annotate src/joystick/beos/SDL_bejoystick.cc @ 4252:052dc40d917f SDL-1.2

Fixed bug #582 Tomi Belan 2008-05-03 00:52:32 PDT If you release a mouse button while an application is minimized, the application won't notice it and will still report the button is pressed.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 27 Sep 2009 21:44:55 +0000
parents a1b03ba2fcd0
children
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifdef SDL_JOYSTICK_BEOS
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25
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26 /* This is the system specific header for the SDL joystick API */
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27
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28 #include <be/support/String.h>
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29 #include <be/device/Joystick.h>
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30
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31 extern "C" {
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32
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33 #include "SDL_joystick.h"
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34 #include "../SDL_sysjoystick.h"
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35 #include "../SDL_joystick_c.h"
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36
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37
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38 /* The maximum number of joysticks we'll detect */
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39 #define MAX_JOYSTICKS 16
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40
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41 /* A list of available joysticks */
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42 static char *SDL_joyport[MAX_JOYSTICKS];
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43 static char *SDL_joyname[MAX_JOYSTICKS];
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44
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45 /* The private structure used to keep track of a joystick */
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46 struct joystick_hwdata {
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47 BJoystick *stick;
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48 uint8 *new_hats;
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49 int16 *new_axes;
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50 };
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51
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52 /* Function to scan the system for joysticks.
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53 * This function should set SDL_numjoysticks to the number of available
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54 * joysticks. Joystick 0 should be the system default joystick.
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55 * It should return 0, or -1 on an unrecoverable fatal error.
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56 */
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57 int SDL_SYS_JoystickInit(void)
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58 {
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59 BJoystick joystick;
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60 int numjoysticks;
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61 int i;
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62 int32 nports;
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63 char name[B_OS_NAME_LENGTH];
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64
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65 /* Search for attached joysticks */
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66 nports = joystick.CountDevices();
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67 numjoysticks = 0;
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68 SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport));
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69 SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname));
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70 for ( i=0; (SDL_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i ) {
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71 if ( joystick.GetDeviceName(i, name) == B_OK ) {
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72 if ( joystick.Open(name) != B_ERROR ) {
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73 BString stick_name;
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74 joystick.GetControllerName(&stick_name);
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75 SDL_joyport[numjoysticks] = strdup(name);
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76 SDL_joyname[numjoysticks] =
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77 strdup(stick_name.String());
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78 numjoysticks++;
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79 joystick.Close();
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80 }
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81 }
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82 }
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83 return(numjoysticks);
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84 }
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85
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86 /* Function to get the device-dependent name of a joystick */
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87 const char *SDL_SYS_JoystickName(int index)
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88 {
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89 return SDL_joyname[index];
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90 }
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91
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92 /* Function to open a joystick for use.
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93 The joystick to open is specified by the index field of the joystick.
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94 This should fill the nbuttons and naxes fields of the joystick structure.
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95 It returns 0, or -1 if there is an error.
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96 */
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97 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick)
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98 {
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99 BJoystick *stick;
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100
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101 /* Create the joystick data structure */
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102 joystick->hwdata = (struct joystick_hwdata *)
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103 SDL_malloc(sizeof(*joystick->hwdata));
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104 if ( joystick->hwdata == NULL ) {
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105 SDL_OutOfMemory();
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106 return(-1);
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107 }
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108 SDL_memset(joystick->hwdata, 0, sizeof(*joystick->hwdata));
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109 stick = new BJoystick;
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110 joystick->hwdata->stick = stick;
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111
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112 /* Open the requested joystick for use */
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113 if ( stick->Open(SDL_joyport[joystick->index]) == B_ERROR ) {
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114 SDL_SetError("Unable to open joystick");
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115 SDL_SYS_JoystickClose(joystick);
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116 return(-1);
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117 }
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118
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119 /* Set the joystick to calibrated mode */
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120 stick->EnableCalibration();
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121
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122 /* Get the number of buttons, hats, and axes on the joystick */
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123 joystick->nbuttons = stick->CountButtons();
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124 joystick->naxes = stick->CountAxes();
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125 joystick->nhats = stick->CountHats();
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126
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127 joystick->hwdata->new_axes = (int16 *)
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128 SDL_malloc(joystick->naxes*sizeof(int16));
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129 joystick->hwdata->new_hats = (uint8 *)
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130 SDL_malloc(joystick->nhats*sizeof(uint8));
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131 if ( ! joystick->hwdata->new_hats || ! joystick->hwdata->new_axes ) {
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132 SDL_OutOfMemory();
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133 SDL_SYS_JoystickClose(joystick);
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134 return(-1);
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135 }
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136
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137 /* We're done! */
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138 return(0);
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139 }
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140
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141 /* Function to update the state of a joystick - called as a device poll.
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142 * This function shouldn't update the joystick structure directly,
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143 * but instead should call SDL_PrivateJoystick*() to deliver events
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144 * and update joystick device state.
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145 */
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146 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
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147 {
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148 static const Uint8 hat_map[9] = {
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149 SDL_HAT_CENTERED,
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150 SDL_HAT_UP,
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151 SDL_HAT_RIGHTUP,
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152 SDL_HAT_RIGHT,
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153 SDL_HAT_RIGHTDOWN,
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154 SDL_HAT_DOWN,
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155 SDL_HAT_LEFTDOWN,
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156 SDL_HAT_LEFT,
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157 SDL_HAT_LEFTUP
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158 };
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159 const int JITTER = (32768/10); /* 10% jitter threshold (ok?) */
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160
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161 BJoystick *stick;
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162 int i, change;
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163 int16 *axes;
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164 uint8 *hats;
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165 uint32 buttons;
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166
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167 /* Set up data pointers */
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168 stick = joystick->hwdata->stick;
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169 axes = joystick->hwdata->new_axes;
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170 hats = joystick->hwdata->new_hats;
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171
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172 /* Get the new joystick state */
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173 stick->Update();
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174 stick->GetAxisValues(axes);
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175 stick->GetHatValues(hats);
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176 buttons = stick->ButtonValues();
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177
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178 /* Generate axis motion events */
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179 for ( i=0; i<joystick->naxes; ++i ) {
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180 change = ((int32)axes[i] - joystick->axes[i]);
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181 if ( (change > JITTER) || (change < -JITTER) ) {
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182 SDL_PrivateJoystickAxis(joystick, i, axes[i]);
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183 }
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184 }
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185
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186 /* Generate hat change events */
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187 for ( i=0; i<joystick->nhats; ++i ) {
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188 if ( hats[i] != joystick->hats[i] ) {
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189 SDL_PrivateJoystickHat(joystick, i, hat_map[hats[i]]);
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190 }
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191 }
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192
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193 /* Generate button events */
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194 for ( i=0; i<joystick->nbuttons; ++i ) {
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195 if ( (buttons&0x01) != joystick->buttons[i] ) {
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196 SDL_PrivateJoystickButton(joystick, i, (buttons&0x01));
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197 }
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198 buttons >>= 1;
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199 }
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200 }
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201
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202 /* Function to close a joystick after use */
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203 void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
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204 {
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205 if ( joystick->hwdata ) {
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206 joystick->hwdata->stick->Close();
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207 delete joystick->hwdata->stick;
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208 if ( joystick->hwdata->new_hats ) {
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209 SDL_free(joystick->hwdata->new_hats);
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210 }
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211 if ( joystick->hwdata->new_axes ) {
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212 SDL_free(joystick->hwdata->new_axes);
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213 }
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214 SDL_free(joystick->hwdata);
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215 joystick->hwdata = NULL;
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216 }
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217 }
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218
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219 /* Function to perform any system-specific joystick related cleanup */
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220 void SDL_SYS_JoystickQuit(void)
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221 {
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222 int i;
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223
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224 for ( i=0; SDL_joyport[i]; ++i ) {
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225 SDL_free(SDL_joyport[i]);
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226 }
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227 SDL_joyport[0] = NULL;
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228
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229 for ( i=0; SDL_joyname[i]; ++i ) {
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230 SDL_free(SDL_joyname[i]);
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231 }
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232 SDL_joyname[0] = NULL;
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233 }
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234
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235 }; // extern "C"
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236
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237 #endif /* SDL_JOYSTICK_BEOS */