Mercurial > sdl-ios-xcode
annotate src/loadso/dlopen/SDL_loadso.c @ 1273:05d5d36b71f4
Who'd have thought that Windows CE wouldn't have the environment APIs?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 26 Jan 2006 08:45:51 +0000 |
parents | e9cf8c1b4590 |
children | c9b51268668f |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2004 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
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29 /* System dependent library loading routines */ |
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30 |
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31 #if !SDL_INTERNAL_BUILDING_LOADSO |
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32 #error Do not compile directly...compile src/SDL_loadso.c instead! |
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33 #endif |
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34 |
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35 #if !defined(USE_DLOPEN) |
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36 #error Compiling for the wrong platform? |
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37 #endif |
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38 |
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39 #include <stdio.h> |
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40 #include <dlfcn.h> |
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41 |
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42 #include "SDL_types.h" |
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43 #include "SDL_error.h" |
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44 #include "SDL_loadso.h" |
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45 |
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46 void *SDL_LoadObject(const char *sofile) |
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47 { |
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48 void *handle = dlopen(sofile, RTLD_NOW); |
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49 const char *loaderror = (char *)dlerror(); |
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50 if ( handle == NULL ) { |
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51 SDL_SetError("Failed loading %s: %s", sofile, loaderror); |
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52 } |
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53 return(handle); |
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54 } |
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55 |
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56 void *SDL_LoadFunction(void *handle, const char *name) |
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57 { |
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58 void *symbol = dlsym(handle, name); |
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59 if ( symbol == NULL ) { |
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60 SDL_SetError("Failed loading %s: %s", name, (const char *)dlerror()); |
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61 } |
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62 return(symbol); |
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63 } |
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64 |
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65 void SDL_UnloadObject(void *handle) |
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66 { |
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67 if ( handle != NULL ) { |
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68 dlclose(handle); |
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69 } |
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70 } |
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71 |