Mercurial > sdl-ios-xcode
annotate src/video/nanox/SDL_nximage.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 26dafefeebb2 |
children | 31d9be995d5c |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 Copyright (C) 2001 Hsieh-Fu Tsai |
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5 Copyright (C) 2002 Greg Haerr <greg@censoft.com> |
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6 |
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7 This library is free software; you can redistribute it and/or |
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8 modify it under the terms of the GNU Library General Public |
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9 License as published by the Free Software Foundation; either |
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10 version 2 of the License, or (at your option) any later version. |
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11 |
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12 This library is distributed in the hope that it will be useful, |
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13 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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15 Library General Public License for more details. |
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16 |
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17 You should have received a copy of the GNU Library General Public |
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18 License along with this library; if not, write to the Free |
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19 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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20 |
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21 Sam Lantinga |
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22 slouken@libsdl.org |
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23 |
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24 Hsieh-Fu Tsai |
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25 clare@setabox.com |
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26 */ |
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27 |
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28 #include <stdlib.h> |
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29 |
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30 #include "SDL_error.h" |
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31 |
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32 #include "SDL_nximage_c.h" |
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33 |
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34 void NX_NormalUpdate (_THIS, int numrects, SDL_Rect * rects) |
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35 { |
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36 int i, j, xinc, yinc, destinc, rowinc ; |
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37 int x, y, w, h ; |
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38 unsigned char * src = NULL, * dest = NULL ; |
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39 |
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40 Dprintf ("enter NX_NormalUpdate\n") ; |
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41 |
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42 /* These are the values for the incoming image */ |
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43 xinc = this -> screen -> format -> BytesPerPixel ; |
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44 yinc = this -> screen -> pitch ; |
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45 |
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46 for (i = 0; i < numrects; ++ i) { |
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47 x = rects [i].x, y = rects [i].y ; |
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48 w = rects [i].w, h = rects [i].h ; |
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49 src = SDL_Image + y * yinc + x * xinc ; |
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50 #ifdef ENABLE_NANOX_DIRECT_FB |
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51 if (Clientfb) { |
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52 if (currently_fullscreen) |
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53 dest = fbinfo.winpixels + (((y+OffsetY) * fbinfo.pitch) + |
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54 ((x+OffsetX) * fbinfo.bytespp)); |
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55 else |
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56 dest = fbinfo.winpixels + ((y * fbinfo.pitch) + (x * fbinfo.bytespp)); |
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57 destinc = fbinfo.pitch; |
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58 } else { |
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59 #endif |
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60 dest = Image_buff ; |
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61 destinc = w * xinc ; |
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62 #ifdef ENABLE_NANOX_DIRECT_FB |
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63 } |
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64 #endif |
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65 rowinc = w * xinc; |
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66 |
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67 // apply GammaRamp table |
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68 if ((pixel_type == MWPF_TRUECOLOR0888 || pixel_type == MWPF_TRUECOLOR888) |
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69 && GammaRamp_R && GammaRamp_G && GammaRamp_B) { |
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70 Uint8 * ptr ; |
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71 int k ; |
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72 |
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73 for (j = h; j > 0; -- j, src += yinc) { |
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74 ptr = src - 1 ; |
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75 for (k = w; k > 0; -- k) { |
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76 if (pixel_type == MWPF_TRUECOLOR0888) |
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77 ptr += 2 ; |
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78 else |
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79 ++ ptr ; |
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80 (* ptr) = GammaRamp_B [(* ptr)] ; |
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81 ++ ptr ; |
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82 (* ptr) = GammaRamp_G [(* ptr)] ; |
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83 ++ ptr ; |
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84 (* ptr) = GammaRamp_R [(* ptr)] ; |
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85 } |
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86 } |
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87 src = SDL_Image + y * yinc + x * xinc ; |
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88 } |
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89 |
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90 for (j = h; j > 0; -- j, src += yinc, dest += destinc) |
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91 memcpy (dest, src, rowinc) ; |
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92 if (!Clientfb) { |
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93 if (currently_fullscreen) { |
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94 GrArea (FSwindow, SDL_GC, x + OffsetX, y + OffsetY, w, h, Image_buff, |
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95 pixel_type) ; |
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96 } else { |
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97 GrArea (SDL_Window, SDL_GC, x, y, w, h, Image_buff, pixel_type) ; |
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98 } |
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99 } |
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100 } |
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101 GrFlush(); |
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102 |
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103 Dprintf ("leave NX_NormalUpdate\n") ; |
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104 } |
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105 |
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106 int NX_SetupImage (_THIS, SDL_Surface * screen) |
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107 { |
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108 int size = screen -> h * screen -> pitch ; |
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109 |
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110 Dprintf ("enter NX_SetupImage\n") ; |
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111 |
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112 screen -> pixels = (void *) malloc (size) ; |
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113 |
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114 if (!Clientfb) { |
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115 Image_buff = (unsigned char *) malloc (size) ; |
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116 if (screen -> pixels == NULL || Image_buff == NULL) { |
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117 free (screen -> pixels) ; |
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118 free (Image_buff) ; |
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119 SDL_OutOfMemory () ; |
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120 return -1 ; |
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121 } |
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122 } |
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123 |
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124 SDL_Image = (unsigned char *) screen -> pixels ; |
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125 |
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126 this -> UpdateRects = NX_NormalUpdate ; |
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127 |
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128 Dprintf ("leave NX_SetupImage\n") ; |
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129 return 0 ; |
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130 } |
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131 |
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132 void NX_DestroyImage (_THIS, SDL_Surface * screen) |
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133 { |
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134 Dprintf ("enter NX_DestroyImage\n") ; |
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135 |
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136 if (SDL_Image) free (SDL_Image) ; |
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137 if (Image_buff) free (Image_buff) ; |
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138 if (screen) screen -> pixels = NULL ; |
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139 |
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140 Dprintf ("leave NX_DestroyImage\n") ; |
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141 } |
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142 |
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143 int NX_ResizeImage (_THIS, SDL_Surface * screen, Uint32 flags) |
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144 { |
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145 int retval ; |
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146 GR_SCREEN_INFO si ; |
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147 |
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148 Dprintf ("enter NX_ResizeImage\n") ; |
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149 |
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150 NX_DestroyImage (this, screen) ; |
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151 retval = NX_SetupImage (this, screen) ; |
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152 |
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153 GrGetScreenInfo (& si) ; |
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154 OffsetX = (si.cols - screen -> w) / 2 ; |
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155 OffsetY = (si.rows - screen -> h) / 2 ; |
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156 |
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157 #ifdef ENABLE_NANOX_DIRECT_FB |
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158 if (Clientfb) { |
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159 /* Get current window position and fb pointer*/ |
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160 if (currently_fullscreen) |
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161 GrGetWindowFBInfo(FSwindow, &fbinfo); |
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162 else |
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163 GrGetWindowFBInfo(SDL_Window, &fbinfo); |
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164 } |
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165 #endif |
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166 Dprintf ("leave NX_ResizeImage\n") ; |
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167 return retval ; |
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168 } |
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169 |
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170 void NX_RefreshDisplay (_THIS) |
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171 { |
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172 Dprintf ("enter NX_RefreshDisplay\n") ; |
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173 |
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174 // Don't refresh a display that doesn't have an image (like GL) |
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175 if (! SDL_Image) { |
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176 return; |
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177 } |
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178 |
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179 #ifdef ENABLE_NANOX_DIRECT_FB |
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180 if (Clientfb) { |
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181 int j; |
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182 char *src, *dest = NULL; |
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183 int xinc, yinc, rowinc; |
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184 |
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185 GrGetWindowFBInfo(SDL_Window, &fbinfo); |
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186 |
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187 xinc = this -> screen -> format -> BytesPerPixel ; |
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188 yinc = this -> screen -> pitch ; |
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189 |
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190 src = SDL_Image; |
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191 if (currently_fullscreen) |
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192 dest = fbinfo.winpixels + ((OffsetY * fbinfo.pitch) + |
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193 (OffsetX * fbinfo.bytespp)); |
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194 else |
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195 dest = fbinfo.winpixels; |
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196 rowinc = xinc * this -> screen -> w; |
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197 |
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198 for (j = this -> screen -> h; j > 0; -- j, src += yinc, dest += fbinfo.pitch) |
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199 memcpy (dest, src, rowinc) ; |
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200 } else { |
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201 #endif |
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202 if (currently_fullscreen) { |
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203 GrArea (FSwindow, SDL_GC, OffsetX, OffsetY, this -> screen -> w, |
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204 this -> screen -> h, SDL_Image, pixel_type) ; |
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205 } else { |
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206 GrArea (SDL_Window, SDL_GC, 0, 0, this -> screen -> w, |
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207 this -> screen -> h, SDL_Image, pixel_type) ; |
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208 } |
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209 #ifdef ENABLE_NANOX_DIRECT_FB |
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210 } |
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211 #endif |
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212 GrFlush(); |
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213 |
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214 Dprintf ("leave NX_RefreshDisplay\n") ; |
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215 } |