Mercurial > sdl-ios-xcode
annotate docs/man3/SDL_Init.3 @ 911:04a403e4ccf5
Date: Mon, 3 May 2004 03:15:01 +0100
From: David Symmonds
Subject: SDL Typedef Structs
Hi, Thanks for the SDL libraries, I have been using them for about a year
now and they are really brilliant. One thing that I have just found whilst
using them through C++ (and needing forward declarations) is that when you
typedef structs you sometimes use
typedef struct Name
{
...
}Name;
e.g. SDL_Surface
and other times use
typedef struct
{
...
}Name;
e.g. SDL_Rect
The first type works fine, when I define a header file I can just put
'struct Name;' at the top and use the Name throughout. However, the second
type is harder to use in a header, and I haven't found a way yet, other than
to include 'SDL.h' in the header file (undesirable). Would there be any harm
in changing the definition of SDL_Rect and such like to the second form?
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 18 Jul 2004 22:57:40 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
rev | line source |
---|---|
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
1 .TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" |
0 | 2 .SH "NAME" |
3 SDL_Init\- Initializes SDL | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. | |
12 .TP 20 | |
13 \fBSDL_INIT_TIMER\fP | |
14 Initializes the \fItimer\fR subsystem\&. | |
15 .TP 20 | |
16 \fBSDL_INIT_AUDIO\fP | |
17 Initializes the \fIaudio\fR subsystem\&. | |
18 .TP 20 | |
19 \fBSDL_INIT_VIDEO\fP | |
20 Initializes the \fIvideo\fR subsystem\&. | |
21 .TP 20 | |
22 \fBSDL_INIT_CDROM\fP | |
23 Initializes the \fIcdrom\fR subsystem\&. | |
24 .TP 20 | |
25 \fBSDL_INIT_JOYSTICK\fP | |
26 Initializes the \fIjoystick\fR subsystem\&. | |
27 .TP 20 | |
28 \fBSDL_INIT_EVERYTHING\fP | |
29 Initialize all of the above\&. | |
30 .TP 20 | |
31 \fBSDL_INIT_NOPARACHUTE\fP | |
32 Prevents SDL from catching fatal signals\&. | |
33 .TP 20 | |
34 \fBSDL_INIT_EVENTTHREAD\fP | |
35 .SH "RETURN VALUE" | |
36 .PP | |
37 Returns \fB-1\fR on an error or \fB0\fR on success\&. | |
38 .SH "SEE ALSO" | |
39 .PP | |
40 \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR | |
181
e5bc29de3f0a
Updated from the SDL Documentation Project
Sam Lantinga <slouken@libsdl.org>
parents:
55
diff
changeset
|
41 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00 |