Mercurial > sdl-ios-xcode
annotate test/testaudioinfo.c @ 4451:033c455bbe99
Refactored automated rwops tests so read and write directories can be more easily customized.
The refactored tests were written in recognition that Mac and iPhone current working directories are usually not going to work. Resource directories are in bundles and write directories are restricted to certain areas. In theory, other platforms may have this problem too, hence the refactoring.
Also updated the Xcode iPhone project to use 3.2 as the Base SDK, but 3.1 as the Deployment SDK (for iPhone/iPad compatibility.)
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sun, 09 May 2010 06:58:30 -0700 |
parents | 5ea5e4e6103f |
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rev | line source |
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3338 | 1 #include <stdio.h> |
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2 #include "SDL.h" |
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3 |
2060 | 4 static void |
5 print_devices(int iscapture) | |
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6 { |
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7 const char *typestr = ((iscapture) ? "capture" : "output"); |
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8 int n = SDL_GetNumAudioDevices(iscapture); |
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9 |
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10 printf("%s devices:\n", typestr); |
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11 |
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12 if (n == -1) |
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13 printf(" Driver can't detect specific devices.\n\n", typestr); |
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14 else if (n == 0) |
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15 printf(" No %s devices found.\n\n", typestr); |
2060 | 16 else { |
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17 int i; |
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18 for (i = 0; i < n; i++) { |
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19 printf(" %s\n", SDL_GetAudioDeviceName(i, iscapture)); |
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20 } |
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21 printf("\n"); |
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22 } |
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23 } |
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24 |
2060 | 25 int |
26 main(int argc, char **argv) | |
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27 { |
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Call SDL_Init() before SDL_GetNumAudioDrivers().
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28 /* Load the SDL library */ |
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Call SDL_Init() before SDL_GetNumAudioDrivers().
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29 if (SDL_Init(SDL_INIT_AUDIO) < 0) { |
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Call SDL_Init() before SDL_GetNumAudioDrivers().
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30 fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
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Call SDL_Init() before SDL_GetNumAudioDrivers().
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31 return (1); |
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32 } |
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33 |
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34 /* Print available audio drivers */ |
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35 int n = SDL_GetNumAudioDrivers(); |
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36 if (n == 0) { |
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37 printf("No built-in audio drivers\n\n"); |
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38 } else { |
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39 int i; |
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40 printf("Built-in audio drivers:\n"); |
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41 for (i = 0; i < n; ++i) { |
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42 printf(" %s\n", SDL_GetAudioDriver(i)); |
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43 } |
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44 printf("\n"); |
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45 } |
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46 |
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47 printf("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver()); |
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48 |
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49 print_devices(0); |
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50 print_devices(1); |
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51 |
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52 SDL_Quit(); |
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53 return 0; |
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54 } |