Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 4314a501d7be |
children | 5bb080d35049 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
252
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changeset
|
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 #include <stdio.h> | |
29 #include <stdlib.h> | |
30 #include <string.h> | |
31 | |
32 #include "SDL_error.h" | |
33 #include "SDL_video.h" | |
34 #include "SDL_sysvideo.h" | |
35 #include "SDL_blit.h" | |
36 #include "SDL_RLEaccel_c.h" | |
37 #include "SDL_pixels_c.h" | |
38 #include "SDL_memops.h" | |
39 | |
40 /* The general purpose software blit routine */ | |
41 static int SDL_SoftBlit(SDL_Surface *src, SDL_Rect *srcrect, | |
42 SDL_Surface *dst, SDL_Rect *dstrect) | |
43 { | |
44 int okay; | |
45 int src_locked; | |
46 int dst_locked; | |
47 | |
48 /* Everything is okay at the beginning... */ | |
49 okay = 1; | |
50 | |
51 /* Lock the destination if it's in hardware */ | |
52 dst_locked = 0; | |
526
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Fixed a crash blitting RLE surfaces to RLE surfaces
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310
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53 if ( SDL_MUSTLOCK(dst) ) { |
4314a501d7be
Fixed a crash blitting RLE surfaces to RLE surfaces
Sam Lantinga <slouken@libsdl.org>
parents:
310
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54 if ( SDL_LockSurface(dst) < 0 ) { |
0 | 55 okay = 0; |
56 } else { | |
57 dst_locked = 1; | |
58 } | |
59 } | |
60 /* Lock the source if it's in hardware */ | |
61 src_locked = 0; | |
526
4314a501d7be
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Sam Lantinga <slouken@libsdl.org>
parents:
310
diff
changeset
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62 if ( SDL_MUSTLOCK(src) ) { |
4314a501d7be
Fixed a crash blitting RLE surfaces to RLE surfaces
Sam Lantinga <slouken@libsdl.org>
parents:
310
diff
changeset
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63 if ( SDL_LockSurface(src) < 0 ) { |
0 | 64 okay = 0; |
65 } else { | |
66 src_locked = 1; | |
67 } | |
68 } | |
69 | |
70 /* Set up source and destination buffer pointers, and BLIT! */ | |
71 if ( okay && srcrect->w && srcrect->h ) { | |
72 SDL_BlitInfo info; | |
73 SDL_loblit RunBlit; | |
74 | |
75 /* Set up the blit information */ | |
526
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Sam Lantinga <slouken@libsdl.org>
parents:
310
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76 info.s_pixels = (Uint8 *)src->pixels + |
0 | 77 (Uint16)srcrect->y*src->pitch + |
78 (Uint16)srcrect->x*src->format->BytesPerPixel; | |
79 info.s_width = srcrect->w; | |
80 info.s_height = srcrect->h; | |
81 info.s_skip=src->pitch-info.s_width*src->format->BytesPerPixel; | |
526
4314a501d7be
Fixed a crash blitting RLE surfaces to RLE surfaces
Sam Lantinga <slouken@libsdl.org>
parents:
310
diff
changeset
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82 info.d_pixels = (Uint8 *)dst->pixels + |
0 | 83 (Uint16)dstrect->y*dst->pitch + |
84 (Uint16)dstrect->x*dst->format->BytesPerPixel; | |
85 info.d_width = dstrect->w; | |
86 info.d_height = dstrect->h; | |
87 info.d_skip=dst->pitch-info.d_width*dst->format->BytesPerPixel; | |
88 info.aux_data = src->map->sw_data->aux_data; | |
89 info.src = src->format; | |
90 info.table = src->map->table; | |
91 info.dst = dst->format; | |
92 RunBlit = src->map->sw_data->blit; | |
93 | |
94 /* Run the actual software blit */ | |
95 RunBlit(&info); | |
96 } | |
97 | |
98 /* We need to unlock the surfaces if they're locked */ | |
99 if ( dst_locked ) { | |
526
4314a501d7be
Fixed a crash blitting RLE surfaces to RLE surfaces
Sam Lantinga <slouken@libsdl.org>
parents:
310
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changeset
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100 SDL_UnlockSurface(dst); |
310
c97c1d3b3b5c
Blit bug fix from John Popplewell
Sam Lantinga <slouken@libsdl.org>
parents:
297
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changeset
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101 } |
0 | 102 if ( src_locked ) { |
526
4314a501d7be
Fixed a crash blitting RLE surfaces to RLE surfaces
Sam Lantinga <slouken@libsdl.org>
parents:
310
diff
changeset
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103 SDL_UnlockSurface(src); |
0 | 104 } |
105 /* Blit is done! */ | |
106 return(okay ? 0 : -1); | |
107 } | |
108 | |
109 static void SDL_BlitCopy(SDL_BlitInfo *info) | |
110 { | |
111 Uint8 *src, *dst; | |
112 int w, h; | |
113 int srcskip, dstskip; | |
114 | |
115 w = info->d_width*info->dst->BytesPerPixel; | |
116 h = info->d_height; | |
117 src = info->s_pixels; | |
118 dst = info->d_pixels; | |
119 srcskip = w+info->s_skip; | |
120 dstskip = w+info->d_skip; | |
121 while ( h-- ) { | |
122 SDL_memcpy(dst, src, w); | |
123 src += srcskip; | |
124 dst += dstskip; | |
125 } | |
126 } | |
127 | |
128 static void SDL_BlitCopyOverlap(SDL_BlitInfo *info) | |
129 { | |
130 Uint8 *src, *dst; | |
131 int w, h; | |
132 int srcskip, dstskip; | |
133 | |
134 w = info->d_width*info->dst->BytesPerPixel; | |
135 h = info->d_height; | |
136 src = info->s_pixels; | |
137 dst = info->d_pixels; | |
138 srcskip = w+info->s_skip; | |
139 dstskip = w+info->d_skip; | |
140 if ( dst < src ) { | |
141 while ( h-- ) { | |
142 SDL_memcpy(dst, src, w); | |
143 src += srcskip; | |
144 dst += dstskip; | |
145 } | |
146 } else { | |
147 src += ((h-1) * srcskip); | |
148 dst += ((h-1) * dstskip); | |
149 while ( h-- ) { | |
150 SDL_revcpy(dst, src, w); | |
151 src -= srcskip; | |
152 dst -= dstskip; | |
153 } | |
154 } | |
155 } | |
156 | |
157 /* Figure out which of many blit routines to set up on a surface */ | |
158 int SDL_CalculateBlit(SDL_Surface *surface) | |
159 { | |
160 int blit_index; | |
161 | |
162 /* Clean everything out to start */ | |
163 if ( (surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL ) { | |
164 SDL_UnRLESurface(surface, 1); | |
165 } | |
166 surface->map->sw_blit = NULL; | |
167 | |
168 /* Figure out if an accelerated hardware blit is possible */ | |
169 surface->flags &= ~SDL_HWACCEL; | |
170 if ( surface->map->identity ) { | |
171 int hw_blit_ok; | |
172 | |
173 if ( (surface->flags & SDL_HWSURFACE) == SDL_HWSURFACE ) { | |
174 /* We only support accelerated blitting to hardware */ | |
175 if ( surface->map->dst->flags & SDL_HWSURFACE ) { | |
176 hw_blit_ok = current_video->info.blit_hw; | |
177 } else { | |
178 hw_blit_ok = 0; | |
179 } | |
180 if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) { | |
181 hw_blit_ok = current_video->info.blit_hw_CC; | |
182 } | |
183 if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) { | |
184 hw_blit_ok = current_video->info.blit_hw_A; | |
185 } | |
186 } else { | |
187 /* We only support accelerated blitting to hardware */ | |
188 if ( surface->map->dst->flags & SDL_HWSURFACE ) { | |
189 hw_blit_ok = current_video->info.blit_sw; | |
190 } else { | |
191 hw_blit_ok = 0; | |
192 } | |
193 if (hw_blit_ok && (surface->flags & SDL_SRCCOLORKEY)) { | |
194 hw_blit_ok = current_video->info.blit_sw_CC; | |
195 } | |
196 if ( hw_blit_ok && (surface->flags & SDL_SRCALPHA) ) { | |
197 hw_blit_ok = current_video->info.blit_sw_A; | |
198 } | |
199 } | |
200 if ( hw_blit_ok ) { | |
201 SDL_VideoDevice *video = current_video; | |
202 SDL_VideoDevice *this = current_video; | |
203 video->CheckHWBlit(this, surface, surface->map->dst); | |
204 } | |
205 } | |
206 | |
207 /* Get the blit function index, based on surface mode */ | |
208 /* { 0 = nothing, 1 = colorkey, 2 = alpha, 3 = colorkey+alpha } */ | |
209 blit_index = 0; | |
210 blit_index |= (!!(surface->flags & SDL_SRCCOLORKEY)) << 0; | |
211 if ( surface->flags & SDL_SRCALPHA | |
212 && (surface->format->alpha != SDL_ALPHA_OPAQUE | |
213 || surface->format->Amask) ) { | |
214 blit_index |= 2; | |
215 } | |
216 | |
217 /* Check for special "identity" case -- copy blit */ | |
218 if ( surface->map->identity && blit_index == 0 ) { | |
219 surface->map->sw_data->blit = SDL_BlitCopy; | |
220 | |
221 /* Handle overlapping blits on the same surface */ | |
222 if ( surface == surface->map->dst ) { | |
223 surface->map->sw_data->blit = SDL_BlitCopyOverlap; | |
224 } | |
225 } else { | |
226 if ( surface->format->BitsPerPixel < 8 ) { | |
227 surface->map->sw_data->blit = | |
228 SDL_CalculateBlit0(surface, blit_index); | |
229 } else { | |
230 switch ( surface->format->BytesPerPixel ) { | |
231 case 1: | |
232 surface->map->sw_data->blit = | |
233 SDL_CalculateBlit1(surface, blit_index); | |
234 break; | |
235 case 2: | |
236 case 3: | |
237 case 4: | |
238 surface->map->sw_data->blit = | |
239 SDL_CalculateBlitN(surface, blit_index); | |
240 break; | |
241 default: | |
242 surface->map->sw_data->blit = NULL; | |
243 break; | |
244 } | |
245 } | |
246 } | |
247 /* Make sure we have a blit function */ | |
248 if ( surface->map->sw_data->blit == NULL ) { | |
249 SDL_InvalidateMap(surface->map); | |
250 SDL_SetError("Blit combination not supported"); | |
251 return(-1); | |
252 } | |
253 | |
254 /* Choose software blitting function */ | |
255 if(surface->flags & SDL_RLEACCELOK | |
256 && (surface->flags & SDL_HWACCEL) != SDL_HWACCEL) { | |
257 | |
258 if(surface->map->identity | |
259 && (blit_index == 1 | |
260 || (blit_index == 3 && !surface->format->Amask))) { | |
261 if ( SDL_RLESurface(surface) == 0 ) | |
262 surface->map->sw_blit = SDL_RLEBlit; | |
263 } else if(blit_index == 2 && surface->format->Amask) { | |
264 if ( SDL_RLESurface(surface) == 0 ) | |
265 surface->map->sw_blit = SDL_RLEAlphaBlit; | |
266 } | |
267 } | |
268 | |
269 if ( surface->map->sw_blit == NULL ) { | |
270 surface->map->sw_blit = SDL_SoftBlit; | |
271 } | |
272 return(0); | |
273 } | |
274 |