annotate include/SDL.h @ 911:04a403e4ccf5

Date: Mon, 3 May 2004 03:15:01 +0100 From: David Symmonds Subject: SDL Typedef Structs Hi, Thanks for the SDL libraries, I have been using them for about a year now and they are really brilliant. One thing that I have just found whilst using them through C++ (and needing forward declarations) is that when you typedef structs you sometimes use typedef struct Name { ... }Name; e.g. SDL_Surface and other times use typedef struct { ... }Name; e.g. SDL_Rect The first type works fine, when I define a header file I can just put 'struct Name;' at the top and use the Name throughout. However, the second type is harder to use in a header, and I haven't found a way yet, other than to include 'SDL.h' in the header file (undesirable). Would there be any harm in changing the definition of SDL_Rect and such like to the second form?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jul 2004 22:57:40 +0000
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Main include header for the SDL library */
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29
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30 #ifndef _SDL_H
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31 #define _SDL_H
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32
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33 #include "SDL_main.h"
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34 #include "SDL_types.h"
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35 #include "SDL_getenv.h"
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36 #include "SDL_error.h"
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37 #include "SDL_rwops.h"
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38 #include "SDL_timer.h"
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39 #include "SDL_audio.h"
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40 #include "SDL_cdrom.h"
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41 #include "SDL_joystick.h"
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42 #include "SDL_events.h"
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43 #include "SDL_video.h"
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44 #include "SDL_byteorder.h"
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45 #include "SDL_version.h"
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46
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47 #include "begin_code.h"
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48 /* Set up for C function definitions, even when using C++ */
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49 #ifdef __cplusplus
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50 extern "C" {
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51 #endif
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52
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53 /* As of version 0.5, SDL is loaded dynamically into the application */
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54
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55 /* These are the flags which may be passed to SDL_Init() -- you should
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56 specify the subsystems which you will be using in your application.
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57 */
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58 #define SDL_INIT_TIMER 0x00000001
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59 #define SDL_INIT_AUDIO 0x00000010
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60 #define SDL_INIT_VIDEO 0x00000020
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61 #define SDL_INIT_CDROM 0x00000100
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62 #define SDL_INIT_JOYSTICK 0x00000200
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63 #define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
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64 #define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
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65 #define SDL_INIT_EVERYTHING 0x0000FFFF
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66
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67 /* This function loads the SDL dynamically linked library and initializes
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68 * the subsystems specified by 'flags' (and those satisfying dependencies)
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69 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
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70 * signal handlers for some commonly ignored fatal signals (like SIGSEGV)
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71 */
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72 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
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73
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74 /* This function initializes specific SDL subsystems */
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75 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
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76
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77 /* This function cleans up specific SDL subsystems */
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78 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
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79
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80 /* This function returns mask of the specified subsystems which have
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81 been initialized.
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82 If 'flags' is 0, it returns a mask of all initialized subsystems.
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83 */
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84 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
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85
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86 /* This function cleans up all initialized subsystems and unloads the
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87 * dynamically linked library. You should call it upon all exit conditions.
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88 */
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89 extern DECLSPEC void SDLCALL SDL_Quit(void);
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90
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91 /* Ends C function definitions when using C++ */
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92 #ifdef __cplusplus
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93 }
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94 #endif
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95 #include "close_code.h"
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96
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97 #endif /* _SDL_H */