Mercurial > sdl-ios-xcode
annotate src/video/Xext/extensions/xf86dga1.h @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 585a7e1285ae |
children | 782fd950bd46 c121d94672cb |
rev | line source |
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292
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1 /* $XFree86: xc/include/extensions/xf86dga1.h,v 1.2 1999/04/17 07:05:41 dawes Exp $ */ |
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2 /* |
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3 |
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4 Copyright (c) 1995 Jon Tombs |
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5 Copyright (c) 1995 XFree86 Inc |
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6 |
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7 */ |
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8 |
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9 /************************************************************************ |
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10 |
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11 THIS IS THE OLD DGA API AND IS OBSOLETE. PLEASE DO NOT USE IT ANYMORE |
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12 |
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13 ************************************************************************/ |
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14 |
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15 #ifndef _XF86DGA1_H_ |
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16 #define _XF86DGA1_H_ |
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17 |
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18 #include <X11/Xfuncproto.h> |
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19 #include "SDL_name.h" |
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20 |
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21 #define X_XF86DGAQueryVersion 0 |
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22 #define X_XF86DGAGetVideoLL 1 |
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23 #define X_XF86DGADirectVideo 2 |
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24 #define X_XF86DGAGetViewPortSize 3 |
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25 #define X_XF86DGASetViewPort 4 |
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26 #define X_XF86DGAGetVidPage 5 |
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27 #define X_XF86DGASetVidPage 6 |
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28 #define X_XF86DGAInstallColormap 7 |
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29 #define X_XF86DGAQueryDirectVideo 8 |
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30 #define X_XF86DGAViewPortChanged 9 |
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31 |
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32 #define XF86DGADirectPresent 0x0001 |
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33 #define XF86DGADirectGraphics 0x0002 |
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34 #define XF86DGADirectMouse 0x0004 |
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35 #define XF86DGADirectKeyb 0x0008 |
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36 #define XF86DGAHasColormap 0x0100 |
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37 #define XF86DGADirectColormap 0x0200 |
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38 |
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39 |
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40 |
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41 |
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42 #ifndef _XF86DGA_SERVER_ |
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43 |
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44 _XFUNCPROTOBEGIN |
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45 |
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46 Bool SDL_NAME(XF86DGAQueryVersion)( |
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47 #if NeedFunctionPrototypes |
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48 Display* /* dpy */, |
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49 int* /* majorVersion */, |
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50 int* /* minorVersion */ |
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51 #endif |
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52 ); |
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53 |
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54 Bool SDL_NAME(XF86DGAQueryExtension)( |
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55 #if NeedFunctionPrototypes |
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56 Display* /* dpy */, |
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57 int* /* event_base */, |
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58 int* /* error_base */ |
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59 #endif |
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60 ); |
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61 |
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62 Status SDL_NAME(XF86DGAGetVideoLL)( |
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63 #if NeedFunctionPrototypes |
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64 Display* /* dpy */, |
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65 int /* screen */, |
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66 int * /* base addr */, |
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67 int * /* width */, |
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68 int * /* bank_size */, |
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69 int * /* ram_size */ |
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70 #endif |
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71 ); |
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72 |
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73 Status SDL_NAME(XF86DGAGetVideo)( |
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74 #if NeedFunctionPrototypes |
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75 Display* /* dpy */, |
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76 int /* screen */, |
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77 char ** /* base addr */, |
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78 int * /* width */, |
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79 int * /* bank_size */, |
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80 int * /* ram_size */ |
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81 #endif |
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82 ); |
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83 |
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84 Status SDL_NAME(XF86DGADirectVideo)( |
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85 #if NeedFunctionPrototypes |
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86 Display* /* dpy */, |
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87 int /* screen */, |
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88 int /* enable */ |
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89 #endif |
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90 ); |
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91 |
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92 Status SDL_NAME(XF86DGADirectVideoLL)( |
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93 #if NeedFunctionPrototypes |
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94 Display* /* dpy */, |
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95 int /* screen */, |
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96 int /* enable */ |
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97 #endif |
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98 ); |
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99 |
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100 Status SDL_NAME(XF86DGAGetViewPortSize)( |
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101 #if NeedFunctionPrototypes |
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102 Display* /* dpy */, |
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103 int /* screen */, |
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104 int * /* width */, |
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105 int * /* height */ |
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106 #endif |
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107 ); |
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108 |
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109 Status SDL_NAME(XF86DGASetViewPort)( |
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110 #if NeedFunctionPrototypes |
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111 Display* /* dpy */, |
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112 int /* screen */, |
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113 int x /* X */, |
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114 int y /* Y */ |
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115 #endif |
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116 ); |
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117 |
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118 Status SDL_NAME(XF86DGAGetVidPage)( |
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119 #if NeedFunctionPrototypes |
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120 Display* /* dpy */, |
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121 int /* screen */, |
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122 int * /* vid page */ |
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123 #endif |
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124 ); |
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125 |
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126 Status SDL_NAME(XF86DGASetVidPage)( |
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127 #if NeedFunctionPrototypes |
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128 Display* /* dpy */, |
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129 int /* screen */, |
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130 int /* vid page */ |
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131 #endif |
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132 ); |
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133 |
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134 Status SDL_NAME(XF86DGAInstallColormap)( |
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135 #if NeedFunctionPrototypes |
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136 Display* /* dpy */, |
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137 int /* screen */, |
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138 Colormap /*Colormap */ |
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139 #endif |
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140 ); |
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141 |
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142 int SDL_NAME(XF86DGAForkApp)( |
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143 #if NeedFunctionPrototypes |
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144 int screen |
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145 #endif |
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146 ); |
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147 |
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148 Status SDL_NAME(XF86DGAQueryDirectVideo)( |
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149 #if NeedFunctionPrototypes |
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150 Display * /* dpy */, |
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151 int /* screen */, |
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152 int * /* flags */ |
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153 #endif |
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154 ); |
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155 |
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156 Bool SDL_NAME(XF86DGAViewPortChanged)( |
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157 #if NeedFunctionPrototypes |
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158 Display * /* dpy */, |
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159 int /* screen */, |
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160 int /* n */ |
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161 #endif |
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162 ); |
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163 |
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164 |
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165 _XFUNCPROTOEND |
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166 |
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167 #endif /* _XF86DGA_SERVER_ */ |
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168 |
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169 #endif /* _XF86DGA1_H_ */ |