annotate src/main/macos/SIZE.r @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author |
Sam Lantinga <slouken@libsdl.org> |
date |
Sun, 18 Jul 2004 22:57:40 +0000 |
parents |
74212992fb08 |
children |
1e191391e68d |
rev |
line source |
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1
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2 #include "Processes.r"
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3
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4 resource 'SIZE' (-1) {
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5 reserved,
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6 acceptSuspendResumeEvents,
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7 reserved,
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8 canBackground,
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9 doesActivateOnFGSwitch,
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10 backgroundAndForeground,
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11 getFrontClicks,
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12 ignoreAppDiedEvents,
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13 is32BitCompatible,
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14 isHighLevelEventAware,
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15 onlyLocalHLEvents,
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16 notStationeryAware,
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17 useTextEditServices,
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18 reserved,
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19 reserved,
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20 reserved,
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21 5242880, // 5 megs minimum
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22 5242880 // 5 megs maximum
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23 };
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