Mercurial > sdl-ios-xcode
annotate src/video/directfb/SDL_DirectFB_opengl.h @ 5078:067973aec4d8
iOS Xcode project template fixes/changes.
- Embedded headers
- Embedded Universal Device/Simulator libSDL.a
- Changed search paths.
- Removed cruft from copy resources.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Mon, 31 Jan 2011 07:36:12 -0800 |
parents | b196d2758026 |
children | 164f20ba08eb |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #ifndef _SDL_directfb_opengl_h |
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25 #define _SDL_directfb_opengl_h |
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26 |
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27 #if SDL_DIRECTFB_OPENGL |
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28 #include "SDL_opengl.h" |
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29 |
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30 typedef struct _DirectFB_GLContext DirectFB_GLContext; |
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31 struct _DirectFB_GLContext |
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32 { |
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33 IDirectFBGL *context; |
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34 DirectFB_GLContext *next; |
4636 | 35 |
36 SDL_Window *sdl_window; | |
37 int is_locked; | |
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38 }; |
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39 |
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40 /* OpenGL functions */ |
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41 extern int DirectFB_GL_Initialize(_THIS); |
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42 extern void DirectFB_GL_Shutdown(_THIS); |
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43 |
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44 extern int DirectFB_GL_LoadLibrary(_THIS, const char *path); |
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45 extern void *DirectFB_GL_GetProcAddress(_THIS, const char *proc); |
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46 extern SDL_GLContext DirectFB_GL_CreateContext(_THIS, SDL_Window * window); |
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47 extern int DirectFB_GL_MakeCurrent(_THIS, SDL_Window * window, |
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48 SDL_GLContext context); |
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49 extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); |
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50 extern int DirectFB_GL_GetSwapInterval(_THIS); |
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51 extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); |
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52 extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); |
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53 |
4636 | 54 extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window); |
55 extern void DirectFB_GL_ReAllocWindowContexts(_THIS, SDL_Window * window); | |
56 extern void DirectFB_GL_DestroyWindowContexts(_THIS, SDL_Window * window); | |
57 | |
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58 #endif /* SDL_DIRECTFB_OPENGL */ |
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59 |
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60 #endif /* _SDL_directfb_opengl_h */ |
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61 |
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62 /* vi: set ts=4 sw=4 expandtab: */ |