annotate docs/man3/SDL_PauseAudio.3 @ 2001:02108bfd6550

Actually, my silly logic bug was actually correct. :/
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 31 Aug 2006 23:16:48 +0000
parents e5bc29de3f0a
children 546f7c1eb755
rev   line source
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e5bc29de3f0a Updated from the SDL Documentation Project
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1 .TH "SDL_PauseAudio" "3" "Tue 11 Sep 2001, 22:58" "SDL" "SDL API Reference"
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2 .SH "NAME"
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3 SDL_PauseAudio\- Pauses and unpauses the audio callback processing
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4 .SH "SYNOPSIS"
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5 .PP
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6 \fB#include "SDL\&.h"
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7 .sp
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8 \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
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9 .SH "DESCRIPTION"
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10 .PP
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11 This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
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12 .SH "SEE ALSO"
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13 .PP
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14 \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
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15 ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:58