Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxwm.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include "SDL_version.h" | |
29 #include "SDL_error.h" | |
30 #include "SDL_timer.h" | |
31 #include "SDL_video.h" | |
32 #include "SDL_syswm.h" | |
33 #include "SDL_events_c.h" | |
34 #include "SDL_pixels_c.h" | |
35 #include "SDL_cgxmodes_c.h" | |
36 #include "SDL_cgxwm_c.h" | |
37 | |
38 /* This is necessary for working properly with Enlightenment, etc. */ | |
39 #define USE_ICON_WINDOW | |
40 | |
41 void CGX_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) | |
42 { | |
43 #if 0 | |
44 SDL_Surface *sicon; | |
45 XWMHints *wmhints; | |
46 XImage *icon_image; | |
47 Pixmap icon_pixmap; | |
48 Pixmap mask_pixmap; | |
49 #ifdef USE_ICON_WINDOW | |
50 Window icon_window; | |
51 #endif | |
52 GC GC; | |
53 XGCValues GCvalues; | |
54 int i, b, dbpp; | |
55 SDL_Rect bounds; | |
56 Uint8 *LSBmask, *color_tried; | |
57 Visual *dvis; | |
58 | |
59 /* Lock the event thread, in multi-threading environments */ | |
60 SDL_Lock_EventThread(); | |
61 | |
62 /* The icon must use the default visual, depth and colormap of the | |
63 screen, so it might need a conversion */ | |
64 dbpp = DefaultDepth(SDL_Display, SDL_Screen); | |
65 switch(dbpp) { | |
66 case 15: | |
67 dbpp = 16; break; | |
68 case 24: | |
69 dbpp = 32; break; | |
70 } | |
71 dvis = DefaultVisual(SDL_Display, SDL_Screen); | |
72 | |
73 /* The Visual struct is supposed to be opaque but we cheat a little */ | |
74 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, | |
75 dbpp, | |
76 dvis->red_mask, dvis->green_mask, | |
77 dvis->blue_mask, 0); | |
78 | |
79 if ( sicon == NULL ) { | |
80 goto done; | |
81 } | |
82 /* If we already have allocated colours from the default colormap, | |
83 copy them */ | |
84 if(SDL_Visual == dvis && SDL_XColorMap == SDL_DisplayColormap | |
85 && this->screen->format->palette && sicon->format->palette) { | |
86 memcpy(sicon->format->palette->colors, | |
87 this->screen->format->palette->colors, | |
88 this->screen->format->palette->ncolors * sizeof(SDL_Color)); | |
89 } | |
90 | |
91 bounds.x = 0; | |
92 bounds.y = 0; | |
93 bounds.w = icon->w; | |
94 bounds.h = icon->h; | |
95 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) | |
96 goto done; | |
97 | |
98 /* Lock down the colors used in the colormap */ | |
99 color_tried = NULL; | |
100 if ( sicon->format->BitsPerPixel == 8 ) { | |
101 SDL_Palette *palette; | |
102 Uint8 *p; | |
103 XColor wanted; | |
104 | |
105 palette = sicon->format->palette; | |
106 color_tried = malloc(palette->ncolors); | |
107 if ( color_tried == NULL ) { | |
108 goto done; | |
109 } | |
110 if ( SDL_iconcolors != NULL ) { | |
111 free(SDL_iconcolors); | |
112 } | |
113 SDL_iconcolors = malloc(palette->ncolors | |
114 * sizeof(*SDL_iconcolors)); | |
115 if ( SDL_iconcolors == NULL ) { | |
116 free(color_tried); | |
117 goto done; | |
118 } | |
119 memset(color_tried, 0, palette->ncolors); | |
120 memset(SDL_iconcolors, 0, | |
121 palette->ncolors * sizeof(*SDL_iconcolors)); | |
122 | |
123 p = (Uint8 *)sicon->pixels; | |
124 for ( i = sicon->w*sicon->h; i > 0; --i, ++p ) { | |
125 if ( ! color_tried[*p] ) { | |
126 wanted.pixel = *p; | |
127 wanted.red = (palette->colors[*p].r<<8); | |
128 wanted.green = (palette->colors[*p].g<<8); | |
129 wanted.blue = (palette->colors[*p].b<<8); | |
130 wanted.flags = (DoRed|DoGreen|DoBlue); | |
131 if (XAllocColor(SDL_Display, | |
132 SDL_DisplayColormap, &wanted)) { | |
133 ++SDL_iconcolors[wanted.pixel]; | |
134 } | |
135 color_tried[*p] = 1; | |
136 } | |
137 } | |
138 } | |
139 if ( color_tried != NULL ) { | |
140 free(color_tried); | |
141 } | |
142 | |
143 /* Translate mask data to LSB order and set the icon mask */ | |
144 i = (sicon->w/8)*sicon->h; | |
145 LSBmask = (Uint8 *)malloc(i); | |
146 if ( LSBmask == NULL ) { | |
147 goto done; | |
148 } | |
149 memset(LSBmask, 0, i); | |
150 while ( --i >= 0 ) { | |
151 for ( b=0; b<8; ++b ) | |
152 LSBmask[i] |= (((mask[i]>>b)&0x01)<<(7-b)); | |
153 } | |
154 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, | |
155 LSBmask, sicon->w, sicon->h, 1L, 0L, 1); | |
156 | |
157 /* Transfer the image to an X11 pixmap */ | |
158 icon_image = XCreateImage(SDL_Display, | |
159 DefaultVisual(SDL_Display, SDL_Screen), | |
160 DefaultDepth(SDL_Display, SDL_Screen), | |
161 ZPixmap, 0, (char *)sicon->pixels, sicon->w, sicon->h, | |
162 ((sicon->format)->BytesPerPixel == 3) ? 32 : | |
163 (sicon->format)->BytesPerPixel*8, 0); | |
164 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, | |
165 DefaultDepth(SDL_Display, SDL_Screen)); | |
166 GC = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); | |
167 XPutImage(SDL_Display, icon_pixmap, GC, icon_image, | |
168 0, 0, 0, 0, sicon->w, sicon->h); | |
169 XFreeGC(SDL_Display, GC); | |
170 XDestroyImage(icon_image); | |
171 free(LSBmask); | |
172 sicon->pixels = NULL; | |
173 | |
174 #ifdef USE_ICON_WINDOW | |
175 /* Create an icon window and set the pixmap as its background */ | |
176 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, | |
177 0, 0, sicon->w, sicon->h, 0, | |
178 CopyFromParent, CopyFromParent); | |
179 XSetWindowBackgroundPixmap(SDL_Display, icon_window, icon_pixmap); | |
180 XClearWindow(SDL_Display, icon_window); | |
181 #endif | |
182 | |
183 /* Set the window icon to the icon pixmap (and icon window) */ | |
184 wmhints = XAllocWMHints(); | |
185 wmhints->flags = (IconPixmapHint | IconMaskHint); | |
186 wmhints->icon_pixmap = icon_pixmap; | |
187 wmhints->icon_mask = mask_pixmap; | |
188 #ifdef USE_ICON_WINDOW | |
189 wmhints->flags |= IconWindowHint; | |
190 wmhints->icon_window = icon_window; | |
191 #endif | |
192 XSetWMHints(SDL_Display, WMwindow, wmhints); | |
193 XFree(wmhints); | |
194 XSync(SDL_Display, False); | |
195 | |
196 done: | |
197 SDL_Unlock_EventThread(); | |
198 if ( sicon != NULL ) { | |
199 SDL_FreeSurface(sicon); | |
200 } | |
201 #endif | |
202 return; | |
203 } | |
204 | |
205 void CGX_SetCaption(_THIS, const char *title, const char *icon) | |
206 { | |
207 if(SDL_Window) | |
208 SetWindowTitles(SDL_Window,(char *)title,NULL); | |
209 } | |
210 | |
211 /* Iconify the window */ | |
212 int CGX_IconifyWindow(_THIS) | |
213 { | |
214 #if 0 | |
215 int result; | |
216 | |
217 SDL_Lock_EventThread(); | |
218 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); | |
219 XSync(SDL_Display, False); | |
220 SDL_Unlock_EventThread(); | |
221 return(result); | |
222 #else | |
223 return 0; | |
224 #endif | |
225 } | |
226 | |
227 #if 0 | |
228 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) | |
229 { | |
230 int numtries, result; | |
231 | |
232 if ( this->screen == NULL ) { | |
233 return(SDL_GRAB_OFF); | |
234 } | |
235 if ( ! SDL_Window ) { | |
236 return(mode); /* Will be set later on mode switch */ | |
237 } | |
238 if ( mode == SDL_GRAB_OFF ) { | |
239 XUngrabPointer(SDL_Display, CurrentTime); | |
240 if ( this->screen->flags & SDL_FULLSCREEN ) { | |
241 /* Rebind the mouse to the fullscreen window */ | |
242 for ( numtries = 0; numtries < 10; ++numtries ) { | |
243 result = XGrabPointer(SDL_Display, FSwindow, | |
244 True, 0, | |
245 GrabModeAsync, GrabModeAsync, | |
246 FSwindow, None, CurrentTime); | |
247 if ( result == AlreadyGrabbed ) { | |
248 break; | |
249 } | |
250 SDL_Delay(100); | |
251 } | |
252 } | |
253 #ifdef GRAB_FULLSCREEN | |
254 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | |
255 #endif | |
256 XUngrabKeyboard(SDL_Display, CurrentTime); | |
257 } else { | |
258 if ( this->screen->flags & SDL_FULLSCREEN ) { | |
259 /* Unbind the mouse from the fullscreen window */ | |
260 XUngrabPointer(SDL_Display, CurrentTime); | |
261 } | |
262 /* Try to grab the mouse */ | |
263 for ( numtries = 0; numtries < 10; ++numtries ) { | |
264 result = XGrabPointer(SDL_Display, SDL_Window, True, 0, | |
265 GrabModeAsync, GrabModeAsync, | |
266 SDL_Window, None, CurrentTime); | |
267 if ( result != AlreadyGrabbed ) { | |
268 break; | |
269 } | |
270 SDL_Delay(100); | |
271 } | |
272 #ifdef GRAB_FULLSCREEN | |
273 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | |
274 #endif | |
275 XGrabKeyboard(SDL_Display, WMwindow, True, | |
276 GrabModeAsync, GrabModeAsync, CurrentTime); | |
277 } | |
278 XSync(SDL_Display, False); | |
279 | |
280 return(mode); | |
281 } | |
282 | |
283 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) | |
284 { | |
285 SDL_Lock_EventThread(); | |
286 mode = X11_GrabInputNoLock(this, mode); | |
287 SDL_Unlock_EventThread(); | |
288 | |
289 return(mode); | |
290 } | |
291 | |
292 /* If 'info' is the right version, this function fills it and returns 1. | |
293 Otherwise, in case of a version mismatch, it returns -1. | |
294 */ | |
295 static void lock_display(void) | |
296 { | |
297 SDL_Lock_EventThread(); | |
298 } | |
299 static void unlock_display(void) | |
300 { | |
301 /* Make sure any X11 transactions are completed */ | |
302 SDL_VideoDevice *this = current_video; | |
303 XSync(SDL_Display, False); | |
304 SDL_Unlock_EventThread(); | |
305 } | |
306 | |
307 #endif | |
308 | |
309 int CGX_GetWMInfo(_THIS, SDL_SysWMinfo *info) | |
310 { | |
311 if ( info->version.major <= SDL_MAJOR_VERSION ) { | |
312 #if 0 | |
313 info->subsystem = SDL_SYSWM_X11; | |
314 info->info.x11.display = SDL_Display; | |
315 info->info.x11.window = SDL_Window; | |
316 if ( SDL_VERSIONNUM(info->version.major, | |
317 info->version.minor, | |
318 info->version.patch) >= 1002 ) { | |
319 info->info.x11.fswindow = FSwindow; | |
320 info->info.x11.wmwindow = WMwindow; | |
321 } | |
322 info->info.x11.lock_func = lock_display; | |
323 info->info.x11.unlock_func = unlock_display; | |
324 #endif | |
325 return(1); | |
326 } else { | |
327 SDL_SetError("Application not compiled with SDL %d.%d\n", | |
328 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | |
329 return(-1); | |
330 } | |
331 } |