annotate include/SDL_events.h @ 4661:03dcb795c583

Merged changes from the main SDL codebase
author Sam Lantinga <slouken@libsdl.org>
date Mon, 12 Jul 2010 21:09:23 -0700
parents 063b9455bd1a 524dfefd554c
children 3c4e0130c9b1
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /**
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24 * \file SDL_events.h
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25 *
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26 * Include file for SDL event handling.
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27 */
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28
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29 #ifndef _SDL_events_h
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30 #define _SDL_events_h
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31
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32 #include "SDL_stdinc.h"
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33 #include "SDL_error.h"
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34 #include "SDL_video.h"
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35 #include "SDL_keyboard.h"
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36 #include "SDL_mouse.h"
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37 #include "SDL_joystick.h"
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38 #include "SDL_quit.h"
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39 #include "SDL_gesture.h"
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40 #include "SDL_touch.h"
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41
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42 #include "begin_code.h"
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43 /* Set up for C function definitions, even when using C++ */
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44 #ifdef __cplusplus
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45 /* *INDENT-OFF* */
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46 extern "C" {
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47 /* *INDENT-ON* */
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48 #endif
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49
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50 /* General keyboard/mouse state definitions */
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51 #define SDL_RELEASED 0
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52 #define SDL_PRESSED 1
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53
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54 /**
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55 * \brief The types of events that can be delivered.
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56 */
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57 typedef enum
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58 {
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59 SDL_FIRSTEVENT = 0, /**< Unused (do not remove) */
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60
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61 /* Application events */
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62 SDL_QUIT = 0x100, /**< User-requested quit */
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63
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64 /* Window events */
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65 SDL_WINDOWEVENT = 0x200, /**< Window state change */
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66 SDL_SYSWMEVENT, /**< System specific event */
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67
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68 /* Keyboard events */
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69 SDL_KEYDOWN = 0x300, /**< Keys pressed */
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70 SDL_KEYUP, /**< Keys released */
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71 SDL_TEXTEDITING, /**< Keyboard text editing (composition) */
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72 SDL_TEXTINPUT, /**< Keyboard text input */
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73
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74 /* Mouse events */
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75 SDL_MOUSEMOTION = 0x400, /**< Mouse moved */
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76 SDL_MOUSEBUTTONDOWN, /**< Mouse button pressed */
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77 SDL_MOUSEBUTTONUP, /**< Mouse button released */
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78 SDL_MOUSEWHEEL, /**< Mouse wheel motion */
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79
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80 /* Tablet or multiple mice input device events */
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81 SDL_INPUTMOTION = 0x500, /**< Input moved */
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82 SDL_INPUTBUTTONDOWN, /**< Input button pressed */
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83 SDL_INPUTBUTTONUP, /**< Input button released */
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84 SDL_INPUTWHEEL, /**< Input wheel motion */
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85 SDL_INPUTPROXIMITYIN, /**< Input pen entered proximity */
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86 SDL_INPUTPROXIMITYOUT, /**< Input pen left proximity */
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87
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88 /* Joystick events */
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89 SDL_JOYAXISMOTION = 0x600, /**< Joystick axis motion */
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90 SDL_JOYBALLMOTION, /**< Joystick trackball motion */
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91 SDL_JOYHATMOTION, /**< Joystick hat position change */
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92 SDL_JOYBUTTONDOWN, /**< Joystick button pressed */
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93 SDL_JOYBUTTONUP, /**< Joystick button released */
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94
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95 /* Touch events */
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96 SDL_FINGERDOWN = 0x700,
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97 SDL_FINGERUP,
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98 SDL_FINGERMOTION,
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99 SDL_TOUCHBUTTONDOWN,
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100 SDL_TOUCHBUTTONUP,
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101
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102 /* Gesture events */
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103 SDL_DOLLARGESTURE = 0x800,
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104 SDL_DOLLARRECORD,
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105 SDL_MULTIGESTURE,
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106
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107 /* Clipboard events */
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108 SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */
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109
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110 /* Obsolete events */
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111 SDL_EVENT_COMPAT1 = 0x7000, /**< SDL 1.2 events for compatibility */
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112 SDL_EVENT_COMPAT2,
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113 SDL_EVENT_COMPAT3,
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114
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115
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116 /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
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117 * and should be allocated with SDL_RegisterEvents()
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118 */
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119 SDL_USEREVENT = 0x8000,
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120
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121 /**
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122 * This last event is only for bounding internal arrays
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123 */
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124 SDL_LASTEVENT = 0xFFFF
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125 } SDL_EventType;
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126
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127 /**
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128 * \brief Window state change event data (event.window.*)
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129 */
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130 typedef struct SDL_WindowEvent
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131 {
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132 Uint32 type; /**< ::SDL_WINDOWEVENT */
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133 Uint32 windowID; /**< The associated window */
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134 Uint8 event; /**< ::SDL_WindowEventID */
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135 Uint8 padding1;
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136 Uint8 padding2;
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137 Uint8 padding3;
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138 int data1; /**< event dependent data */
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139 int data2; /**< event dependent data */
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140 } SDL_WindowEvent;
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141
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142 /**
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143 * \brief Keyboard button event structure (event.key.*)
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144 */
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145 typedef struct SDL_KeyboardEvent
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146 {
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147 Uint32 type; /**< ::SDL_KEYDOWN or ::SDL_KEYUP */
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148 Uint32 windowID; /**< The window with keyboard focus, if any */
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149 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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150 Uint8 padding1;
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151 Uint8 padding2;
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152 Uint8 padding3;
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153 SDL_keysym keysym; /**< The key that was pressed or released */
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154 } SDL_KeyboardEvent;
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155
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156 #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
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157 /**
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158 * \brief Keyboard text editing event structure (event.edit.*)
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159 */
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160 typedef struct SDL_TextEditingEvent
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161 {
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162 Uint32 type; /**< ::SDL_TEXTEDITING */
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163 Uint32 windowID; /**< The window with keyboard focus, if any */
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164 char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE]; /**< The editing text */
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165 int start; /**< The start cursor of selected editing text */
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166 int length; /**< The length of selected editing text */
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167 } SDL_TextEditingEvent;
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168
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169
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170 #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
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171 /**
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172 * \brief Keyboard text input event structure (event.text.*)
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173 */
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174 typedef struct SDL_TextInputEvent
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175 {
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176 Uint32 type; /**< ::SDL_TEXTINPUT */
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177 Uint32 windowID; /**< The window with keyboard focus, if any */
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178 char text[SDL_TEXTINPUTEVENT_TEXT_SIZE]; /**< The input text */
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179 } SDL_TextInputEvent;
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180
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181 /**
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182 * \brief Mouse motion event structure (event.motion.*)
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183 */
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184 typedef struct SDL_MouseMotionEvent
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185 {
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186 Uint32 type; /**< ::SDL_MOUSEMOTION */
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187 Uint32 windowID; /**< The window with mouse focus, if any */
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188 Uint8 state; /**< The current button state */
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189 Uint8 padding1;
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190 Uint8 padding2;
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191 Uint8 padding3;
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192 int x; /**< X coordinate, relative to window */
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193 int y; /**< Y coordinate, relative to window */
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194 int xrel; /**< The relative motion in the X direction */
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195 int yrel; /**< The relative motion in the Y direction */
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196 } SDL_MouseMotionEvent;
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197
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198 /**
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199 * \brief Mouse button event structure (event.button.*)
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200 */
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201 typedef struct SDL_MouseButtonEvent
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202 {
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203 Uint32 type; /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */
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204 Uint32 windowID; /**< The window with mouse focus, if any */
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205 Uint8 button; /**< The mouse button index */
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206 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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207 Uint8 padding1;
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208 Uint8 padding2;
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209 int x; /**< X coordinate, relative to window */
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210 int y; /**< Y coordinate, relative to window */
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211 } SDL_MouseButtonEvent;
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212
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213 /**
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214 * \brief Mouse wheel event structure (event.wheel.*)
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215 */
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216 typedef struct SDL_MouseWheelEvent
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217 {
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218 Uint32 type; /**< ::SDL_MOUSEWHEEL */
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219 Uint32 windowID; /**< The window with mouse focus, if any */
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220 int x; /**< The amount scrolled horizontally */
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221 int y; /**< The amount scrolled vertically */
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222 } SDL_MouseWheelEvent;
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223
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224 /**
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225 * \brief Joystick axis motion event structure (event.jaxis.*)
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226 */
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227 typedef struct SDL_JoyAxisEvent
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228 {
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229 Uint32 type; /**< ::SDL_JOYAXISMOTION */
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230 Uint8 which; /**< The joystick device index */
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231 Uint8 axis; /**< The joystick axis index */
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232 Uint8 padding1;
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233 Uint8 padding2;
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234 int value; /**< The axis value (range: -32768 to 32767) */
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235 } SDL_JoyAxisEvent;
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236
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237 /**
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238 * \brief Joystick trackball motion event structure (event.jball.*)
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239 */
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240 typedef struct SDL_JoyBallEvent
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241 {
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242 Uint32 type; /**< ::SDL_JOYBALLMOTION */
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243 Uint8 which; /**< The joystick device index */
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244 Uint8 ball; /**< The joystick trackball index */
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245 Uint8 padding1;
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246 Uint8 padding2;
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247 int xrel; /**< The relative motion in the X direction */
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248 int yrel; /**< The relative motion in the Y direction */
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249 } SDL_JoyBallEvent;
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250
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251 /**
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252 * \brief Joystick hat position change event structure (event.jhat.*)
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253 */
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254 typedef struct SDL_JoyHatEvent
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255 {
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256 Uint32 type; /**< ::SDL_JOYHATMOTION */
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257 Uint8 which; /**< The joystick device index */
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258 Uint8 hat; /**< The joystick hat index */
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259 Uint8 value; /**< The hat position value.
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260 * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP
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261 * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT
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262 * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN
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263 *
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264 * Note that zero means the POV is centered.
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265 */
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266 Uint8 padding1;
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267 } SDL_JoyHatEvent;
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268
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269 /**
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270 * \brief Joystick button event structure (event.jbutton.*)
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271 */
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272 typedef struct SDL_JoyButtonEvent
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273 {
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274 Uint32 type; /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */
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275 Uint8 which; /**< The joystick device index */
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276 Uint8 button; /**< The joystick button index */
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277 Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */
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278 Uint8 padding1;
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279 } SDL_JoyButtonEvent;
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280
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281
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282 /**
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283 * \brief Touch finger motion/finger event structure (event.tmotion.*)
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284 */
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285 typedef struct SDL_TouchFingerEvent
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286 {
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287 Uint32 type; /**< ::SDL_FINGERMOTION OR
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288 SDL_FINGERDOWN OR SDL_FINGERUP*/
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289 Uint32 windowID; /**< The window with mouse focus, if any */
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290 Uint8 touchId; /**< The touch device id */
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291 Uint8 state; /**< The current button state */
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292 Uint8 fingerId;
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293 Uint8 padding1;
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294 int x;
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295 int y;
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296 int pressure;
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297 } SDL_TouchFingerEvent;
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298
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299
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300 /**
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301 * \brief Touch finger motion/finger event structure (event.tmotion.*)
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302 */
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303 typedef struct SDL_TouchButtonEvent
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304 {
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305 Uint32 type; /**< ::SDL_TOUCHBUTTONUP OR SDL_TOUCHBUTTONDOWN */
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306 Uint32 windowID; /**< The window with mouse focus, if any */
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307 Uint8 touchId; /**< The touch device index */
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308 Uint8 state; /**< The current button state */
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309 Uint8 button; /**< The button changing state */
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310 Uint8 padding1;
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311
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312 } SDL_TouchButtonEvent;
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313
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314
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315
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316 /**
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317 * \brief Multiple Finger Gesture Event
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318 */
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319 typedef struct SDL_MultiGestureEvent
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320 {
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321 Uint32 type; /**< ::SDL_MULTIGESTURE */
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322 Uint32 windowID; /**< The window with mouse focus, if any */
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323 Uint8 touchId; /**< The touch device index */
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324 Uint8 padding1;
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325 Uint8 padding2;
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326 Uint8 padding3;
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327 float dTheta;
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328 float dDist;
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329 float x; //currently 0...1. Change to screen coords?
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330 float y;
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331
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332 } SDL_MultiGestureEvent;
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333
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334 typedef struct SDL_DollarGestureEvent
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335 {
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336 Uint32 type; /**< ::SDL_DOLLARGESTURE */
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337 Uint32 windowID; /**< The window with mouse focus, if any */
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338 Uint8 touchId; /**< The touch device index */
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339 Uint8 padding1;
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340 Uint8 padding2;
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341 Uint8 padding3;
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342 unsigned long gestureId;
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343 float error;
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344 /*
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345 //TODO: Enable to give location?
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346 float x; //currently 0...1. Change to screen coords?
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347 float y;
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348 */
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349 } SDL_DollarGestureEvent;
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350
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351
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352
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353
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354 /**
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355 * \brief The "quit requested" event
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356 */
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357 typedef struct SDL_QuitEvent
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358 {
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359 Uint32 type; /**< ::SDL_QUIT */
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360 } SDL_QuitEvent;
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361
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362 /**
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363 * \brief A user-defined event type (event.user.*)
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364 */
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365 typedef struct SDL_UserEvent
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366 {
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367 Uint32 type; /**< ::SDL_USEREVENT through ::SDL_NUMEVENTS-1 */
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368 Uint32 windowID; /**< The associated window if any */
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369 int code; /**< User defined event code */
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370 void *data1; /**< User defined data pointer */
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371 void *data2; /**< User defined data pointer */
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372 } SDL_UserEvent;
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373
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374 struct SDL_SysWMmsg;
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375 typedef struct SDL_SysWMmsg SDL_SysWMmsg;
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376
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377 /**
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378 * \brief A video driver dependent system event (event.syswm.*)
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379 *
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380 * \note If you want to use this event, you should include SDL_syswm.h.
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381 */
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382 typedef struct SDL_SysWMEvent
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383 {
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384 Uint32 type; /**< ::SDL_SYSWMEVENT */
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385 SDL_SysWMmsg *msg; /**< driver dependent data, defined in SDL_syswm.h */
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386 } SDL_SysWMEvent;
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387
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388 #ifndef SDL_NO_COMPAT
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389 /**
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390 * \addtogroup Compatibility
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391 */
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392 /*@{*/
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393
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394 /**
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395 * \name Typedefs for backwards compatibility
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396 */
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397 /*@{*/
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398 typedef struct SDL_ActiveEvent
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399 {
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400 Uint32 type;
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401 Uint8 gain;
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402 Uint8 state;
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403 } SDL_ActiveEvent;
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404
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405 typedef struct SDL_ResizeEvent
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406 {
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407 Uint32 type;
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diff changeset
408 int w;
0c85abc61e47 Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
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diff changeset
409 int h;
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Bob Pendleton <bob@pendleton.com>
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diff changeset
410 } SDL_ResizeEvent;
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diff changeset
411 /*@}*/
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diff changeset
412
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parents: 3280
diff changeset
413 /*@}*//*Compatibility*/
3167
0c85abc61e47 Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
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diff changeset
414 #endif
0c85abc61e47 Added a #ifndef SDL_NO_COMPAT around SDL_ActiveEvent and SDL_ResizeEvent so that code
Bob Pendleton <bob@pendleton.com>
parents: 3072
diff changeset
415
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diff changeset
416 /**
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417 * \brief General event structure
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418 */
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419 typedef union SDL_Event
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420 {
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421 Uint32 type; /**< Event type, shared with all events */
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422 SDL_WindowEvent window; /**< Window event data */
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
423 SDL_KeyboardEvent key; /**< Keyboard event data */
3280
00cace2d9080 Merged a cleaned up version of Jiang's code changes from Google Summer of Code 2009
Sam Lantinga <slouken@libsdl.org>
parents: 3191
diff changeset
424 SDL_TextEditingEvent edit; /**< Text editing event data */
2300
c97ad1abe05b Minimal implementation of textinput events for x11. It only works for latin-1.
Bob Pendleton <bob@pendleton.com>
parents: 2152
diff changeset
425 SDL_TextInputEvent text; /**< Text input event data */
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diff changeset
426 SDL_MouseMotionEvent motion; /**< Mouse motion event data */
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427 SDL_MouseButtonEvent button; /**< Mouse button event data */
2300
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Bob Pendleton <bob@pendleton.com>
parents: 2152
diff changeset
428 SDL_MouseWheelEvent wheel; /**< Mouse wheel event data */
1895
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diff changeset
429 SDL_JoyAxisEvent jaxis; /**< Joystick axis event data */
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430 SDL_JoyBallEvent jball; /**< Joystick ball event data */
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431 SDL_JoyHatEvent jhat; /**< Joystick hat event data */
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432 SDL_JoyButtonEvent jbutton; /**< Joystick button event data */
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433 SDL_QuitEvent quit; /**< Quit request event data */
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434 SDL_UserEvent user; /**< Custom event data */
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435 SDL_SysWMEvent syswm; /**< System dependent window event data */
4641
49a97daea6ec Added touch event definitions. Heavily modified events/SDL_touch*.
Jim Grandpre <jim.tla@gmail.com>
parents: 4435
diff changeset
436 SDL_TouchFingerEvent tfinger; /**< Touch finger event data */
49a97daea6ec Added touch event definitions. Heavily modified events/SDL_touch*.
Jim Grandpre <jim.tla@gmail.com>
parents: 4435
diff changeset
437 SDL_TouchButtonEvent tbutton; /**< Touch button event data */
4657
eed063a0bf5b Moved Multi finger gesture recognition into the library.
Jim Grandpre <jim.tla@gmail.com>
parents: 4644
diff changeset
438 SDL_MultiGestureEvent mgesture; /**< Multi Finger Gesture data*/
4658
454385d76845 Moved $1 Gestures into the SDL Library
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parents: 4657
diff changeset
439 SDL_DollarGestureEvent dgesture; /**< Multi Finger Gesture data*/
1895
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440
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441 /** Temporarily here for backwards compatibility */
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diff changeset
442 /*@{*/
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diff changeset
443 #ifndef SDL_NO_COMPAT
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444 SDL_ActiveEvent active;
c121d94672cb SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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diff changeset
445 SDL_ResizeEvent resize;
3167
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446 #endif
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diff changeset
447 /*@}*/
0
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448 } SDL_Event;
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449
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diff changeset
450
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diff changeset
451 /* Function prototypes */
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452
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453 /**
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parents: 3280
diff changeset
454 * Pumps the event loop, gathering events from the input devices.
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diff changeset
455 *
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parents: 3280
diff changeset
456 * This function updates the event queue and internal input device state.
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diff changeset
457 *
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diff changeset
458 * This should only be run in the thread that sets the video mode.
d3baf5ac4e37 Partial fix for bug #859
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diff changeset
459 */
337
9154ec9ca3d2 Explicitly specify the SDL API calling convention (C by default)
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diff changeset
460 extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
0
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diff changeset
461
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diff changeset
462 /*@{*/
1895
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diff changeset
463 typedef enum
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diff changeset
464 {
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diff changeset
465 SDL_ADDEVENT,
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diff changeset
466 SDL_PEEKEVENT,
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diff changeset
467 SDL_GETEVENT
0
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468 } SDL_eventaction;
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diff changeset
469
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diff changeset
470 /**
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diff changeset
471 * Checks the event queue for messages and optionally returns them.
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472 *
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diff changeset
473 * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to
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diff changeset
474 * the back of the event queue.
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475 *
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parents: 3280
diff changeset
476 * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front
d3baf5ac4e37 Partial fix for bug #859
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parents: 3280
diff changeset
477 * of the event queue, matching \c mask, will be returned and will not
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478 * be removed from the queue.
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479 *
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parents: 3280
diff changeset
480 * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front
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481 * of the event queue, matching \c mask, will be returned and will be
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diff changeset
482 * removed from the queue.
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483 *
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484 * \return The number of events actually stored, or -1 if there was an error.
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485 *
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486 * This function is thread-safe.
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487 */
1895
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diff changeset
488 extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
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489 SDL_eventaction action,
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diff changeset
490 Uint32 minType, Uint32 maxType);
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491 /*@}*/
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492
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diff changeset
493 /**
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diff changeset
494 * Checks to see if certain event types are in the event queue.
1895
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
495 */
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diff changeset
496 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type);
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diff changeset
497 extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
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diff changeset
498
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diff changeset
499 /**
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parents: 3697
diff changeset
500 * This function clears events from the event queue
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Sam Lantinga <slouken@libsdl.org>
parents: 3697
diff changeset
501 */
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diff changeset
502 extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
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diff changeset
503 extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
0
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parents:
diff changeset
504
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diff changeset
505 /**
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diff changeset
506 * \brief Polls for currently pending events.
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diff changeset
507 *
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diff changeset
508 * \return 1 if there are any pending events, or 0 if there are none available.
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
509 *
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parents: 3280
diff changeset
510 * \param event If not NULL, the next event is removed from the queue and
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diff changeset
511 * stored in that area.
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parents:
diff changeset
512 */
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diff changeset
513 extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event);
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parents:
diff changeset
514
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diff changeset
515 /**
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parents: 3280
diff changeset
516 * \brief Waits indefinitely for the next available event.
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diff changeset
517 *
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diff changeset
518 * \return 1, or 0 if there was an error while waiting for events.
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diff changeset
519 *
d3baf5ac4e37 Partial fix for bug #859
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diff changeset
520 * \param event If not NULL, the next event is removed from the queue and
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parents: 3280
diff changeset
521 * stored in that area.
0
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diff changeset
522 */
1895
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diff changeset
523 extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event);
0
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parents:
diff changeset
524
3407
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diff changeset
525 /**
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parents: 3280
diff changeset
526 * \brief Waits until the specified timeout (in milliseconds) for the next
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diff changeset
527 * available event.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
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diff changeset
528 *
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parents: 3280
diff changeset
529 * \return 1, or 0 if there was an error while waiting for events.
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Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
530 *
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
531 * \param event If not NULL, the next event is removed from the queue and
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
532 * stored in that area.
3072
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Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
533 */
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
534 extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event,
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
parents: 2859
diff changeset
535 int timeout);
9da8f57ab92c Fixed bug #684
Sam Lantinga <slouken@libsdl.org>
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diff changeset
536
3407
d3baf5ac4e37 Partial fix for bug #859
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diff changeset
537 /**
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
538 * \brief Add an event to the event queue.
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
539 *
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Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
540 * \return 1 on success, 0 if the event was filtered, or -1 if the event queue
d3baf5ac4e37 Partial fix for bug #859
Sam Lantinga <slouken@libsdl.org>
parents: 3280
diff changeset
541 * was full or there was some other error.
0
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
542 */
1895
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
543 extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event);
0
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parents:
diff changeset
544
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diff changeset
545 typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
0
74212992fb08 Initial revision
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parents:
diff changeset
546
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547 /**
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548 * Sets up a filter to process all events before they change internal state and
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549 * are posted to the internal event queue.
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550 *
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551 * The filter is protypted as:
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552 * \code
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553 * int SDL_EventFilter(void *userdata, SDL_Event * event);
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554 * \endcode
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555 *
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556 * If the filter returns 1, then the event will be added to the internal queue.
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557 * If it returns 0, then the event will be dropped from the queue, but the
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558 * internal state will still be updated. This allows selective filtering of
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559 * dynamically arriving events.
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560 *
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561 * \warning Be very careful of what you do in the event filter function, as
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562 * it may run in a different thread!
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563 *
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564 * There is one caveat when dealing with the ::SDL_QUITEVENT event type. The
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565 * event filter is only called when the window manager desires to close the
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566 * application window. If the event filter returns 1, then the window will
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567 * be closed, otherwise the window will remain open if possible.
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568 *
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569 * If the quit event is generated by an interrupt signal, it will bypass the
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570 * internal queue and be delivered to the application at the next event poll.
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571 */
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572 extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter,
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573 void *userdata);
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574
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575 /**
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576 * Return the current event filter - can be used to "chain" filters.
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577 * If there is no event filter set, this function returns SDL_FALSE.
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578 */
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579 extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter,
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580 void **userdata);
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581
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582 /**
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583 * Run the filter function on the current event queue, removing any
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584 * events for which the filter returns 0.
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585 */
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586 extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
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587 void *userdata);
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588
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589 /*@{*/
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590 #define SDL_QUERY -1
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591 #define SDL_IGNORE 0
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592 #define SDL_DISABLE 0
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593 #define SDL_ENABLE 1
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594
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595 /**
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596 * This function allows you to set the state of processing certain events.
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597 * - If \c state is set to ::SDL_IGNORE, that event will be automatically
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598 * dropped from the event queue and will not event be filtered.
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599 * - If \c state is set to ::SDL_ENABLE, that event will be processed
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600 * normally.
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601 * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the
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602 * current processing state of the specified event.
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603 */
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604 extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
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605 /*@}*/
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606 #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
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607
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608 /**
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609 * This function allocates a set of user-defined events, and returns
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610 * the beginning event number for that set of events.
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611 *
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612 * If there aren't enough user-defined events left, this function
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613 * returns (Uint32)-1
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614 */
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615 extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
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616
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617 /* Ends C function definitions when using C++ */
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618 #ifdef __cplusplus
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619 /* *INDENT-OFF* */
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620 }
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621 /* *INDENT-ON* */
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622 #endif
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623 #include "close_code.h"
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624
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625 #endif /* _SDL_events_h */
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626
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627 /* vi: set ts=4 sw=4 expandtab: */