Mercurial > sdl-ios-xcode
annotate src/thread/generic/SDL_syssem.c @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
f6ffac90895c
Updated copyright information for 2002
Sam Lantinga <slouken@libsdl.org>
parents:
252
diff
changeset
|
3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
252
e8157fcb3114
Updated the source with the correct e-mail address
Sam Lantinga <slouken@libsdl.org>
parents:
0
diff
changeset
|
20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* An implementation of semaphores using mutexes and condition variables */ | |
29 | |
30 #include <stdlib.h> | |
31 | |
32 #include "SDL_error.h" | |
33 #include "SDL_timer.h" | |
34 #include "SDL_thread.h" | |
35 #include "SDL_systhread_c.h" | |
36 | |
37 | |
38 #ifdef DISABLE_THREADS | |
39 | |
40 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) | |
41 { | |
42 SDL_SetError("SDL not configured with thread support"); | |
43 return (SDL_sem *)0; | |
44 } | |
45 | |
46 void SDL_DestroySemaphore(SDL_sem *sem) | |
47 { | |
48 return; | |
49 } | |
50 | |
51 int SDL_SemTryWait(SDL_sem *sem) | |
52 { | |
53 SDL_SetError("SDL not configured with thread support"); | |
54 return -1; | |
55 } | |
56 | |
57 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) | |
58 { | |
59 SDL_SetError("SDL not configured with thread support"); | |
60 return -1; | |
61 } | |
62 | |
63 int SDL_SemWait(SDL_sem *sem) | |
64 { | |
65 SDL_SetError("SDL not configured with thread support"); | |
66 return -1; | |
67 } | |
68 | |
69 Uint32 SDL_SemValue(SDL_sem *sem) | |
70 { | |
71 return 0; | |
72 } | |
73 | |
74 int SDL_SemPost(SDL_sem *sem) | |
75 { | |
76 SDL_SetError("SDL not configured with thread support"); | |
77 return -1; | |
78 } | |
79 | |
80 #else | |
81 | |
82 struct SDL_semaphore | |
83 { | |
84 Uint32 count; | |
85 Uint32 waiters_count; | |
86 SDL_mutex *count_lock; | |
87 SDL_cond *count_nonzero; | |
88 }; | |
89 | |
90 SDL_sem *SDL_CreateSemaphore(Uint32 initial_value) | |
91 { | |
92 SDL_sem *sem; | |
93 | |
94 sem = (SDL_sem *)malloc(sizeof(*sem)); | |
95 if ( ! sem ) { | |
96 SDL_OutOfMemory(); | |
97 return(0); | |
98 } | |
99 sem->count = initial_value; | |
100 sem->waiters_count = 0; | |
101 | |
102 sem->count_lock = SDL_CreateMutex(); | |
103 sem->count_nonzero = SDL_CreateCond(); | |
104 if ( ! sem->count_lock || ! sem->count_nonzero ) { | |
105 SDL_DestroySemaphore(sem); | |
106 return(0); | |
107 } | |
108 | |
109 return(sem); | |
110 } | |
111 | |
112 /* WARNING: | |
113 You cannot call this function when another thread is using the semaphore. | |
114 */ | |
115 void SDL_DestroySemaphore(SDL_sem *sem) | |
116 { | |
117 if ( sem ) { | |
118 sem->count = 0xFFFFFFFF; | |
119 while ( sem->waiters_count > 0) { | |
120 SDL_CondSignal(sem->count_nonzero); | |
121 SDL_Delay(10); | |
122 } | |
123 SDL_DestroyCond(sem->count_nonzero); | |
124 SDL_mutexP(sem->count_lock); | |
125 SDL_mutexV(sem->count_lock); | |
126 SDL_DestroyMutex(sem->count_lock); | |
127 free(sem); | |
128 } | |
129 } | |
130 | |
131 int SDL_SemTryWait(SDL_sem *sem) | |
132 { | |
133 int retval; | |
134 | |
135 if ( ! sem ) { | |
136 SDL_SetError("Passed a NULL semaphore"); | |
137 return -1; | |
138 } | |
139 | |
140 retval = SDL_MUTEX_TIMEDOUT; | |
141 SDL_LockMutex(sem->count_lock); | |
142 if ( sem->count > 0 ) { | |
143 --sem->count; | |
144 retval = 0; | |
145 } | |
146 SDL_UnlockMutex(sem->count_lock); | |
147 | |
148 return retval; | |
149 } | |
150 | |
151 int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout) | |
152 { | |
153 int retval; | |
154 | |
155 if ( ! sem ) { | |
156 SDL_SetError("Passed a NULL semaphore"); | |
157 return -1; | |
158 } | |
159 | |
160 /* A timeout of 0 is an easy case */ | |
161 if ( timeout == 0 ) { | |
162 return SDL_SemTryWait(sem); | |
163 } | |
164 | |
165 SDL_LockMutex(sem->count_lock); | |
166 ++sem->waiters_count; | |
167 retval = 0; | |
168 while ( (sem->count == 0) && (retval != SDL_MUTEX_TIMEDOUT) ) { | |
169 retval = SDL_CondWaitTimeout(sem->count_nonzero, | |
170 sem->count_lock, timeout); | |
171 } | |
172 --sem->waiters_count; | |
173 --sem->count; | |
174 SDL_UnlockMutex(sem->count_lock); | |
175 | |
176 return retval; | |
177 } | |
178 | |
179 int SDL_SemWait(SDL_sem *sem) | |
180 { | |
181 return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT); | |
182 } | |
183 | |
184 Uint32 SDL_SemValue(SDL_sem *sem) | |
185 { | |
186 Uint32 value; | |
187 | |
188 value = 0; | |
189 if ( sem ) { | |
190 SDL_LockMutex(sem->count_lock); | |
191 value = sem->count; | |
192 SDL_UnlockMutex(sem->count_lock); | |
193 } | |
194 return value; | |
195 } | |
196 | |
197 int SDL_SemPost(SDL_sem *sem) | |
198 { | |
199 if ( ! sem ) { | |
200 SDL_SetError("Passed a NULL semaphore"); | |
201 return -1; | |
202 } | |
203 | |
204 SDL_LockMutex(sem->count_lock); | |
205 if ( sem->waiters_count > 0 ) { | |
206 SDL_CondSignal(sem->count_nonzero); | |
207 } | |
208 ++sem->count; | |
209 SDL_UnlockMutex(sem->count_lock); | |
210 | |
211 return 0; | |
212 } | |
213 | |
214 #endif /* DISABLE_THREADS */ |