Mercurial > sdl-ios-xcode
annotate docs/html/sdlsetgammaramp.html @ 107:01fcac5d146e
Fixed crash in testsprite when using the -fast option (nobody caught this?)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 13 Jul 2001 10:20:43 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SetGammaRamp</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetGammaRamp" | |
17 HREF="sdlgetgammaramp.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_MapRGB" | |
20 HREF="sdlmaprgb.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlgetgammaramp.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlmaprgb.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLSETGAMMARAMP" | |
71 >SDL_SetGammaRamp</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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76 NAME="AEN1209" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_SetGammaRamp -- Sets the color gamma lookup tables for the display</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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84 NAME="AEN1212" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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91 NAME="AEN1213" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_SetGammaRamp</B | |
105 ></CODE | |
106 >(Uint16 *redtable, Uint16 *greentable, Uint16 *bluetable);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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115 NAME="AEN1219" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >Sets the gamma lookup tables for the display for each color component. | |
121 Each table is an array of 256 Uint16 values, representing a mapping | |
122 between the input and output for that channel. The input is the index | |
123 into the array, and the output is the 16-bit gamma value at that index, | |
124 scaled to the output color precision. You may pass NULL to any of the | |
125 channels to leave them unchanged.</P | |
126 ><P | |
127 >This function adjusts the gamma based on lookup tables, you can also | |
128 have the gamma calculated based on a "gamma function" parameter with | |
129 <A | |
130 HREF="sdlsetgamma.html" | |
131 >SDL_SetGamma</A | |
132 >.</P | |
133 ><P | |
134 >Not all display hardware is able to change gamma.</P | |
135 ></DIV | |
136 ><DIV | |
137 CLASS="REFSECT1" | |
138 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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139 NAME="AEN1225" |
0 | 140 ></A |
141 ><H2 | |
142 >Return Value</H2 | |
143 ><P | |
144 >Returns -1 on error (or if gamma adjustment is not supported).</P | |
145 ></DIV | |
146 ><DIV | |
147 CLASS="REFSECT1" | |
148 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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149 NAME="AEN1228" |
0 | 150 ></A |
151 ><H2 | |
152 >See Also</H2 | |
153 ><P | |
154 ><A | |
155 HREF="sdlsetgamma.html" | |
156 >SDL_SetGamma</A | |
157 > | |
158 <A | |
159 HREF="sdlgetgammaramp.html" | |
160 >SDL_GetGammaRamp</A | |
161 ></P | |
162 ></DIV | |
163 ><DIV | |
164 CLASS="NAVFOOTER" | |
165 ><HR | |
166 ALIGN="LEFT" | |
167 WIDTH="100%"><TABLE | |
168 WIDTH="100%" | |
169 BORDER="0" | |
170 CELLPADDING="0" | |
171 CELLSPACING="0" | |
172 ><TR | |
173 ><TD | |
174 WIDTH="33%" | |
175 ALIGN="left" | |
176 VALIGN="top" | |
177 ><A | |
178 HREF="sdlgetgammaramp.html" | |
179 >Prev</A | |
180 ></TD | |
181 ><TD | |
182 WIDTH="34%" | |
183 ALIGN="center" | |
184 VALIGN="top" | |
185 ><A | |
186 HREF="index.html" | |
187 >Home</A | |
188 ></TD | |
189 ><TD | |
190 WIDTH="33%" | |
191 ALIGN="right" | |
192 VALIGN="top" | |
193 ><A | |
194 HREF="sdlmaprgb.html" | |
195 >Next</A | |
196 ></TD | |
197 ></TR | |
198 ><TR | |
199 ><TD | |
200 WIDTH="33%" | |
201 ALIGN="left" | |
202 VALIGN="top" | |
203 >SDL_GetGammaRamp</TD | |
204 ><TD | |
205 WIDTH="34%" | |
206 ALIGN="center" | |
207 VALIGN="top" | |
208 ><A | |
209 HREF="video.html" | |
210 >Up</A | |
211 ></TD | |
212 ><TD | |
213 WIDTH="33%" | |
214 ALIGN="right" | |
215 VALIGN="top" | |
216 >SDL_MapRGB</TD | |
217 ></TR | |
218 ></TABLE | |
219 ></DIV | |
220 ></BODY | |
221 ></HTML | |
222 > |