Mercurial > sdl-ios-xcode
annotate src/timer/mint/SDL_vbltimer.S @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | f6ffac90895c |
children | c9b51268668f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
297
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
281
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #ifdef SAVE_RCSID |
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24 static char rcsid = |
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25 "@(#) $Id$"; |
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26 #endif |
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27 |
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28 /* |
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29 * VBL queue routine |
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30 * |
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31 * Patrice Mandin |
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32 */ |
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33 |
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34 #define _vbl_queue 0x456 |
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35 |
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36 .text |
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37 |
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38 .globl _SDL_AtariVblInstall |
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39 .globl _SDL_AtariVblUninstall |
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40 |
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41 /*--- Vector installer ---*/ |
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42 |
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43 _SDL_AtariVblInstall: |
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44 movel sp@(4),my_vector |
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45 lea _my_vbl,a0 |
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46 |
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47 clrw vbl_mutex |
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48 |
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49 /* Stop interrupts */ |
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50 |
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51 movew #0x2700,sr |
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52 |
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53 /* Read vbl_queue pointer */ |
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54 movel _vbl_queue.w,a1 |
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55 |
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56 /* Search a free place */ |
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57 moveq #7,d0 |
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58 bcl_search_place: |
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59 movel (a1),d1 |
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60 beqs place_found |
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61 addql #4,a1 |
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62 dbra d0,bcl_search_place |
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63 |
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64 /* Not found */ |
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65 moveq #1,d0 |
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66 bras exit_vbl_queue |
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67 |
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68 /* Then install ourselves */ |
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69 place_found: |
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70 movel a0,(a1) |
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71 moveq #0,d0 |
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72 |
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73 exit_vbl_queue: |
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74 /* Restart interrupts */ |
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75 movew #0x2300,sr |
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76 |
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77 rts |
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78 |
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79 /*--- Vector uninstaller ---*/ |
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80 |
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81 _SDL_AtariVblUninstall: |
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82 movel sp@(4),d0 |
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83 cmpl my_vector,d0 |
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84 bnes badvector |
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85 |
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86 movel #_my_vbl,d0 |
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87 |
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88 /* Stop interrupts */ |
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89 |
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90 movew #0x2700,sr |
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91 |
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92 /* Read vbl_queue pointer */ |
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93 movel _vbl_queue.w,a1 |
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94 |
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95 /* Search where we are */ |
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96 moveq #7,d1 |
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97 bcl2_search_place: |
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98 cmpl (a1),d0 |
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99 bnes next_place |
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100 clrl (a1) |
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101 moveq #0,d1 |
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102 next_place: |
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103 addql #4,a1 |
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104 dbra d1,bcl2_search_place |
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105 |
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106 /* Restart interrupts */ |
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107 movew #0x2300,sr |
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108 badvector: |
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109 rts |
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110 |
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111 /*--- Our vbl ---*/ |
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112 |
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113 _my_vbl: |
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114 /* Verify if this is not already running */ |
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115 |
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116 tstw vbl_mutex |
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117 bnes vbl_end |
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118 notw vbl_mutex |
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119 |
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120 moveml d0-d7/a0-a6,sp@- |
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121 movel my_vector,a0 |
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122 jsr a0@ |
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123 moveml sp@+,d0-d7/a0-a6 |
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124 |
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125 clrw vbl_mutex |
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126 vbl_end: |
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127 rts |
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128 |
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129 .data |
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130 .even |
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131 .comm vbl_mutex,2*1 |
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132 .even |
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133 .comm my_vector,4*1 |