Mercurial > sdl-ios-xcode
annotate src/video/qtopia/SDL_sysvideo.cc @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | c96e2137f9eb |
children | 969fbd4dcd4e |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 /* Qtopia based framebuffer implementation */ |
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29 |
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30 #include <stdlib.h> |
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31 #include <string.h> |
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32 |
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33 #include <stdio.h> |
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34 #include <unistd.h> |
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35 |
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36 #include <qapplication.h> |
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37 #include <qpe/qpeapplication.h> |
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38 |
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39 #include "SDL.h" |
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40 #include "SDL_timer.h" |
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41 |
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42 #include "SDL_QWin.h" |
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43 |
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44 extern "C" { |
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45 |
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46 #include "SDL_sysvideo.h" |
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47 #include "SDL_sysmouse_c.h" |
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48 #include "SDL_sysevents_c.h" |
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49 #include "SDL_events_c.h" |
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50 #include "SDL_syswm_c.h" |
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51 #include "SDL_lowvideo.h" |
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52 |
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53 //#define QTOPIA_DEBUG |
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54 #define QT_HIDDEN_SIZE 32 /* starting hidden window size */ |
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55 |
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56 /* Name of the environment variable used to invert the screen rotation or not: |
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57 Possible values: |
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58 !=0 : Screen is 270° rotated |
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59 0: Screen is 90° rotated*/ |
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60 #define SDL_QT_ROTATION_ENV_NAME "SDL_QT_INVERT_ROTATION" |
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61 |
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62 /* Initialization/Query functions */ |
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63 static int QT_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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64 static SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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65 static SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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66 static void QT_UpdateMouse(_THIS); |
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67 static int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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68 static void QT_VideoQuit(_THIS); |
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69 |
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70 /* Hardware surface functions */ |
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71 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface); |
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72 static int QT_LockHWSurface(_THIS, SDL_Surface *surface); |
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73 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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74 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface); |
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75 |
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76 static int QT_ToggleFullScreen(_THIS, int fullscreen); |
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77 |
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78 |
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79 /* FB driver bootstrap functions */ |
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80 |
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81 static int QT_Available(void) |
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82 { |
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83 return(1); |
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84 } |
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85 |
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86 static void QT_DeleteDevice(SDL_VideoDevice *device) |
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87 { |
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88 free(device->hidden); |
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89 free(device); |
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90 } |
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91 |
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92 static SDL_VideoDevice *QT_CreateDevice(int devindex) |
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93 { |
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94 SDL_VideoDevice *device; |
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95 |
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96 /* Initialize all variables that we clean on shutdown */ |
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97 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); |
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98 if ( device ) { |
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99 memset(device, 0, (sizeof *device)); |
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100 device->hidden = (struct SDL_PrivateVideoData *) |
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101 malloc((sizeof *device->hidden)); |
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102 } |
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103 if ( (device == NULL) || (device->hidden == NULL) ) { |
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104 SDL_OutOfMemory(); |
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105 if ( device ) { |
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106 free(device); |
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107 } |
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108 return(0); |
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109 } |
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110 memset(device->hidden, 0, (sizeof *device->hidden)); |
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111 |
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112 /* Set the function pointers */ |
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113 device->VideoInit = QT_VideoInit; |
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114 device->ListModes = QT_ListModes; |
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115 device->SetVideoMode = QT_SetVideoMode; |
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116 device->UpdateMouse = QT_UpdateMouse; |
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117 device->SetColors = QT_SetColors; |
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118 device->UpdateRects = NULL; |
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119 device->VideoQuit = QT_VideoQuit; |
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120 device->AllocHWSurface = QT_AllocHWSurface; |
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121 device->CheckHWBlit = NULL; |
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122 device->FillHWRect = NULL; |
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123 device->SetHWColorKey = NULL; |
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124 device->SetHWAlpha = NULL; |
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125 device->LockHWSurface = QT_LockHWSurface; |
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126 device->UnlockHWSurface = QT_UnlockHWSurface; |
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127 device->FlipHWSurface = NULL; |
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128 device->FreeHWSurface = QT_FreeHWSurface; |
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129 device->SetIcon = NULL; |
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130 device->SetCaption = QT_SetWMCaption; |
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131 device->GetWMInfo = NULL; |
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132 device->FreeWMCursor = QT_FreeWMCursor; |
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133 device->CreateWMCursor = QT_CreateWMCursor; |
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134 device->ShowWMCursor = QT_ShowWMCursor; |
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135 device->WarpWMCursor = QT_WarpWMCursor; |
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136 device->InitOSKeymap = QT_InitOSKeymap; |
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137 device->PumpEvents = QT_PumpEvents; |
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138 |
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139 device->free = QT_DeleteDevice; |
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140 device->ToggleFullScreen = QT_ToggleFullScreen; |
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141 |
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142 /* Set the driver flags */ |
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143 device->handles_any_size = 0; |
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144 |
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145 return device; |
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146 } |
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147 |
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148 VideoBootStrap Qtopia_bootstrap = { |
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149 "qtopia", "Qtopia / QPE graphics", |
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150 QT_Available, QT_CreateDevice |
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151 }; |
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152 |
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153 /* Function to sort the display_list */ |
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154 static int CompareModes(const void *A, const void *B) |
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155 { |
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156 #if 0 |
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157 const display_mode *a = (display_mode *)A; |
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158 const display_mode *b = (display_mode *)B; |
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159 |
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160 if ( a->space == b->space ) { |
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161 return((b->virtual_width*b->virtual_height)- |
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162 (a->virtual_width*a->virtual_height)); |
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163 } else { |
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164 return(ColorSpaceToBitsPerPixel(b->space)- |
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165 ColorSpaceToBitsPerPixel(a->space)); |
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166 } |
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167 #endif |
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168 return 0; |
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169 } |
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170 |
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171 /* Yes, this isn't the fastest it could be, but it works nicely */ |
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172 static int QT_AddMode(_THIS, int index, unsigned int w, unsigned int h) |
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173 { |
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174 SDL_Rect *mode; |
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175 int i; |
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176 int next_mode; |
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177 |
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178 /* Check to see if we already have this mode */ |
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179 if ( SDL_nummodes[index] > 0 ) { |
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180 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { |
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181 mode = SDL_modelist[index][i]; |
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182 if ( (mode->w == w) && (mode->h == h) ) { |
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183 return(0); |
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184 } |
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185 } |
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186 } |
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187 |
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188 /* Set up the new video mode rectangle */ |
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189 mode = (SDL_Rect *)malloc(sizeof *mode); |
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190 if ( mode == NULL ) { |
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191 SDL_OutOfMemory(); |
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192 return(-1); |
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193 } |
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194 mode->x = 0; |
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195 mode->y = 0; |
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196 mode->w = w; |
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197 mode->h = h; |
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198 #ifdef QTOPIA_DEBUG |
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199 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); |
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200 #endif |
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201 |
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202 /* Allocate the new list of modes, and fill in the new mode */ |
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203 next_mode = SDL_nummodes[index]; |
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204 SDL_modelist[index] = (SDL_Rect **) |
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205 realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); |
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206 if ( SDL_modelist[index] == NULL ) { |
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207 SDL_OutOfMemory(); |
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208 SDL_nummodes[index] = 0; |
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209 free(mode); |
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210 return(-1); |
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211 } |
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212 SDL_modelist[index][next_mode] = mode; |
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213 SDL_modelist[index][next_mode+1] = NULL; |
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214 SDL_nummodes[index]++; |
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215 |
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216 return(0); |
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217 } |
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218 |
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219 int QT_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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220 { |
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221 /* Initialize the QPE Application */ |
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222 /* Determine the screen depth */ |
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223 vformat->BitsPerPixel = QPixmap::defaultDepth(); |
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224 |
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225 // For now we hardcode the current depth because anything else |
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226 // might as well be emulated by SDL rather than by Qtopia. |
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227 |
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228 QSize desktop_size = qApp->desktop()->size(); |
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229 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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230 desktop_size.width(), desktop_size.height()); |
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231 QT_AddMode(_this, ((vformat->BitsPerPixel+7)/8)-1, |
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232 desktop_size.height(), desktop_size.width()); |
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233 |
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234 /* Create the window / widget */ |
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235 SDL_Win = new SDL_QWin(QSize(QT_HIDDEN_SIZE, QT_HIDDEN_SIZE)); |
379
11c8a7684f74
Date: Fri, 24 May 2002 10:32:00 -0700
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236 ((QPEApplication*)qApp)->showMainWidget(SDL_Win); |
371
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237 /* Fill in some window manager capabilities */ |
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238 _this->info.wm_available = 0; |
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239 |
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240 /* We're done! */ |
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241 return(0); |
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242 } |
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243 |
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244 /* We support any dimension at our bit-depth */ |
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245 SDL_Rect **QT_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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246 { |
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247 SDL_Rect **modes; |
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248 |
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249 modes = ((SDL_Rect **)0); |
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250 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { |
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251 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; |
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252 } else { |
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253 if ( format->BitsPerPixel == |
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254 _this->screen->format->BitsPerPixel ) { |
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255 modes = ((SDL_Rect **)-1); |
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256 } |
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257 } |
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258 return(modes); |
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259 } |
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260 |
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261 /* Various screen update functions available */ |
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262 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); |
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263 |
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264 |
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265 static int QT_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) |
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266 { |
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267 return -1; |
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268 } |
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269 |
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270 static int QT_ToggleFullScreen(_THIS, int fullscreen) |
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271 { |
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272 return -1; |
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273 } |
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274 |
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275 /* FIXME: check return values and cleanup here */ |
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276 SDL_Surface *QT_SetVideoMode(_THIS, SDL_Surface *current, |
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277 int width, int height, int bpp, Uint32 flags) |
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278 { |
379
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279 |
371
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280 QImage *qimage; |
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281 QSize desktop_size = qApp->desktop()->size(); |
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282 |
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283 |
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284 current->flags = SDL_FULLSCREEN; // We always run fullscreen. |
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285 |
481
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286 if(width <= desktop_size.width() |
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287 && height <= desktop_size.height()) { |
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288 current->w = desktop_size.width(); |
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289 current->h = desktop_size.height(); |
481
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290 } else if(width <= desktop_size.height() && height <= desktop_size.width()) { |
371
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291 // Landscape mode |
481
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292 char * envString = getenv(SDL_QT_ROTATION_ENV_NAME); |
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293 int envValue = envString ? atoi(envString) : 0; |
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294 screenRotation = envValue ? SDL_QT_ROTATION_270 : SDL_QT_ROTATION_90; |
371
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295 current->h = desktop_size.width(); |
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296 current->w = desktop_size.height(); |
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297 } else { |
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298 SDL_SetError("Unsupported resolution, %dx%d\n", width, height); |
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299 } |
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300 if ( flags & SDL_OPENGL ) { |
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301 SDL_SetError("OpenGL not supported"); |
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302 return(NULL); |
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303 } |
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304 /* Create the QImage framebuffer */ |
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305 qimage = new QImage(current->w, current->h, bpp); |
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306 if (qimage->isNull()) { |
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307 SDL_SetError("Couldn't create screen bitmap"); |
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308 delete qimage; |
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309 return(NULL); |
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310 } |
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311 current->pitch = qimage->bytesPerLine(); |
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312 current->pixels = (void *)qimage->bits(); |
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313 SDL_Win->setImage(qimage); |
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314 _this->UpdateRects = QT_NormalUpdate; |
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315 SDL_Win->setFullscreen(true); |
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316 /* We're done */ |
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317 return(current); |
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318 } |
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319 |
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320 /* Update the current mouse state and position */ |
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321 void QT_UpdateMouse(_THIS) |
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322 { |
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323 QPoint point(-1, -1); |
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324 if ( SDL_Win->isActiveWindow() ) { |
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325 point = SDL_Win->mousePos(); |
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326 } |
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327 |
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328 if ( (point.x() >= 0) && (point.x() < SDL_VideoSurface->w) && |
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329 (point.y() >= 0) && (point.y() < SDL_VideoSurface->h) ) { |
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330 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
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331 SDL_PrivateMouseMotion(0, 0, |
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332 (Sint16)point.x(), (Sint16)point.y()); |
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333 } else { |
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334 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); |
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335 } |
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336 } |
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337 |
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338 /* We don't actually allow hardware surfaces other than the main one */ |
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339 static int QT_AllocHWSurface(_THIS, SDL_Surface *surface) |
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340 { |
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341 return(-1); |
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342 } |
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343 static void QT_FreeHWSurface(_THIS, SDL_Surface *surface) |
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344 { |
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345 return; |
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346 } |
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347 static int QT_LockHWSurface(_THIS, SDL_Surface *surface) |
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348 { |
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349 return(0); |
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350 } |
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351 static void QT_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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352 { |
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353 return; |
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354 } |
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355 |
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356 static void QT_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) |
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357 { |
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358 int i; |
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359 SDL_Win->lockScreen(); |
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360 for ( i=0; i<numrects; ++i ) { |
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361 QRect rect(rects[i].x, rects[i].y, |
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362 rects[i].w, rects[i].h); |
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363 SDL_Win->repaintRect(rect); |
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364 } |
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365 SDL_Win->unlockScreen(); |
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366 } |
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367 /* Is the system palette settable? */ |
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368 int QT_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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369 { |
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370 return -1; |
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371 } |
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372 |
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373 void QT_VideoQuit(_THIS) |
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374 { |
379
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375 // This is dumb, but if I free this, the app doesn't exit correctly. |
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376 // Of course, this will leak memory if init video is done more than once. |
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377 // Sucks but such is life. |
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378 |
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379 // -- David Hedbor |
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380 // delete SDL_Win; |
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381 // SDL_Win = 0; |
371
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382 _this->screen->pixels = NULL; |
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383 } |
db0cc6034336
Added David Hedbor's Qtopia patches
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
384 |
db0cc6034336
Added David Hedbor's Qtopia patches
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
385 }; /* Extern C */ |