annotate src/thread/SDL_thread.c @ 1551:02e19471a694

Fixed bug #4 [Note: I'm applying this patch since it's a cleaner version of what's already implemented, and supports this controller on older kernels. I'll ask to make sure this doesn't break on the new kernels where it's no longer necessary] Date: Mon, 21 Mar 2005 09:41:11 -0500 From: Chris Nelson Subject: SDL Patch Hey, Ryan. I submitted the following patch about a year ago. It's just a simple patch for the linux port, to make multiple joysticks each appear to SDL as their own device, if they are on the same USB port (specifically, these guys <http://www.consoleplus.co.uk/product_info.php?pName=super-joybox-5-quad-joypad-converter>, which allow 4 Playstation2 controllers to be accessed via a single USB port). Without this patch, SDL pretty much drops the ball, and reports that there are 4 joysticks available when less than that number are plugged in. My work built upon the work of another person with the same device. When I submitted the patch to the list, he tested it, but it didn't work for him, so the patch was never accepted. Maybe about 3 times in the past year, I've tried to email the guy, to see if he couldn't run my new version, complete with debug code to diagnose the problem he was having. He never got back to me. So, I'm attaching the patch. I wish I knew why it didn't work for him, but I've been using it for the last year with no problems. Let me know if you need any more information, or have any ideas as to how I could test it. I'd like to see it in the tree, but I want to make sure it works. -Chris
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 06:31:34 +0000
parents ad887c988713
children 97d0966f4bf7
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* System independent thread management routines for SDL */
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25
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26 #include "SDL_mutex.h"
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27 #include "SDL_thread.h"
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28 #include "SDL_thread_c.h"
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29 #include "SDL_systhread.h"
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30
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31 #define ARRAY_CHUNKSIZE 32
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32 /* The array of threads currently active in the application
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33 (except the main thread)
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34 The manipulation of an array here is safer than using a linked list.
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35 */
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36 static int SDL_maxthreads = 0;
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37 static int SDL_numthreads = 0;
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38 static SDL_Thread **SDL_Threads = NULL;
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39 static SDL_mutex *thread_lock = NULL;
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40
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41 int SDL_ThreadsInit(void)
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42 {
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43 int retval;
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44
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45 retval = 0;
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46 thread_lock = SDL_CreateMutex();
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47 if ( thread_lock == NULL ) {
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48 retval = -1;
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49 }
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50 return(retval);
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51 }
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52
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53 /* This should never be called...
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54 If this is called by SDL_Quit(), we don't know whether or not we should
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55 clean up threads here. If any threads are still running after this call,
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56 they will no longer have access to any per-thread data.
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57 */
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58 void SDL_ThreadsQuit()
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59 {
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60 SDL_mutex *mutex;
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61
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62 mutex = thread_lock;
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63 thread_lock = NULL;
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64 if ( mutex != NULL ) {
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65 SDL_DestroyMutex(mutex);
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66 }
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67 }
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68
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69 /* Routines for manipulating the thread list */
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70 static void SDL_AddThread(SDL_Thread *thread)
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71 {
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72 /* WARNING:
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73 If the very first threads are created simultaneously, then
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74 there could be a race condition causing memory corruption.
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75 In practice, this isn't a problem because by definition there
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76 is only one thread running the first time this is called.
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77 */
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78 if ( !thread_lock ) {
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79 if ( SDL_ThreadsInit() < 0 ) {
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80 return;
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81 }
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82 }
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83 SDL_mutexP(thread_lock);
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84
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85 /* Expand the list of threads, if necessary */
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86 #ifdef DEBUG_THREADS
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87 printf("Adding thread (%d already - %d max)\n",
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88 SDL_numthreads, SDL_maxthreads);
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89 #endif
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90 if ( SDL_numthreads == SDL_maxthreads ) {
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91 SDL_Thread **threads;
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92 threads = (SDL_Thread **)SDL_realloc(SDL_Threads,
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93 (SDL_maxthreads+ARRAY_CHUNKSIZE)*(sizeof *threads));
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94 if ( threads == NULL ) {
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95 SDL_OutOfMemory();
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96 goto done;
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97 }
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98 SDL_maxthreads += ARRAY_CHUNKSIZE;
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99 SDL_Threads = threads;
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100 }
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101 SDL_Threads[SDL_numthreads++] = thread;
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102 done:
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103 SDL_mutexV(thread_lock);
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104 }
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105
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106 static void SDL_DelThread(SDL_Thread *thread)
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107 {
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108 int i;
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109
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110 if ( !thread_lock ) {
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111 return;
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112 }
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113 SDL_mutexP(thread_lock);
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114 for ( i=0; i<SDL_numthreads; ++i ) {
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115 if ( thread == SDL_Threads[i] ) {
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116 break;
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117 }
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118 }
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119 if ( i < SDL_numthreads ) {
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120 if ( --SDL_numthreads > 0 ) {
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121 while ( i < SDL_numthreads ) {
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122 SDL_Threads[i] = SDL_Threads[i+1];
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123 ++i;
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124 }
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125 } else {
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126 SDL_maxthreads = 0;
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127 SDL_free(SDL_Threads);
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128 SDL_Threads = NULL;
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129 }
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130 #ifdef DEBUG_THREADS
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131 printf("Deleting thread (%d left - %d max)\n",
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132 SDL_numthreads, SDL_maxthreads);
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133 #endif
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134 }
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135 SDL_mutexV(thread_lock);
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136
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137 if ( SDL_Threads == NULL ) {
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138 SDL_ThreadsQuit();
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139 }
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140 }
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141
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142 /* The default (non-thread-safe) global error variable */
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143 static SDL_error SDL_global_error;
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144
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145 /* Routine to get the thread-specific error variable */
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146 SDL_error *SDL_GetErrBuf(void)
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147 {
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148 SDL_error *errbuf;
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149
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150 errbuf = &SDL_global_error;
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151 if ( SDL_Threads ) {
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152 int i;
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153 Uint32 this_thread;
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154
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155 this_thread = SDL_ThreadID();
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156 SDL_mutexP(thread_lock);
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157 for ( i=0; i<SDL_numthreads; ++i ) {
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158 if ( this_thread == SDL_Threads[i]->threadid ) {
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159 errbuf = &SDL_Threads[i]->errbuf;
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160 break;
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161 }
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162 }
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163 SDL_mutexV(thread_lock);
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164 }
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165 return(errbuf);
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166 }
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167
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168
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169 /* Arguments and callback to setup and run the user thread function */
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170 typedef struct {
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171 int (*func)(void *);
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172 void *data;
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173 SDL_Thread *info;
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174 SDL_sem *wait;
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175 } thread_args;
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176
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177 void SDL_RunThread(void *data)
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178 {
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179 thread_args *args;
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180 int (*userfunc)(void *);
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181 void *userdata;
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182 int *statusloc;
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183
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184 /* Perform any system-dependent setup
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185 - this function cannot fail, and cannot use SDL_SetError()
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186 */
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187 SDL_SYS_SetupThread();
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188
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189 /* Get the thread id */
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190 args = (thread_args *)data;
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191 args->info->threadid = SDL_ThreadID();
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192
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193 /* Figure out what function to run */
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194 userfunc = args->func;
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195 userdata = args->data;
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196 statusloc = &args->info->status;
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197
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198 /* Wake up the parent thread */
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199 SDL_SemPost(args->wait);
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200
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201 /* Run the function */
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202 *statusloc = userfunc(userdata);
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203 }
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204
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205 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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206 #undef SDL_CreateThread
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207 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data, pfnSDL_CurrentBeginThread pfnBeginThread, pfnSDL_CurrentEndThread pfnEndThread)
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208 #else
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209 DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data)
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210 #endif
0
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211 {
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212 SDL_Thread *thread;
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213 thread_args *args;
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214 int ret;
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215
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216 /* Allocate memory for the thread info structure */
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217 thread = (SDL_Thread *)SDL_malloc(sizeof(*thread));
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218 if ( thread == NULL ) {
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219 SDL_OutOfMemory();
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220 return(NULL);
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221 }
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222 SDL_memset(thread, 0, (sizeof *thread));
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223 thread->status = -1;
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224
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225 /* Set up the arguments for the thread */
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226 args = (thread_args *)SDL_malloc(sizeof(*args));
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227 if ( args == NULL ) {
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228 SDL_OutOfMemory();
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229 SDL_free(thread);
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230 return(NULL);
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231 }
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232 args->func = fn;
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233 args->data = data;
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234 args->info = thread;
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235 args->wait = SDL_CreateSemaphore(0);
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236 if ( args->wait == NULL ) {
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237 SDL_free(thread);
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238 SDL_free(args);
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239 return(NULL);
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240 }
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241
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242 /* Add the thread to the list of available threads */
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243 SDL_AddThread(thread);
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244
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245 /* Create the thread and go! */
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246 #ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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247 ret = SDL_SYS_CreateThread(thread, args, pfnBeginThread, pfnEndThread);
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248 #else
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249 ret = SDL_SYS_CreateThread(thread, args);
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250 #endif
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251 if ( ret >= 0 ) {
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252 /* Wait for the thread function to use arguments */
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253 SDL_SemWait(args->wait);
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254 } else {
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255 /* Oops, failed. Gotta free everything */
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256 SDL_DelThread(thread);
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257 SDL_free(thread);
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258 thread = NULL;
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259 }
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260 SDL_DestroySemaphore(args->wait);
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261 SDL_free(args);
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262
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263 /* Everything is running now */
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264 return(thread);
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265 }
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266
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267 void SDL_WaitThread(SDL_Thread *thread, int *status)
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268 {
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269 if ( thread ) {
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270 SDL_SYS_WaitThread(thread);
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271 if ( status ) {
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272 *status = thread->status;
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273 }
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274 SDL_DelThread(thread);
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275 SDL_free(thread);
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276 }
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277 }
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278
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279 Uint32 SDL_GetThreadID(SDL_Thread *thread)
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280 {
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281 Uint32 id;
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282
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283 if ( thread ) {
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284 id = thread->threadid;
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285 } else {
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286 id = SDL_ThreadID();
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287 }
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288 return(id);
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289 }
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290
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291 void SDL_KillThread(SDL_Thread *thread)
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292 {
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293 if ( thread ) {
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294 SDL_SYS_KillThread(thread);
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295 SDL_WaitThread(thread, NULL);
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296 }
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297 }
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298