Mercurial > sdl-ios-xcode
annotate src/thread/SDL_thread.c @ 3311:0679e03ef8fa
Fixed bug #704
Dennis 2009-02-20 15:36:49 PST
When trying to run a parallel build, gcc will not be able to find SDL_revision.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 26 Sep 2009 09:44:52 +0000 |
parents | 34a4a01da79c |
children | 0d1b16ee0bca |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
252
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* System independent thread management routines for SDL */ | |
25 | |
26 #include "SDL_mutex.h" | |
27 #include "SDL_thread.h" | |
28 #include "SDL_thread_c.h" | |
29 #include "SDL_systhread.h" | |
30 | |
31 #define ARRAY_CHUNKSIZE 32 | |
32 /* The array of threads currently active in the application | |
33 (except the main thread) | |
34 The manipulation of an array here is safer than using a linked list. | |
35 */ | |
36 static int SDL_maxthreads = 0; | |
37 static int SDL_numthreads = 0; | |
38 static SDL_Thread **SDL_Threads = NULL; | |
39 static SDL_mutex *thread_lock = NULL; | |
40 | |
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41 int |
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42 SDL_ThreadsInit(void) |
0 | 43 { |
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44 int retval; |
0 | 45 |
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46 retval = 0; |
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47 thread_lock = SDL_CreateMutex(); |
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48 if (thread_lock == NULL) { |
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49 retval = -1; |
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50 } |
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51 return (retval); |
0 | 52 } |
53 | |
54 /* This should never be called... | |
55 If this is called by SDL_Quit(), we don't know whether or not we should | |
56 clean up threads here. If any threads are still running after this call, | |
57 they will no longer have access to any per-thread data. | |
58 */ | |
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59 void |
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60 SDL_ThreadsQuit(void) |
0 | 61 { |
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62 SDL_mutex *mutex; |
0 | 63 |
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64 mutex = thread_lock; |
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65 thread_lock = NULL; |
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66 if (mutex != NULL) { |
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67 SDL_DestroyMutex(mutex); |
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68 } |
0 | 69 } |
70 | |
71 /* Routines for manipulating the thread list */ | |
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72 static void |
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73 SDL_AddThread(SDL_Thread * thread) |
0 | 74 { |
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75 /* WARNING: |
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76 If the very first threads are created simultaneously, then |
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77 there could be a race condition causing memory corruption. |
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78 In practice, this isn't a problem because by definition there |
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79 is only one thread running the first time this is called. |
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80 */ |
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81 if (!thread_lock) { |
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82 if (SDL_ThreadsInit() < 0) { |
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83 return; |
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84 } |
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85 } |
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86 SDL_mutexP(thread_lock); |
0 | 87 |
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88 /* Expand the list of threads, if necessary */ |
0 | 89 #ifdef DEBUG_THREADS |
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90 printf("Adding thread (%d already - %d max)\n", |
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91 SDL_numthreads, SDL_maxthreads); |
0 | 92 #endif |
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93 if (SDL_numthreads == SDL_maxthreads) { |
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94 SDL_Thread **threads; |
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95 threads = (SDL_Thread **) SDL_realloc(SDL_Threads, |
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96 (SDL_maxthreads + |
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97 ARRAY_CHUNKSIZE) * |
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98 (sizeof *threads)); |
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99 if (threads == NULL) { |
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100 SDL_OutOfMemory(); |
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101 goto done; |
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102 } |
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103 SDL_maxthreads += ARRAY_CHUNKSIZE; |
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104 SDL_Threads = threads; |
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105 } |
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106 SDL_Threads[SDL_numthreads++] = thread; |
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107 done: |
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108 SDL_mutexV(thread_lock); |
0 | 109 } |
110 | |
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111 static void |
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112 SDL_DelThread(SDL_Thread * thread) |
0 | 113 { |
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114 int i; |
0 | 115 |
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116 if (!thread_lock) { |
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117 return; |
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118 } |
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119 SDL_mutexP(thread_lock); |
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120 for (i = 0; i < SDL_numthreads; ++i) { |
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121 if (thread == SDL_Threads[i]) { |
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122 break; |
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123 } |
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124 } |
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125 if (i < SDL_numthreads) { |
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126 if (--SDL_numthreads > 0) { |
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127 while (i < SDL_numthreads) { |
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128 SDL_Threads[i] = SDL_Threads[i + 1]; |
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129 ++i; |
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130 } |
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131 } else { |
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132 SDL_maxthreads = 0; |
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133 SDL_free(SDL_Threads); |
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134 SDL_Threads = NULL; |
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135 } |
0 | 136 #ifdef DEBUG_THREADS |
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137 printf("Deleting thread (%d left - %d max)\n", |
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138 SDL_numthreads, SDL_maxthreads); |
0 | 139 #endif |
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140 } |
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141 SDL_mutexV(thread_lock); |
1499 | 142 |
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143 #if 0 /* There could be memory corruption if another thread is starting */ |
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144 if (SDL_Threads == NULL) { |
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145 SDL_ThreadsQuit(); |
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146 } |
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147 #endif |
0 | 148 } |
149 | |
150 /* The default (non-thread-safe) global error variable */ | |
151 static SDL_error SDL_global_error; | |
152 | |
153 /* Routine to get the thread-specific error variable */ | |
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154 SDL_error * |
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155 SDL_GetErrBuf(void) |
0 | 156 { |
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157 SDL_error *errbuf; |
0 | 158 |
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159 errbuf = &SDL_global_error; |
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160 if (SDL_Threads) { |
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161 int i; |
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162 Uint32 this_thread; |
0 | 163 |
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164 this_thread = SDL_ThreadID(); |
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165 SDL_mutexP(thread_lock); |
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166 for (i = 0; i < SDL_numthreads; ++i) { |
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167 if (this_thread == SDL_Threads[i]->threadid) { |
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168 errbuf = &SDL_Threads[i]->errbuf; |
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169 break; |
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170 } |
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171 } |
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172 SDL_mutexV(thread_lock); |
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173 } |
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174 return (errbuf); |
0 | 175 } |
176 | |
177 | |
178 /* Arguments and callback to setup and run the user thread function */ | |
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179 typedef struct |
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180 { |
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181 int (SDLCALL * func) (void *); |
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182 void *data; |
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183 SDL_Thread *info; |
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184 SDL_sem *wait; |
0 | 185 } thread_args; |
186 | |
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187 void |
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188 SDL_RunThread(void *data) |
0 | 189 { |
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190 thread_args *args; |
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191 int (SDLCALL * userfunc) (void *); |
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192 void *userdata; |
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193 int *statusloc; |
0 | 194 |
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195 /* Perform any system-dependent setup |
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196 - this function cannot fail, and cannot use SDL_SetError() |
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197 */ |
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198 SDL_SYS_SetupThread(); |
0 | 199 |
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200 /* Get the thread id */ |
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201 args = (thread_args *) data; |
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202 args->info->threadid = SDL_ThreadID(); |
0 | 203 |
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204 /* Figure out what function to run */ |
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205 userfunc = args->func; |
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206 userdata = args->data; |
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207 statusloc = &args->info->status; |
0 | 208 |
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209 /* Wake up the parent thread */ |
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210 SDL_SemPost(args->wait); |
0 | 211 |
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212 /* Run the function */ |
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213 *statusloc = userfunc(userdata); |
0 | 214 } |
215 | |
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216 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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217 #undef SDL_CreateThread |
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218 DECLSPEC SDL_Thread *SDLCALL |
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219 SDL_CreateThread(int (SDLCALL * fn) (void *), void *data, |
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220 pfnSDL_CurrentBeginThread pfnBeginThread, |
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221 pfnSDL_CurrentEndThread pfnEndThread) |
1190 | 222 #else |
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223 DECLSPEC SDL_Thread *SDLCALL |
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224 SDL_CreateThread(int (SDLCALL * fn) (void *), void *data) |
1190 | 225 #endif |
0 | 226 { |
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227 SDL_Thread *thread; |
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228 thread_args *args; |
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229 int ret; |
0 | 230 |
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231 /* Allocate memory for the thread info structure */ |
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232 thread = (SDL_Thread *) SDL_malloc(sizeof(*thread)); |
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233 if (thread == NULL) { |
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234 SDL_OutOfMemory(); |
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235 return (NULL); |
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236 } |
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237 SDL_memset(thread, 0, (sizeof *thread)); |
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238 thread->status = -1; |
0 | 239 |
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240 /* Set up the arguments for the thread */ |
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241 args = (thread_args *) SDL_malloc(sizeof(*args)); |
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242 if (args == NULL) { |
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243 SDL_OutOfMemory(); |
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244 SDL_free(thread); |
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245 return (NULL); |
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246 } |
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247 args->func = fn; |
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248 args->data = data; |
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249 args->info = thread; |
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250 args->wait = SDL_CreateSemaphore(0); |
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251 if (args->wait == NULL) { |
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252 SDL_free(thread); |
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253 SDL_free(args); |
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254 return (NULL); |
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255 } |
0 | 256 |
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257 /* Add the thread to the list of available threads */ |
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258 SDL_AddThread(thread); |
0 | 259 |
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260 /* Create the thread and go! */ |
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261 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD |
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262 ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread); |
1190 | 263 #else |
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264 ret = SDL_SYS_CreateThread(thread, args); |
1190 | 265 #endif |
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266 if (ret >= 0) { |
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267 /* Wait for the thread function to use arguments */ |
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268 SDL_SemWait(args->wait); |
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269 } else { |
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270 /* Oops, failed. Gotta free everything */ |
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271 SDL_DelThread(thread); |
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272 SDL_free(thread); |
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273 thread = NULL; |
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274 } |
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275 SDL_DestroySemaphore(args->wait); |
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276 SDL_free(args); |
0 | 277 |
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278 /* Everything is running now */ |
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279 return (thread); |
0 | 280 } |
281 | |
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282 void |
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283 SDL_WaitThread(SDL_Thread * thread, int *status) |
0 | 284 { |
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285 if (thread) { |
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286 SDL_SYS_WaitThread(thread); |
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287 if (status) { |
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288 *status = thread->status; |
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289 } |
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290 SDL_DelThread(thread); |
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291 SDL_free(thread); |
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292 } |
0 | 293 } |
294 | |
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295 Uint32 |
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296 SDL_GetThreadID(SDL_Thread * thread) |
0 | 297 { |
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298 Uint32 id; |
0 | 299 |
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300 if (thread) { |
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301 id = thread->threadid; |
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302 } else { |
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303 id = SDL_ThreadID(); |
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304 } |
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305 return (id); |
0 | 306 } |
307 | |
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308 void |
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309 SDL_KillThread(SDL_Thread * thread) |
0 | 310 { |
2779 | 311 /* This is a no-op in SDL 1.3 and later. */ |
0 | 312 } |
313 | |
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314 /* vi: set ts=4 sw=4 expandtab: */ |