annotate docs/man3/SDL_OpenAudio.3 @ 279:04351f59b051

Mike Gorchak added some QNX tweaks, including OpenGL support
author Sam Lantinga <slouken@libsdl.org>
date Thu, 14 Feb 2002 02:15:15 +0000
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1 .TH "SDL_OpenAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_OpenAudio\- Opens the audio device with the desired parameters\&.
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBint \fBSDL_OpenAudio\fP\fR(\fBSDL_AudioSpec *desired, SDL_AudioSpec *obtained\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This function opens the audio device with the \fBdesired\fR parameters, and returns 0 if successful, placing the actual hardware parameters in the structure pointed to by \fBobtained\fR\&. If \fBobtained\fR is NULL, the audio data passed to the callback function will be guaranteed to be in the requested format, and will be automatically converted to the hardware audio format if necessary\&. This function returns -1 if it failed to open the audio device, or couldn\&'t set up the audio thread\&.
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12 .PP
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13 To open the audio device a \fBdesired\fR \fI\fBSDL_AudioSpec\fR\fR must be created\&.
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14 .PP
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15 .nf
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16 \f(CWSDL_AudioSpec *desired;
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17 \&.
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18 \&.
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19 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));\fR
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20 .fi
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21 .PP
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22 You must then fill this structure with your desired audio specifications\&.
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23 .IP "\fBdesired\fR->\fBfreq\fR" 10The desired audio frequency in samples-per-second\&.
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24 .IP "\fBdesired\fR->\fBformat\fR" 10The desired audio format (see \fI\fBSDL_AudioSpec\fR\fR)
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25 .IP "\fBdesired\fR->\fBsamples\fR" 10The desired size of the audio buffer in samples\&. This number should be a power of two, and may be adjusted by the audio driver to a value more suitable for the hardware\&. Good values seem to range between 512 and 8192 inclusive, depending on the application and CPU speed\&. Smaller values yield faster response time, but can lead to underflow if the application is doing heavy processing and cannot fill the audio buffer in time\&. A stereo sample consists of both right and left channels in LR ordering\&. Note that the number of samples is directly related to time by the following formula: ms = (samples*1000)/freq
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26 .IP "\fBdesired\fR->\fBcallback\fR" 10This should be set to a function that will be called when the audio device is ready for more data\&. It is passed a pointer to the audio buffer, and the length in bytes of the audio buffer\&. This function usually runs in a separate thread, and so you should protect data structures that it accesses by calling \fI\fBSDL_LockAudio\fP\fR and \fI\fBSDL_UnlockAudio\fP\fR in your code\&. The callback prototype is:
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27 .PP
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28 .nf
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29 \f(CWvoid callback(void *userdata, Uint8 *stream, int len);\fR
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30 .fi
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31 .PP
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32 \fBuserdata\fR is the pointer stored in \fBuserdata\fR field of the \fBSDL_AudioSpec\fR\&. \fBstream\fR is a pointer to the audio buffer you want to fill with information and \fBlen\fR is the length of the audio buffer in bytes\&.
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33 .IP "\fBdesired\fR->\fBuserdata\fR" 10This pointer is passed as the first parameter to the \fBcallback\fP function\&.
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34 .PP
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35 \fBSDL_OpenAudio\fP reads these fields from the \fBdesired\fR \fBSDL_AudioSpec\fR structure pass to the function and attempts to find an audio configuration matching your \fBdesired\fR\&. As mentioned above, if the \fBobtained\fR parameter is \fBNULL\fP then SDL with convert from your \fBdesired\fR audio settings to the hardware settings as it plays\&.
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36 .PP
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37 If \fBobtained\fR is \fBNULL\fP then the \fBdesired\fR \fBSDL_AudioSpec\fR is your working specification, otherwise the \fBobtained\fR \fBSDL_AudioSpec\fR becomes the working specification and the \fBdesirec\fR specification can be deleted\&. The data in the working specification is used when building \fBSDL_AudioCVT\fR\&'s for converting loaded data to the hardware format\&.
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38 .PP
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39 \fBSDL_OpenAudio\fP calculates the \fBsize\fR and \fBsilence\fR fields for both the \fBdesired\fR and \fBobtained\fR specifications\&. The \fBsize\fR field stores the total size of the audio buffer in bytes, while the \fBsilence\fR stores the value used to represent silence in the audio buffer
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40 .PP
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41 The audio device starts out playing \fBsilence\fR when it\&'s opened, and should be enabled for playing by calling \fI\fBSDL_PauseAudio\fP(\fB0\fR)\fR when you are ready for your audio \fBcallback\fR function to be called\&. Since the audio driver may modify the requested \fBsize\fR of the audio buffer, you should allocate any local mixing buffers after you open the audio device\&.
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42 .SH "EXAMPLES"
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43 .PP
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44 .nf
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45 \f(CW/* Prototype of our callback function */
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46 void my_audio_callback(void *userdata, Uint8 *stream, int len);
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47
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48 /* Open the audio device */
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49 SDL_AudioSpec *desired, *obtained;
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50 SDL_AudioSpec *hardware_spec;
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51
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52 /* Allocate a desired SDL_AudioSpec */
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53 desired=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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54
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55 /* Allocate space for the obtained SDL_AudioSpec */
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56 obtained=(SDL_AudioSpec *)malloc(sizeof(SDL_AudioSpec));
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57
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58 /* 22050Hz - FM Radio quality */
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59 desired->freq=22050;
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60
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61 /* 16-bit signed audio */
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62 desired->format=AUDIO_S16LSB;
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63
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64 /* Mono */
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65 desired->channels=0;
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66
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67 /* Large audio buffer reduces risk of dropouts but increases response time */
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68 desired->samples=8192;
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69
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70 /* Our callback function */
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71 desired->callback=my_audio_callback;
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72
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73 desired->userdata=NULL;
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74
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75 /* Open the audio device */
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76 if ( SDL_OpenAudio(desired, obtained) < 0 ){
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77 fprintf(stderr, "Couldn\&'t open audio: %s
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78 ", SDL_GetError());
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79 exit(-1);
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80 }
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81 /* desired spec is no longer needed */
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82 free(desired);
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83 hardware_spec=obtained;
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84 \&.
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85 \&.
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86 /* Prepare callback for playing */
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87 \&.
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88 \&.
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89 \&.
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90 /* Start playing */
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91 SDL_PauseAudio(0);\fR
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92 .fi
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93 .PP
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94 .SH "SEE ALSO"
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95 .PP
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96 \fI\fBSDL_AudioSpec\fP\fR, \fI\fBSDL_LockAudio\fP\fR, \fI\fBSDL_UnlockAudio\fP\fR, \fI\fBSDL_PauseAudio\fP\fR
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97 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58