Mercurial > sdl-ios-xcode
annotate src/video/dummy/SDL_nullrender.c @ 1907:06c27a737b7a
Streamlined the API a bit and optimized the software renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 15 Jul 2006 09:46:36 +0000 |
parents | 0c49855a7a3e |
children | e079dafea2bf |
rev | line source |
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1895
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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1 /* |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "../SDL_sysvideo.h" |
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26 |
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27 |
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28 /* SDL surface based renderer implementation */ |
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29 |
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30 static SDL_Renderer *SDL_DUMMY_CreateRenderer(SDL_Window * window, |
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31 Uint32 flags); |
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32 static int SDL_DUMMY_CreateTexture(SDL_Renderer * renderer, |
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33 SDL_Texture * texture); |
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34 static void SDL_DUMMY_RenderPresent(SDL_Renderer * renderer); |
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35 static void SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer); |
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36 |
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37 |
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38 SDL_RenderDriver SDL_DUMMY_RenderDriver = { |
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39 SDL_DUMMY_CreateRenderer, |
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40 { |
1906
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Changed the name of the dummy renderer
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41 "dummy", |
1907
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Streamlined the API a bit and optimized the software renderer.
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42 (SDL_Renderer_PresentDiscard | SDL_Renderer_PresentCopy), |
1895
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43 SDL_TextureBlendMode_None, |
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44 SDL_TextureScaleMode_None, |
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45 0, |
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46 {0}, |
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47 0, |
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48 0} |
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49 }; |
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50 |
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51 typedef struct |
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52 { |
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53 SDL_Surface *surface; |
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54 } SDL_DUMMY_RenderData; |
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55 |
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56 SDL_Renderer * |
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57 SDL_DUMMY_CreateRenderer(SDL_Window * window, Uint32 flags) |
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58 { |
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59 SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); |
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60 SDL_DisplayMode *displayMode = &display->current_mode; |
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61 SDL_Renderer *renderer; |
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62 SDL_DUMMY_RenderData *data; |
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63 int bpp; |
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64 Uint32 Rmask, Gmask, Bmask, Amask; |
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65 |
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66 if (!SDL_PixelFormatEnumToMasks |
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67 (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { |
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68 SDL_SetError("Unknown display format"); |
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69 return NULL; |
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70 } |
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71 |
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72 renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); |
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73 if (!renderer) { |
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74 SDL_OutOfMemory(); |
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75 return NULL; |
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76 } |
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77 SDL_zerop(renderer); |
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78 |
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79 data = (SDL_DUMMY_RenderData *) SDL_malloc(sizeof(*data)); |
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80 if (!data) { |
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81 SDL_DUMMY_DestroyRenderer(renderer); |
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82 SDL_OutOfMemory(); |
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83 return NULL; |
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84 } |
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85 SDL_zerop(data); |
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86 |
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87 renderer->RenderPresent = SDL_DUMMY_RenderPresent; |
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88 renderer->DestroyRenderer = SDL_DUMMY_DestroyRenderer; |
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89 renderer->info = SDL_DUMMY_RenderDriver.info; |
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90 renderer->window = window->id; |
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91 renderer->driverdata = data; |
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92 |
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93 data->surface = |
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94 SDL_CreateRGBSurface(0, window->w, window->h, bpp, Rmask, Gmask, |
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95 Bmask, Amask); |
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96 if (!data->surface) { |
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97 SDL_DUMMY_DestroyRenderer(renderer); |
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98 return NULL; |
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99 } |
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100 SDL_SetSurfacePalette(data->surface, display->palette); |
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101 |
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102 return renderer; |
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103 } |
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104 |
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105 void |
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106 SDL_DUMMY_RenderPresent(SDL_Renderer * renderer) |
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107 { |
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108 static int frame_number; |
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109 SDL_DUMMY_RenderData *data = |
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110 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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111 SDL_Surface *surface = data->surface; |
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112 |
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113 if (SDL_getenv("SDL_VIDEO_DUMMY_SAVE_FRAMES")) { |
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114 char file[128]; |
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115 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp", |
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116 renderer->window, ++frame_number); |
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117 SDL_SaveBMP(surface, file); |
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118 } |
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119 } |
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120 |
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121 void |
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122 SDL_DUMMY_DestroyRenderer(SDL_Renderer * renderer) |
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123 { |
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124 SDL_DUMMY_RenderData *data = |
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125 (SDL_DUMMY_RenderData *) renderer->driverdata; |
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126 |
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127 if (data) { |
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128 if (data->surface) { |
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129 data->surface->format->palette = NULL; |
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130 SDL_FreeSurface(data->surface); |
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131 } |
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132 SDL_free(data); |
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133 } |
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134 SDL_free(renderer); |
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135 } |
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136 |
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137 /* vi: set ts=4 sw=4 expandtab: */ |