Mercurial > sdl-ios-xcode
annotate src/video/cybergfx/SDL_cgxmodes.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | dcb5e869f8b5 |
children | c9b51268668f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* Utilities for getting and setting the X display mode */ | |
29 | |
30 /* | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 */ | |
34 | |
35 #include "SDL_timer.h" | |
36 #include "SDL_error.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_events_c.h" | |
39 #include "SDL_cgxvideo.h" | |
40 #include "SDL_cgxwm_c.h" | |
41 #include "SDL_cgxmodes_c.h" | |
42 | |
43 #define CGX_DEBUG | |
44 | |
45 static void set_best_resolution(_THIS, int width, int height) | |
46 { | |
47 Uint32 idok; | |
48 int depth=8; | |
49 | |
50 if(SDL_Display) | |
51 depth=GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH); | |
52 | |
53 idok=BestCModeIDTags(CYBRBIDTG_NominalWidth,width, | |
54 CYBRBIDTG_NominalHeight,height, | |
55 CYBRBIDTG_Depth,depth, | |
56 TAG_DONE); | |
57 | |
58 if(idok!=INVALID_ID) | |
59 { | |
60 if(SDL_Display) | |
61 { | |
62 if(currently_fullscreen) | |
63 CloseScreen(SDL_Display); | |
64 else | |
65 UnlockPubScreen(NULL,SDL_Display); | |
66 } | |
67 SDL_Display=GFX_Display=OpenScreenTags(NULL,SA_Width,width,SA_Height,height, | |
68 SA_Depth,depth,SA_DisplayID,idok, | |
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69 SA_ShowTitle,FALSE, |
0 | 70 TAG_DONE); |
71 } | |
72 } | |
73 | |
74 static void get_real_resolution(_THIS, int* w, int* h) | |
75 { | |
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76 *w = /*SDL_Display->Width*/ SDL_Window->Width-SDL_Window->BorderLeft-SDL_Window->BorderRight; |
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77 *h = /*SDL_Display->Height*/ SDL_Window->Height-SDL_Window->BorderBottom-SDL_Window->BorderTop; |
0 | 78 } |
79 | |
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80 static void move_cursor_to(_THIS, int x, int y) |
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81 { |
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82 /* XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */ |
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83 |
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84 /* DA FARE! */ |
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85 } |
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86 |
0 | 87 static void add_visual(_THIS, int depth, int class) |
88 { | |
89 Uint32 tID; | |
90 | |
91 tID=BestCModeIDTags(CYBRBIDTG_Depth,depth, | |
92 CYBRBIDTG_NominalWidth,640, | |
93 CYBRBIDTG_NominalHeight,480, | |
94 TAG_DONE); | |
95 | |
96 if(tID!=INVALID_ID) | |
97 { | |
98 int n = this->hidden->nvisuals; | |
99 | |
100 this->hidden->visuals[n].depth = depth; | |
101 this->hidden->visuals[n].visual = tID; | |
102 this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX,tID); | |
103 this->hidden->nvisuals++; | |
104 } | |
105 } | |
106 | |
107 #define TrueColor 1 | |
108 #define PseudoColor 2 | |
109 | |
110 int CGX_GetVideoModes(_THIS) | |
111 { | |
112 int i; | |
113 ULONG nextid; | |
114 int nmodes=0; | |
115 | |
116 SDL_modelist=NULL; | |
117 | |
118 nextid=NextDisplayInfo(INVALID_ID); | |
119 | |
120 while(nextid!=INVALID_ID) | |
121 { | |
122 if(IsCyberModeID(nextid)) | |
123 { | |
124 DisplayInfoHandle h; | |
125 | |
126 if(h=FindDisplayInfo(nextid)) | |
127 { | |
128 struct DimensionInfo info; | |
129 | |
130 if(GetDisplayInfoData(h,(char *)&info,sizeof(struct DimensionInfo),DTAG_DIMS,NULL)) | |
131 { | |
132 int ok=0; | |
133 | |
134 for(i=0;i<nmodes;i++) | |
135 { | |
136 if( SDL_modelist[i]->w == (info.Nominal.MaxX+1) && | |
137 SDL_modelist[i]->h == (info.Nominal.MaxY+1) ) | |
138 ok=1; | |
139 } | |
140 | |
141 if(!ok) | |
142 { | |
143 nmodes++; | |
144 | |
145 SDL_modelist = (SDL_Rect **)realloc(SDL_modelist,(nmodes+1)*sizeof(SDL_Rect *)); | |
146 SDL_modelist[nmodes]=NULL; | |
147 | |
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148 if ( SDL_modelist ) |
0 | 149 { |
150 SDL_modelist[nmodes-1] = (SDL_Rect *)malloc(sizeof(SDL_Rect)); | |
151 | |
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152 if ( SDL_modelist[nmodes-1] == NULL ) |
0 | 153 break; |
154 | |
155 SDL_modelist[nmodes-1]->x = 0; | |
156 SDL_modelist[nmodes-1]->y = 0; | |
157 SDL_modelist[nmodes-1]->w = info.Nominal.MaxX+1; | |
158 SDL_modelist[nmodes-1]->h = info.Nominal.MaxY+1; | |
159 } | |
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160 } |
0 | 161 } |
162 } | |
163 } | |
164 nextid=NextDisplayInfo(nextid); | |
165 } | |
166 | |
167 | |
168 this->hidden->nvisuals = 0; | |
169 /* Search for the visuals in deepest-first order, so that the first | |
170 will be the richest one */ | |
171 add_visual(this, 32, TrueColor); | |
172 add_visual(this, 24, TrueColor); | |
173 add_visual(this, 16, TrueColor); | |
174 add_visual(this, 15, TrueColor); | |
175 add_visual(this, 8, PseudoColor); | |
176 | |
177 if(this->hidden->nvisuals == 0) { | |
178 SDL_SetError("Found no sufficiently capable CGX visuals"); | |
179 return -1; | |
180 } | |
181 | |
182 if ( SDL_modelist == NULL ) { | |
183 SDL_modelist = (SDL_Rect **)malloc((1+1)*sizeof(SDL_Rect *)); | |
184 i = 0; | |
185 if ( SDL_modelist ) { | |
186 SDL_modelist[i] = (SDL_Rect *)malloc(sizeof(SDL_Rect)); | |
187 if ( SDL_modelist[i] ) { | |
188 SDL_modelist[i]->x = 0; | |
189 SDL_modelist[i]->y = 0; | |
190 SDL_modelist[i]->w = SDL_Display->Width; | |
191 SDL_modelist[i]->h = SDL_Display->Height; | |
192 ++i; | |
193 } | |
194 SDL_modelist[i] = NULL; | |
195 } | |
196 } | |
197 | |
198 D( if ( SDL_modelist ) { | |
199 bug("CGX video mode list: (%ld)\n",nmodes); | |
200 for ( i=0; SDL_modelist[i]; ++i ) { | |
201 bug( "\t%ld x %ld\n", | |
202 SDL_modelist[i]->w, SDL_modelist[i]->h); | |
203 } | |
204 } | |
205 ); | |
206 | |
207 D( { bug("CGX visuals list: (%ld)\n",this->hidden->nvisuals); | |
208 | |
209 for(i=0;i<this->hidden->nvisuals;i++) | |
210 bug("\t%lx - depth: %ld bpp: %ld\n",this->hidden->visuals[i].visual,this->hidden->visuals[i].depth,this->hidden->visuals[i].bpp); | |
211 } | |
212 ); | |
213 return 0; | |
214 } | |
215 | |
216 int CGX_SupportedVisual(_THIS, SDL_PixelFormat *format) | |
217 { | |
218 int i; | |
219 for(i = 0; i < this->hidden->nvisuals; i++) | |
220 { | |
221 if(this->hidden->visuals[i].depth == format->BitsPerPixel) // Era bpp | |
222 return 1; | |
223 } | |
224 return 0; | |
225 } | |
226 | |
227 SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
228 { | |
229 if ( CGX_SupportedVisual(this, format) ) { | |
230 if ( flags & SDL_FULLSCREEN ) { | |
231 return(SDL_modelist); | |
232 } else { | |
233 return((SDL_Rect **)-1); | |
234 } | |
235 } else { | |
236 return((SDL_Rect **)0); | |
237 } | |
238 } | |
239 | |
240 void CGX_FreeVideoModes(_THIS) | |
241 { | |
242 int i; | |
243 | |
244 if ( SDL_modelist ) { | |
245 for ( i=0; SDL_modelist[i]; ++i ) { | |
246 free(SDL_modelist[i]); | |
247 } | |
248 free(SDL_modelist); | |
249 SDL_modelist = NULL; | |
250 } | |
251 } | |
252 | |
253 int CGX_ResizeFullScreen(_THIS) | |
254 { | |
255 int x, y; | |
256 int real_w, real_h; | |
257 | |
258 if ( currently_fullscreen ) { | |
259 /* Per ora non faccio nulla qui */ | |
260 } | |
261 return(1); | |
262 } | |
263 | |
264 void _QueueEnterFullScreen(_THIS) | |
265 { | |
266 } | |
267 | |
268 int CGX_EnterFullScreen(_THIS) | |
269 { | |
270 int okay; | |
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271 Uint32 saved_flags; |
0 | 272 |
273 okay = 1; | |
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274 saved_flags = this->screen->flags; |
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275 |
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276 if ( ! currently_fullscreen ) |
0 | 277 { |
278 int real_w, real_h; | |
279 | |
280 /* Map the fullscreen window to blank the screen */ | |
281 get_real_resolution(this, &real_w, &real_h); | |
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282 |
0 | 283 CGX_DestroyWindow(this,this->screen); |
284 set_best_resolution(this, real_w,real_h); | |
285 | |
286 /* Grab the mouse on the fullscreen window | |
287 The event handling will know when we become active, and then | |
288 enter fullscreen mode if we can't grab the mouse this time. | |
289 */ | |
290 #if 0 | |
291 if ( (XGrabPointer(SDL_Display, FSwindow, True, 0, | |
292 GrabModeAsync, GrabModeAsync, | |
293 FSwindow, None, CurrentTime) != GrabSuccess) || | |
294 (XGrabKeyboard(SDL_Display, WMwindow, True, | |
295 GrabModeAsync, GrabModeAsync, CurrentTime) != 0) ) { | |
296 XUnmapWindow(SDL_Display, FSwindow); | |
297 X11_WaitUnmapped(this, FSwindow); | |
298 X11_QueueEnterFullScreen(this); | |
299 return(0); | |
300 } | |
301 #endif | |
302 | |
303 currently_fullscreen = 1; | |
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304 this->screen->flags = saved_flags; |
0 | 305 |
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306 CGX_CreateWindow(this,this->screen,real_w,real_h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags); |
0 | 307 |
308 /* Set the new resolution */ | |
309 okay = CGX_ResizeFullScreen(this); | |
310 if ( ! okay ) { | |
311 CGX_LeaveFullScreen(this); | |
312 } | |
313 /* Set the colormap */ | |
314 /* | |
315 if ( SDL_XColorMap ) { | |
316 XInstallColormap(SDL_Display, SDL_XColorMap); | |
317 } | |
318 */ | |
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319 } |
0 | 320 // CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN); |
321 return(okay); | |
322 } | |
323 | |
324 int CGX_LeaveFullScreen(_THIS) | |
325 { | |
326 if ( currently_fullscreen ) { | |
327 int width,height; | |
328 if ( SDL_Window ) { | |
329 CloseWindow(SDL_Window); | |
330 SDL_Window=NULL; | |
331 } | |
332 CloseScreen(SDL_Display); | |
333 | |
334 GFX_Display=SDL_Display=LockPubScreen(NULL); | |
335 | |
336 currently_fullscreen = 0; | |
337 | |
338 CGX_CreateWindow(this,this->screen,this->screen->w,this->screen->h,GetCyberMapAttr(SDL_Display->RastPort.BitMap,CYBRMATTR_DEPTH),this->screen->flags); | |
339 CGX_ResizeImage(this,this->screen,0L); | |
340 } | |
341 | |
342 return(0); | |
343 } |