDL_MouseMotionEvent; |
194 | |
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195 /** |
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196 * \brief Mouse button event structure (event.button.*) |
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197 */ |
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198 typedef struct SDL_MouseButtonEvent |
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199 { |
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200 Uint8 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ |
3191 | 201 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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202 Uint8 which; /**< The mouse device index */ |
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203 Uint8 button; /**< The mouse button index */ |
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204 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
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205 int x; /**< X coordinate, relative to window */ |
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206 int y; /**< Y coordinate, relative to window */ |
0 | 207 } SDL_MouseButtonEvent; |
208 | |
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209 /** |
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210 * \brief Mouse wheel event structure (event.wheel.*) |
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211 */ |
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212 typedef struct SDL_MouseWheelEvent |
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213 { |
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214 Uint8 type; /**< ::SDL_MOUSEWHEEL */ |
3191 | 215 SDL_WindowID windowID; /**< The window with mouse focus, if any */ |
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216 Uint8 which; /**< The mouse device index */ |
2152 | 217 int x; /**< The amount scrolled horizontally */ |
218 int y; /**< The amount scrolled vertically */ | |
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219 } SDL_MouseWheelEvent; |
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220 |
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221 /** |
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222 * \brief Joystick axis motion event structure (event.jaxis.*) |
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223 */ |
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224 typedef struct SDL_JoyAxisEvent |
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225 { |
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226 Uint8 type; /**< ::SDL_JOYAXISMOTION */ |
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227 Uint8 which; /**< The joystick device index */ |
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228 Uint8 axis; /**< The joystick axis index */ |
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229 int value; /**< The axis value (range: -32768 to 32767) */ |
0 | 230 } SDL_JoyAxisEvent; |
231 | |
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232 /** |
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233 * \brief Joystick trackball motion event structure (event.jball.*) |
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234 */ |
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235 typedef struct SDL_JoyBallEvent |
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236 { |
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237 Uint8 type; /**< ::SDL_JOYBALLMOTION */ |
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238 Uint8 which; /**< The joystick device index */ |
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239 Uint8 ball; /**< The joystick trackball index */ |
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240 int xrel; /**< The relative motion in the X direction */ |
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241 int yrel; /**< The relative motion in the Y direction */ |
0 | 242 } SDL_JoyBallEvent; |
243 | |
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244 /** |
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245 * \brief Joystick hat position change event structure (event.jhat.*) |
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246 */ |
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247 typedef struct SDL_JoyHatEvent |
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248 { |
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249 Uint8 type; /**< ::SDL_JOYHATMOTION */ |
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250 Uint8 which; /**< The joystick device index */ |
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251 Uint8 hat; /**< The joystick hat index */ |
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252 Uint8 value; /**< The hat position value. |
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253 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP |
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254 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT |
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255 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN |
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256 * |
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257 * Note that zero means the POV is centered. |
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258 */ |
0 | 259 } SDL_JoyHatEvent; |
260 | |
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261 /** |
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262 * \brief Joystick button event structure (event.jbutton.*) |
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263 */ |
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264 typedef struct SDL_JoyButtonEvent |
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265 { |
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266 Uint8 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ |
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267 Uint8 which; /**< The joystick device index */ |
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268 Uint8 button; /**< The joystick button index */ |
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269 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ |
0 | 270 } SDL_JoyButtonEvent; |
271 | |
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272 /** |
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273 * \brief The "quit requested" event |
0 | 274 */ |
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275 typedef struct SDL_QuitEvent |
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276 { |
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277 Uint8 type; /**< ::SDL_QUIT */ |
0 | 278 } SDL_QuitEvent; |
279 | |
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280 /** |
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281 * \brief A user-defined event type (event.user.*) |
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282 */ |
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283 typedef struct SDL_UserEvent |
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284 { |
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285 Uint8 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */ |
3191 | 286 SDL_WindowID windowID; /**< The associated window if any*/ |
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287 int code; /**< User defined event code */ |
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288 void *data1; /**< User defined data pointer */ |
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289 void *data2; /**< User defined data pointer */ |
0 | 290 } SDL_UserEvent; |
291 | |
292 struct SDL_SysWMmsg; | |
293 typedef struct SDL_SysWMmsg SDL_SysWMmsg; | |
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294 |
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295 /** |
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296 * \brief A video driver dependent system event (event.syswm.*) |
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297 * |
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298 * \note If you want to use this event, you should include SDL_syswm.h. |
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299 */ |
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300 typedef struct SDL_SysWMEvent |
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301 { |
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302 Uint8 type; /**< ::SDL_SYSWMEVENT */ |
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303 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */ |
0 | 304 } SDL_SysWMEvent; |
305 | |
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306 typedef struct SDL_ProximityEvent |
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307 { |
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308 Uint8 type; |
3191 | 309 SDL_WindowID windowID; /**< The associated window */ |
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310 Uint8 which; |
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311 int cursor; |
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312 int x; |
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313 int y; |
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314 } SDL_ProximityEvent; |
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315 |
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316 #ifndef SDL_NO_COMPAT |
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317 /** |
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318 * \addtogroup Compatibility |
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319 */ |
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320 /*@{*/ |
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321 |
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322 /** |
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323 * \name Typedefs for backwards compatibility |
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324 */ |
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325 /*@{*/ |
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326 typedef struct SDL_ActiveEvent |
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327 { |
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328 Uint8 type; |
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329 Uint8 gain; |
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330 Uint8 state; |
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331 } SDL_ActiveEvent; |
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332 |
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333 typedef struct SDL_ResizeEvent |
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334 { |
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335 Uint8 type; |
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336 int w; |
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337 int h; |
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338 } SDL_ResizeEvent; |
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339 /*@}*/ |
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340 |
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341 /*@}*//*Compatibility*/ |
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342 #endif |
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343 |
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344 /** |
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345 * \brief General event structure |
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346 */ |
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347 typedef union SDL_Event |
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348 { |
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349 Uint8 type; /**< Event type, shared with all events */ |
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350 SDL_WindowEvent window; /**< Window event data */ |
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351 SDL_KeyboardEvent key; /**< Keyboard event data */ |
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352 SDL_TextEditingEvent edit; /**< Text editing event data */ |
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353 SDL_TextInputEvent text; /**< Text input event data */ |
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354 SDL_MouseMotionEvent motion; /**< Mouse motion event data */ |
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355 SDL_MouseButtonEvent button; /**< Mouse button event data */ |
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356 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */ |
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357 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */ |
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358 SDL_JoyBallEvent jball; /**< Joystick ball event data */ |
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359 SDL_JoyHatEvent jhat; /**< Joystick hat event data */ |
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360 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */ |
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361 SDL_QuitEvent quit; /**< Quit request event data */ |
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362 SDL_UserEvent user; /**< Custom event data */ |
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363 SDL_SysWMEvent syswm; /**< System dependent window event data */ |
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364 SDL_ProximityEvent proximity; /**< Proximity In or Out event */ |
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365 |
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366 /** Temporarily here for backwards compatibility */ |
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367 /*@{*/ |
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368 #ifndef SDL_NO_COMPAT |
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369 SDL_ActiveEvent active; |
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370 SDL_ResizeEvent resize; |
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371 #endif |
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372 /*@}*/ |
0 | 373 } SDL_Event; |
374 | |
375 | |
376 /* Function prototypes */ | |
377 | |
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378 /** |
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379 * Pumps the event loop, gathering events from the input devices. |
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380 * |
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381 * This function updates the event queue and internal input device state. |
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382 * |
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383 * This should only be run in the thread that sets the video mode. |
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384 */ |
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385 extern DECLSPEC void SDLCALL SDL_PumpEvents(void); |
0 | 386 |
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387 /*@{*/ |
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388 typedef enum |
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389 { |
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390 SDL_ADDEVENT, |
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391 SDL_PEEKEVENT, |
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392 SDL_GETEVENT |
0 | 393 } SDL_eventaction; |
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394 |
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395 /** |
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396 * Checks the event queue for messages and optionally returns them. |
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397 * |
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398 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to |
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399 * the back of the event queue. |
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400 * |
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401 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front |
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402 * of the event queue, matching \c mask, will be returned and will not |
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403 * be removed from the queue. |
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404 * |
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405 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front |
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406 * of the event queue, matching \c mask, will be returned and will be |
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407 * removed from the queue. |
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408 * |
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409 * \return The number of events actually stored, or -1 if there was an error. |
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410 * |
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411 * This function is thread-safe. |
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412 */ |
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413 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, |
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414 SDL_eventaction action, |
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415 Uint32 mask); |
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416 /*@}*/ |
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417 |
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418 /** |
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419 * Checks to see if certain event types are in the event queue. |
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420 */ |
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421 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 mask); |
0 | 422 |
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423 /** |
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424 * \brief Polls for currently pending events. |
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425 * |
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426 * \return 1 if there are any pending events, or 0 if there are none available. |
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427 * |
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428 * \param event If not NULL, the next event is removed from the queue and |
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429 * stored in that area. |
0 | 430 */ |
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431 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); |
0 | 432 |
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433 /** |
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434 * \brief Waits indefinitely for the next available event. |
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435 * |
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436 * \return 1, or 0 if there was an error while waiting for events. |
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437 * |
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438 * \param event If not NULL, the next event is removed from the queue and |
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439 * stored in that area. |
0 | 440 */ |
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441 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); |
0 | 442 |
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443 /** |
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444 * \brief Waits until the specified timeout (in milliseconds) for the next |
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445 * available event. |
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446 * |
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447 * \return 1, or 0 if there was an error while waiting for events. |
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448 * |
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449 * \param event If not NULL, the next event is removed from the queue and |
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450 * stored in that area. |
3072 | 451 */ |
452 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | |
453 int timeout); | |
454 | |
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455 /** |
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456 * \brief Add an event to the event queue. |
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457 * |
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458 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue |
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459 * was full or there was some other error. |
0 | 460 */ |
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461 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); |
0 | 462 |
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463 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); |
0 | 464 |
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465 /** |
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466 * Sets up a filter to process all events before they change internal state and |
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467 * are posted to the internal event queue. |
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468 * |
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469 * The filter is protypted as: |
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470 * \code |
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471 * int SDL_EventFilter(void *userdata, SDL_Event * event); |
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472 * \endcode |
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473 * |
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474 * If the filter returns 1, then the event will be added to the internal queue. |
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475 * If it returns 0, then the event will be dropped from the queue, but the |
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476 * internal state will still be updated. This allows selective filtering of |
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477 * dynamically arriving events. |
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478 * |
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479 * \warning Be very careful of what you do in the event filter function, as |
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480 * it may run in a different thread! |
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481 * |
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482 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The |
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483 * event filter is only called when the window manager desires to close the |
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484 * application window. If the event filter returns 1, then the window will |
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485 * be closed, otherwise the window will remain open if possible. |
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486 * |
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487 * If the quit event is generated by an interrupt signal, it will bypass the |
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488 * internal queue and be delivered to the application at the next event poll. |
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489 */ |
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490 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, |
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491 void *userdata); |
0 | 492 |
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493 /** |
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494 * Return the current event filter - can be used to "chain" filters. |
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495 * If there is no event filter set, this function returns SDL_FALSE. |
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496 */ |
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497 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, |
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498 void **userdata); |
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499 |
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500 /** |
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501 * Run the filter function on the current event queue, removing any |
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502 * events for which the filter returns 0. |
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503 */ |
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504 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, |
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505 void *userdata); |
0 | 506 |
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507 /*@{*/ |
0 | 508 #define SDL_QUERY -1 |
509 #define SDL_IGNORE 0 | |
510 #define SDL_DISABLE 0 | |
511 #define SDL_ENABLE 1 | |
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512 |
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513 /** |
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514 * This function allows you to set the state of processing certain events. |
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515 * - If \c state is set to ::SDL_IGNORE, that event will be automatically |
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516 * dropped from the event queue and will not event be filtered. |
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517 * - If \c state is set to ::SDL_ENABLE, that event will be processed |
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518 * normally. |
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519 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the |
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520 * current processing state of the specified event. |
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Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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3280
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521 */ |
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Explicitly specify the SDL API calling convention (C by default)
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522 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); |
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Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents:
3280
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523 /*@}*/ |
0 | 524 |
525 /* Ends C function definitions when using C++ */ | |
526 #ifdef __cplusplus | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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527 /* *INDENT-OFF* */ |
0 | 528 } |
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c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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529 /* *INDENT-ON* */ |
0 | 530 #endif |
531 #include "close_code.h" | |
532 | |
533 #endif /* _SDL_events_h */ | |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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534 |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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535 /* vi: set ts=4 sw=4 expandtab: */ |