Mercurial > sdl-ios-xcode
annotate src/video/qnxgf/SDL_gf_opengles.c @ 4632:066ce836b80e
Fixed the code to use the correct scaling transformation matrix with XRender.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
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date | Tue, 03 Aug 2010 08:53:20 +0530 |
parents | f7b03b6838cb |
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rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 |
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22 QNX Graphics Framework SDL driver |
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23 Copyright (C) 2009 Mike Gorchak |
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24 (mike@malva.ua, lestat@i.com.ua) |
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25 */ |
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26 |
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27 #include <GLES/gl.h> |
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28 #include <GLES/glext.h> |
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29 |
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30 /* This is OpenGL ES 1.0 helper functions from OpenGL ES 1.1 specification, */ |
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31 /* which could be implemented independently from hardware, just wrappers */ |
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32 |
3139 | 33 GLAPI void APIENTRY |
34 glTexParameteri(GLenum target, GLenum pname, GLint param) | |
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35 { |
3139 | 36 glTexParameterx(target, pname, (GLfixed) param); |
37 return; | |
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38 } |
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39 |
3139 | 40 GLAPI void APIENTRY |
41 glTexParameteriv(GLenum target, GLenum pname, const GLint * params) | |
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42 { |
3139 | 43 /* Retrieve one parameter only */ |
44 glTexParameterx(target, pname, (GLfixed) * params); | |
45 return; | |
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46 } |
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47 |
3139 | 48 GLAPI void APIENTRY |
49 glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) | |
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50 { |
3139 | 51 glColor4f(((GLfloat) red) / 255.f, ((GLfloat) green) / 255.f, |
52 ((GLfloat) blue) / 255.f, ((GLfloat) alpha) / 255.f); | |
53 return; | |
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54 } |