Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxyuv.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
21
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 /* This is the XFree86 Xv extension implementation of YUV video overlays */ |
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29 |
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30 #ifdef XFREE86_XV |
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31 |
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32 #include <stdlib.h> |
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33 #include <string.h> |
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34 #include <X11/Xlib.h> |
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35 #include <sys/ipc.h> |
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36 #include <sys/shm.h> |
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37 #include <X11/extensions/XShm.h> |
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38 #include <X11/extensions/Xvlib.h> |
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39 |
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40 #include "SDL_error.h" |
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41 #include "SDL_video.h" |
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42 #include "SDL_x11yuv_c.h" |
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43 #include "SDL_yuvfuncs.h" |
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44 |
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45 /* The functions used to manipulate software video overlays */ |
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46 static struct private_yuvhwfuncs x11_yuvfuncs = { |
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47 X11_LockYUVOverlay, |
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48 X11_UnlockYUVOverlay, |
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49 X11_DisplayYUVOverlay, |
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50 X11_FreeYUVOverlay |
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51 }; |
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52 |
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53 struct private_yuvhwdata { |
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54 int port; |
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55 XShmSegmentInfo yuvshm; |
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56 XvImage *image; |
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57 }; |
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58 |
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59 |
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60 SDL_Overlay *X11_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display) |
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61 { |
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62 SDL_Overlay *overlay; |
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63 struct private_yuvhwdata *hwdata; |
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64 int xv_port; |
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65 int i, j; |
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66 int adaptors; |
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67 XvAdaptorInfo *ainfo; |
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68 XShmSegmentInfo *yuvshm; |
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69 |
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70 xv_port = -1; |
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71 if ( (Success == XvQueryExtension(GFX_Display, &j, &j, &j, &j, &j)) && |
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72 (Success == XvQueryAdaptors(GFX_Display, |
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73 RootWindow(GFX_Display, SDL_Screen), |
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74 &adaptors, &ainfo)) ) { |
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75 for ( i=0; (i<adaptors) && (xv_port == -1); ++i ) { |
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76 if ( (ainfo[i].type & XvInputMask) && |
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77 (ainfo[i].type & XvImageMask) ) { |
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78 int num_formats; |
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79 XvImageFormatValues *formats; |
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80 formats = XvListImageFormats(GFX_Display, |
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81 ainfo[i].base_id, &num_formats); |
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82 for ( j=0; j<num_formats; ++j ) { |
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83 if ( (Uint32)formats[j].id == format ) { |
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84 xv_port = ainfo[i].base_id; |
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85 break; |
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86 } |
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87 } |
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88 } |
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89 } |
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90 } |
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91 if ( xv_port == -1 ) { |
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92 SDL_SetError("No available video ports for requested format"); |
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93 return(NULL); |
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94 } |
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95 |
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96 /* Create the overlay structure */ |
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97 overlay = (SDL_Overlay *)malloc(sizeof *overlay); |
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98 if ( overlay == NULL ) { |
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99 SDL_OutOfMemory(); |
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100 return(NULL); |
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101 } |
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102 memset(overlay, 0, (sizeof *overlay)); |
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103 |
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104 /* Fill in the basic members */ |
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105 overlay->format = format; |
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106 overlay->w = width; |
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107 overlay->h = height; |
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108 |
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109 /* Set up the YUV surface function structure */ |
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110 overlay->hwfuncs = &x11_yuvfuncs; |
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111 |
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112 /* Create the pixel data and lookup tables */ |
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113 hwdata = (struct private_yuvhwdata *)malloc(sizeof *hwdata); |
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114 overlay->hwdata = hwdata; |
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115 if ( hwdata == NULL ) { |
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116 SDL_OutOfMemory(); |
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117 SDL_FreeYUVOverlay(overlay); |
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118 return(NULL); |
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119 } |
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120 yuvshm = &hwdata->yuvshm; |
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121 memset(yuvshm, 0, sizeof(*yuvshm)); |
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122 hwdata->port = xv_port; |
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123 hwdata->image = XvShmCreateImage(GFX_Display, xv_port, format, |
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124 0, width, height, yuvshm); |
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125 if ( hwdata->image == NULL ) { |
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126 SDL_OutOfMemory(); |
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127 SDL_FreeYUVOverlay(overlay); |
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128 return(NULL); |
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129 } |
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130 yuvshm->shmid = shmget(IPC_PRIVATE, hwdata->image->data_size, |
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131 IPC_CREAT | 0777); |
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132 if ( yuvshm->shmid < 0 ) { |
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133 SDL_SetError("Unable to get %d bytes shared memory", |
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134 hwdata->image->data_size); |
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135 SDL_FreeYUVOverlay(overlay); |
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136 return(NULL); |
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137 } |
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138 yuvshm->shmaddr = (caddr_t) shmat(yuvshm->shmid, 0, 0); |
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139 yuvshm->readOnly = False; |
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140 hwdata->image->data = yuvshm->shmaddr; |
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141 |
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142 XShmAttach(GFX_Display, yuvshm); |
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143 XSync(GFX_Display, False); |
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144 shmctl(yuvshm->shmid, IPC_RMID, 0); |
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145 |
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146 /* We're all done.. */ |
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147 return(overlay); |
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148 } |
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149 |
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150 int X11_LockYUVOverlay(_THIS, SDL_Overlay *overlay) |
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151 { |
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152 overlay->pixels = overlay->hwdata->image->data; |
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153 /* What should the pitch be set to? */ |
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154 return(0); |
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155 } |
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156 |
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157 void X11_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay) |
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158 { |
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159 overlay->pixels = NULL; |
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160 } |
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161 |
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162 int X11_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) |
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163 { |
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164 struct private_yuvhwdata *hwdata; |
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165 |
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166 hwdata = overlay->hwdata; |
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167 XvShmPutImage(GFX_Display, hwdata->port, SDL_Window, SDL_GC, |
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168 hwdata->image, 0, 0, overlay->w, overlay->h, |
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169 dstrect->x, dstrect->y, dstrect->w, dstrect->h, False); |
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170 XSync(GFX_Display, False); |
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171 return(0); |
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172 } |
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173 |
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174 void X11_FreeYUVOverlay(_THIS, SDL_Overlay *overlay) |
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175 { |
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|
176 struct private_yuvhwdata *hwdata; |
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177 |
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178 hwdata = overlay->hwdata; |
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179 if ( hwdata ) { |
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180 if ( hwdata->yuvshm.shmaddr ) { |
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Updated the Amiga OS port of SDL (thanks Gabriele)
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181 XShmDetach(GFX_Display, &hwdata->yuvshm); |
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182 shmdt(hwdata->yuvshm.shmaddr); |
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Updated the Amiga OS port of SDL (thanks Gabriele)
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183 } |
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184 if ( hwdata->image ) { |
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Updated the Amiga OS port of SDL (thanks Gabriele)
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185 XFree(hwdata->image); |
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Updated the Amiga OS port of SDL (thanks Gabriele)
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|
186 } |
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187 free(hwdata); |
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Updated the Amiga OS port of SDL (thanks Gabriele)
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|
188 } |
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189 } |
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190 |
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191 #endif /* XFREE86_XV */ |