Mercurial > sdl-ios-xcode
annotate README.AmigaOS @ 563:04dcaf3da918
Massive Quartz input enhancements from Darrell Walisser. His email:
Enclosed is a patch that addresses the following:
--Various minor cleanups.
Removed dead/obsolete code, made some style cleanups
--Mouse Events
Now keep track of what button(s) were pressed so we know when to send
the mouse up event. This fixes the case where the mouse is dragged
outside of the game window and released (in which case we want to send
the mouse up event even though the mouse is outside the game window).
--Input Grabbing
Here is my take on the grabbing situation, which is the basis for the
new implementation.
There are 3 grab states, ungrabbed (UG), visible (VG), and invisible
(IG). Both VG and IG keep the mouse constrained to the window and
produce relative motion events. In VG the cursor is visible (duh), in
IG it is not. In VG, absolute motion events also work.
There are 6 actions that can affect grabbing:
1. Set Fullscreen/Window (F/W). In fullscreen, a visible grab should do
nothing. However, a fullscreen visible grab can be treated just like a
windowed visible grab, which is what I have done to help simplify
things.
2. Cursor hide/show (H/S). If the cursor is hidden when grabbing, the
grab is an invisible grab. If the cursor is visible, the grab should
just constrain the mouse to the window.
3. Input grab/ungrab(G/U). If grabbed, the cursor should be confined to
the window as should the keyboard input. On Mac OS X, the keyboard
input is implicitly grabbed by confining the cursor, except for
command-tab which can switch away from the application. Should the
window come to the foreground if the application is deactivated and
grab input is called? This isn't necessary in this implementation
because the grab state will be asserted upon activation.
Using my notation, these are all the cases that need to be handled
(state + action = new state).
UG+U = UG
UG+G = VG or IG, if cursor is visible or not
UG+H = UG
UG+S = UG
VG+U = UG
VG+G = VG
VG+H = IG
VG+S = VG
IG+U = UG
IG+G = IG
IG+H = IG
IG+S = VG
The cases that result in the same state can be ignored in the code,
which cuts it down to just 5 cases.
Another issue is what happens when the app loses/gains input focus from
deactivate/activate or iconify/deiconify. I think that if input focus
is ever lost (outside of SDL's control), the grab state should be
suspended and the cursor should become visible and active again. When
regained, the cursor should reappear in its original location and/or
grab state. This way, when reactivating the cursor is still in the same
position as before so apps shouldn't get confused when the next motion
event comes in. This is what I've done in this patch.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 27 Dec 2002 20:52:41 +0000 |
parents | 75a95f82bc1f |
children | 6d2e1961661a |
rev | line source |
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21
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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1 This is the porting of 1.2.0 version of SDL (the latest stable one) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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2 to AmigaOS/68k. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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3 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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4 All the bugs known of the past version have been corrected. And I've |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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5 added all the new SDL features. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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6 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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7 This version of SDL needs Cybergraphx V3 (r69+) or CyberGraphX V4 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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8 and AHI v3+. Probably it works also with P96 or CGXAga, but it's |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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9 untested. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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10 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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11 This version is available as linked library for SAS/C and GCC, only 68k this |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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12 time, a powerup (ppcemu compatible) and a morphos version will be ready quite |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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13 soon (i hope). |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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14 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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15 Implemented: |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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16 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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17 - 8/16/24/32bit video modes, both fullscreen and windowed. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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18 - Hardware surfaces. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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19 - CGX blitting acceleration. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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20 - CGX colorkey blitting acceleration. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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21 - AHI audio (8/16 bit, with any audio format), always uses unit 0 for now. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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22 - Thread support (maybe not 100% compatible with other implementations) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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23 - Semaphores |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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24 - Window resizing and backdrop windows (NEW) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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25 - Joystick/Joypad support. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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26 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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27 To do: |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
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28 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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29 - CDRom audio playing support |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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30 - OpenGL (A guy was working on it but I've lost his tracks :( ) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
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31 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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32 The SAS/C library is distributed with debug info attached, to strip debug info |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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33 simply add STRIPDEBUG argument to the linker. |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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34 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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35 NOTE: SDL includes debug output using kprintf, to disable it add to your |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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36 project a function like this: |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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37 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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38 void kprintf(char *a,...) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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39 { |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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40 } |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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41 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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42 Otherwise you can redirect the debug to a console window with sushi, sashimi or |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
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43 similar tools (the default output is the internal serial port). |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
|
44 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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45 For info, support, bugfix and other feel free to mail me: |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
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46 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
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47 Gabriele Greco (gabriele.greco@aruba.it) |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
diff
changeset
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48 |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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49 You can find also a small SDL Amiga page at: |
75a95f82bc1f
Updated the Amiga OS port of SDL (thanks Gabriele)
Sam Lantinga <slouken@lokigames.com>
parents:
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50 http://ggreco.interfree.it/sdl.html |