Mercurial > sdl-ios-xcode
annotate src/audio/iphoneos/SDL_coreaudio_iphone.c @ 2406:05e8f46403c0 gsoc2008_iphone
SDL_uikitkeyboard extends SDL_uikitview to add keyboard support. It adds several methods to the SDL_uikitview class for keyboard initialization, showing, and hiding. SDL_uikitkeyboard.m contains the implementation of these methods as well as the implementation of some iPhone specific additions to SDL so that a programmer can access the functionality of hiding and showing the keyboard.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Tue, 29 Jul 2008 17:21:49 +0000 |
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e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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1 /* |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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2 SDL - Simple DirectMedia Layer |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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3 Copyright (C) 1997-2006 Sam Lantinga |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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4 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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5 This library is free software; you can redistribute it and/or |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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6 modify it under the terms of the GNU Lesser General Public |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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7 License as published by the Free Software Foundation; either |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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8 version 2.1 of the License, or (at your option) any later version. |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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9 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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10 This library is distributed in the hope that it will be useful, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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13 Lesser General Public License for more details. |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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14 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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15 You should have received a copy of the GNU Lesser General Public |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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16 License along with this library; if not, write to the Free Software |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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18 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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19 Sam Lantinga |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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20 slouken@libsdl.org |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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21 */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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22 #include "SDL_config.h" |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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23 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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24 #include <AudioUnit/AudioUnit.h> |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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25 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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26 #include "SDL_audio.h" |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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27 #include "../SDL_audio_c.h" |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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28 #include "../SDL_sysaudio.h" |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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29 #include "SDL_coreaudio_iphone.h" |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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30 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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31 #define DEBUG_COREAUDIO 0 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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32 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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33 static void |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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34 COREAUDIO_Deinitialize(void) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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35 { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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36 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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37 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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38 /* The CoreAudio callback */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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39 static OSStatus |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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40 outputCallback(void *inRefCon, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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41 AudioUnitRenderActionFlags * ioActionFlags, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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42 const AudioTimeStamp * inTimeStamp, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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43 UInt32 inBusNumber, UInt32 inNumberFrames, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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44 AudioBufferList * ioDataList) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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45 { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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46 SDL_AudioDevice *this = (SDL_AudioDevice *) inRefCon; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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47 AudioBuffer *ioData = &ioDataList->mBuffers[0]; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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48 UInt32 remaining, len; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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49 void *ptr; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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50 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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51 /* Is there ever more than one buffer, and what do you do with it? */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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52 if (ioDataList->mNumberBuffers != 1) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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53 return noErr; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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54 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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55 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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56 /* Only do anything if audio is enabled and not paused */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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57 if (!this->enabled || this->paused) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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58 SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
59 return 0; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
60 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
61 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
62 /* No SDL conversion should be needed here, ever, since we accept |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
63 any input format in OpenAudio, and leave the conversion to CoreAudio. |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
64 */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
65 /* |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
66 assert(!this->convert.needed); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
67 assert(this->spec.channels == ioData->mNumberChannels); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
68 */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
69 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
70 remaining = ioData->mDataByteSize; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
71 ptr = ioData->mData; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
72 while (remaining > 0) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
73 if (this->hidden->bufferOffset >= this->hidden->bufferSize) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
74 /* Generate the data */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
75 SDL_memset(this->hidden->buffer, this->spec.silence, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
76 this->hidden->bufferSize); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
77 SDL_mutexP(this->mixer_lock); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
78 (*this->spec.callback) (this->spec.userdata, this->hidden->buffer, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
79 this->hidden->bufferSize); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
80 SDL_mutexV(this->mixer_lock); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
81 this->hidden->bufferOffset = 0; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
82 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
83 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
84 len = this->hidden->bufferSize - this->hidden->bufferOffset; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
85 if (len > remaining) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
86 len = remaining; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
87 SDL_memcpy(ptr, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
88 (char *) this->hidden->buffer + this->hidden->bufferOffset, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
89 len); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
90 ptr = (char *) ptr + len; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
91 remaining -= len; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
92 this->hidden->bufferOffset += len; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
93 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
94 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
95 return 0; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
96 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
97 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
98 static OSStatus |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
99 inputCallback(void *inRefCon, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
100 AudioUnitRenderActionFlags * ioActionFlags, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
101 const AudioTimeStamp * inTimeStamp, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
102 UInt32 inBusNumber, UInt32 inNumberFrames, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
103 AudioBufferList * ioData) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
104 { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
105 //err = AudioUnitRender(afr->fAudioUnit, ioActionFlags, inTimeStamp, inBusNumber, inNumberFrames, afr->fAudioBuffer); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
106 // !!! FIXME: write me! |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
107 return noErr; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
108 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
109 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
110 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
111 static void |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
112 COREAUDIO_CloseDevice(_THIS) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
113 { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
114 if (this->hidden != NULL) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
115 if (this->hidden->audioUnitOpened) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
116 OSStatus result = noErr; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
117 AURenderCallbackStruct callback; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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118 const AudioUnitElement output_bus = 0; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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119 const AudioUnitElement input_bus = 1; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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120 const int iscapture = this->iscapture; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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121 const AudioUnitElement bus = |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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122 ((iscapture) ? input_bus : output_bus); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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123 const AudioUnitScope scope = |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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124 ((iscapture) ? kAudioUnitScope_Output : |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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125 kAudioUnitScope_Input); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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126 |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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127 /* stop processing the audio unit */ |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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128 result = AudioOutputUnitStop(this->hidden->audioUnit); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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129 |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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130 /* Remove the input callback */ |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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131 SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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132 result = AudioUnitSetProperty(this->hidden->audioUnit, |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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133 kAudioUnitProperty_SetRenderCallback, |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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134 scope, bus, &callback, |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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135 sizeof(callback)); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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136 |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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137 //CloseComponent(this->hidden->audioUnit); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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138 this->hidden->audioUnitOpened = 0; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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139 } |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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140 SDL_free(this->hidden->buffer); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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141 SDL_free(this->hidden); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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142 this->hidden = NULL; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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143 } |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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144 } |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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145 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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146 |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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147 #define CHECK_RESULT(msg) \ |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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148 if (result != noErr) { \ |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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149 COREAUDIO_CloseDevice(this); \ |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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150 SDL_SetError("CoreAudio error (%s): %d", msg, result); \ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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151 return 0; \ |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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152 } |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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153 |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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154 static int |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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155 prepare_audiounit(_THIS, const char *devname, int iscapture, |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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156 const AudioStreamBasicDescription * strdesc) |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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157 { |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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158 OSStatus result = noErr; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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159 AURenderCallbackStruct callback; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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160 AudioComponentDescription desc; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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161 AudioComponent comp = NULL; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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162 |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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163 UInt32 enableIO = 0; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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164 const AudioUnitElement output_bus = 0; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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165 const AudioUnitElement input_bus = 1; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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166 const AudioUnitElement bus = ((iscapture) ? input_bus : output_bus); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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167 const AudioUnitScope scope = ((iscapture) ? kAudioUnitScope_Output : |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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168 kAudioUnitScope_Input); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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169 |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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170 SDL_memset(&desc, '\0', sizeof(AudioComponentDescription)); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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171 desc.componentType = kAudioUnitType_Output; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
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172 desc.componentSubType = kAudioUnitSubType_RemoteIO; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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173 desc.componentManufacturer = kAudioUnitManufacturer_Apple; |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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174 |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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175 comp = AudioComponentFindNext(NULL, &desc); |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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176 if (comp == NULL) { |
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These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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177 SDL_SetError("Couldn't find requested CoreAudio component"); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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178 return 0; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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179 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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180 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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181 /* Open & initialize the audio unit */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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182 /* |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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183 AudioComponentInstanceNew only available on iPhone OS 2.0 and Mac OS X 10.6 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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184 We can't use OpenAComponent on iPhone because it is not present |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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185 */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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186 result = AudioComponentInstanceNew(comp, &this->hidden->audioUnit); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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187 CHECK_RESULT("AudioComponentInstanceNew"); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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188 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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189 this->hidden->audioUnitOpened = 1; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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190 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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191 // !!! FIXME: this is wrong? |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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192 enableIO = ((iscapture) ? 1 : 0); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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193 result = AudioUnitSetProperty(this->hidden->audioUnit, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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194 kAudioOutputUnitProperty_EnableIO, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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195 kAudioUnitScope_Input, input_bus, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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196 &enableIO, sizeof(enableIO)); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
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197 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO input)"); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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198 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
199 // !!! FIXME: this is wrong? |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
200 enableIO = ((iscapture) ? 0 : 1); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
201 result = AudioUnitSetProperty(this->hidden->audioUnit, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
202 kAudioOutputUnitProperty_EnableIO, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
203 kAudioUnitScope_Output, output_bus, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
204 &enableIO, sizeof(enableIO)); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
205 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_EnableIO output)"); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
206 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
207 /*result = AudioUnitSetProperty(this->hidden->audioUnit, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
208 kAudioOutputUnitProperty_CurrentDevice, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
209 kAudioUnitScope_Global, 0, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
210 &this->hidden->deviceID, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
211 sizeof(AudioDeviceID)); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
212 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
213 CHECK_RESULT("AudioUnitSetProperty (kAudioOutputUnitProperty_CurrentDevice)");*/ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
214 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
215 /* Set the data format of the audio unit. */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
216 result = AudioUnitSetProperty(this->hidden->audioUnit, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
217 kAudioUnitProperty_StreamFormat, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
218 scope, bus, strdesc, sizeof(*strdesc)); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
|
219 CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)"); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
220 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
221 /* Set the audio callback */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
222 SDL_memset(&callback, '\0', sizeof(AURenderCallbackStruct)); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
223 callback.inputProc = ((iscapture) ? inputCallback : outputCallback); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
224 callback.inputProcRefCon = this; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
225 result = AudioUnitSetProperty(this->hidden->audioUnit, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
226 kAudioUnitProperty_SetRenderCallback, |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
227 scope, bus, &callback, sizeof(callback)); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
228 CHECK_RESULT |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
229 ("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
230 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
231 /* Calculate the final parameters for this audio specification */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
232 SDL_CalculateAudioSpec(&this->spec); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
233 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
234 /* Allocate a sample buffer */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
235 this->hidden->bufferOffset = this->hidden->bufferSize = this->spec.size; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
236 this->hidden->buffer = SDL_malloc(this->hidden->bufferSize); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
237 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
238 result = AudioUnitInitialize(this->hidden->audioUnit); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
239 CHECK_RESULT("AudioUnitInitialize"); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
240 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
241 /* Finally, start processing of the audio unit */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
242 result = AudioOutputUnitStart(this->hidden->audioUnit); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
243 CHECK_RESULT("AudioOutputUnitStart"); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
244 /* We're running! */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
245 return 1; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
246 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
247 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
248 static int |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
249 COREAUDIO_OpenDevice(_THIS, const char *devname, int iscapture) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
250 { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
251 AudioStreamBasicDescription strdesc; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
252 SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
253 int valid_datatype = 0; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
254 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
255 /* Initialize all variables that we clean on shutdown */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
256 this->hidden = (struct SDL_PrivateAudioData *) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
257 SDL_malloc((sizeof *this->hidden)); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
258 if (this->hidden == NULL) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
259 SDL_OutOfMemory(); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
260 return (0); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
261 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
262 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
263 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
264 /* Setup a AudioStreamBasicDescription with the requested format */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
265 SDL_memset(&strdesc, '\0', sizeof(AudioStreamBasicDescription)); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
266 strdesc.mFormatID = kAudioFormatLinearPCM; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
267 strdesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
268 strdesc.mChannelsPerFrame = this->spec.channels; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
269 strdesc.mSampleRate = this->spec.freq; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
270 strdesc.mFramesPerPacket = 1; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
271 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
272 while ((!valid_datatype) && (test_format)) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
273 this->spec.format = test_format; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
274 /* Just a list of valid SDL formats, so people don't pass junk here. */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
275 switch (test_format) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
276 case AUDIO_U8: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
277 case AUDIO_S8: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
278 case AUDIO_U16LSB: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
279 case AUDIO_S16LSB: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
280 case AUDIO_U16MSB: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
281 case AUDIO_S16MSB: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
282 case AUDIO_S32LSB: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
283 case AUDIO_S32MSB: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
284 case AUDIO_F32LSB: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
285 case AUDIO_F32MSB: |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
286 valid_datatype = 1; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
287 strdesc.mBitsPerChannel = SDL_AUDIO_BITSIZE(this->spec.format); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
288 if (SDL_AUDIO_ISBIGENDIAN(this->spec.format)) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
289 strdesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
290 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
291 if (SDL_AUDIO_ISFLOAT(this->spec.format)) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
292 strdesc.mFormatFlags |= kLinearPCMFormatFlagIsFloat; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
293 else if (SDL_AUDIO_ISSIGNED(this->spec.format)) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
294 strdesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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295 break; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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296 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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297 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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298 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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299 if (!valid_datatype) { /* shouldn't happen, but just in case... */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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300 COREAUDIO_CloseDevice(this); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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301 SDL_SetError("Unsupported audio format"); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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302 return 0; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
303 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
304 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
305 strdesc.mBytesPerFrame = |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
306 strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
307 strdesc.mBytesPerPacket = |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
308 strdesc.mBytesPerFrame * strdesc.mFramesPerPacket; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
309 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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310 if (!prepare_audiounit(this, devname, iscapture, &strdesc)) { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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311 COREAUDIO_CloseDevice(this); |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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312 return 0; /* prepare_audiounit() will call SDL_SetError()... */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
313 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
314 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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|
315 return 1; /* good to go. */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
316 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
317 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
318 static int |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
319 COREAUDIO_Init(SDL_AudioDriverImpl * impl) |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
320 { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
321 /* Set the function pointers */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
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|
322 impl->OpenDevice = COREAUDIO_OpenDevice; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
323 impl->CloseDevice = COREAUDIO_CloseDevice; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
324 impl->Deinitialize = COREAUDIO_Deinitialize; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
325 impl->ProvidesOwnCallbackThread = 1; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
326 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
327 /* added for iPhone */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
328 impl->OnlyHasDefaultInputDevice = 1; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
329 impl->OnlyHasDefaultOutputDevice = 1; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
330 impl->HasCaptureSupport = 0; /* still needs to be written */ |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
331 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
332 return 1; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
333 } |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
334 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
335 AudioBootStrap COREAUDIOIPHONE_bootstrap = { |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
336 "coreaudio-iphoneos", "SDL CoreAudio (iPhone OS) audio driver", COREAUDIO_Init, 0 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
337 }; |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
338 |
e321b52dee8f
These files contain the audio support for iPhone. They are based on the CoreAudio audio driver for Mac OS X. The principle difference is that the iPhone doesn't seem to have a concept of audio devices ... it just has special units for audio in and audio out. Also had to change some functions to versions which seem to only exist on iPhone and will apparently exist in Mac OS X 10.6(!)
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
339 /* vi: set ts=4 sw=4 expandtab: */ |