Mercurial > sdl-ios-xcode
annotate test/testfill.c @ 4451:033c455bbe99
Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sun, 09 May 2010 06:58:30 -0700 |
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1 /* Simple program: Fill the screen with colors as fast as possible */ |
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2 |
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3 #include <stdlib.h> |
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4 #include <stdio.h> |
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5 #include <string.h> |
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6 #include <time.h> |
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7 |
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8 #include "SDL.h" |
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9 |
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10 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
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11 static void |
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12 quit(int rc) |
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13 { |
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14 SDL_Quit(); |
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15 exit(rc); |
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16 } |
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17 |
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18 int |
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19 main(int argc, char *argv[]) |
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20 { |
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21 SDL_Surface *screen; |
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22 int width, height; |
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23 Uint8 video_bpp; |
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24 Uint32 videoflags; |
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25 Uint32 colors[3]; |
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26 int i, done; |
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27 SDL_Event event; |
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28 Uint32 then, now, frames; |
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29 |
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30 /* Initialize SDL */ |
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31 if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
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32 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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33 return (1); |
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34 } |
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35 |
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36 width = 640; |
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37 height = 480; |
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38 video_bpp = 8; |
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39 videoflags = 0; |
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40 while (argc > 1) { |
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41 --argc; |
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42 if (strcmp(argv[argc - 1], "-width") == 0) { |
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43 width = atoi(argv[argc]); |
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44 --argc; |
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45 } else if (strcmp(argv[argc - 1], "-height") == 0) { |
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46 height = atoi(argv[argc]); |
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47 --argc; |
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48 } else if (strcmp(argv[argc - 1], "-bpp") == 0) { |
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49 video_bpp = atoi(argv[argc]); |
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50 --argc; |
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51 } else if (strcmp(argv[argc], "-fullscreen") == 0) { |
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52 videoflags ^= SDL_FULLSCREEN; |
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53 } else { |
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54 fprintf(stderr, |
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55 "Usage: %s [-width N] [-height N] [-bpp N] [-fullscreen]\n", |
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56 argv[0]); |
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57 quit(1); |
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58 } |
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59 } |
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60 |
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61 /* Set video mode */ |
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62 screen = SDL_SetVideoMode(width, height, video_bpp, 0); |
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63 if (!screen) { |
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64 fprintf(stderr, "Couldn't set %dx%d video mode: %s\n", |
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65 width, height, SDL_GetError()); |
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66 quit(2); |
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67 } |
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68 |
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69 /* Get the colors */ |
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70 colors[0] = SDL_MapRGB(screen->format, 0xFF, 0x00, 0x00); |
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71 colors[1] = SDL_MapRGB(screen->format, 0x00, 0xFF, 0x00); |
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72 colors[2] = SDL_MapRGB(screen->format, 0x00, 0x00, 0xFF); |
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73 |
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74 /* Loop, filling and waiting for a keystroke */ |
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75 frames = 0; |
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76 then = SDL_GetTicks(); |
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77 done = 0; |
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78 while (!done) { |
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79 /* Check for events */ |
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80 ++frames; |
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81 while (SDL_PollEvent(&event)) { |
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82 switch (event.type) { |
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83 case SDL_MOUSEBUTTONDOWN: |
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84 SDL_WarpMouse(screen->w / 2, screen->h / 2); |
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85 break; |
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86 case SDL_KEYDOWN: |
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87 /* Any keypress quits the app... */ |
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88 case SDL_QUIT: |
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89 done = 1; |
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90 break; |
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91 default: |
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92 break; |
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93 } |
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94 } |
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95 SDL_FillRect(screen, NULL, colors[frames%3]); |
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96 SDL_Flip(screen); |
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97 } |
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98 |
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99 /* Print out some timing information */ |
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100 now = SDL_GetTicks(); |
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101 if (now > then) { |
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102 double fps = ((double) frames * 1000) / (now - then); |
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103 printf("%2.2f frames per second\n", fps); |
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104 } |
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105 SDL_Quit(); |
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106 return (0); |
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107 } |