Mercurial > sdl-ios-xcode
annotate docs/html/sdlsemwaittimeout.html @ 107:01fcac5d146e
Fixed crash in testsprite when using the -fast option (nobody caught this?)
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Fri, 13 Jul 2001 10:20:43 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_SemWaitTimeout</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Multi-threaded Programming" | |
14 HREF="thread.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_SemTryWait" | |
17 HREF="sdlsemtrywait.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_SemPost" | |
20 HREF="sdlsempost.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlsemtrywait.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlsempost.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLSEMWAITTIMEOUT" | |
71 >SDL_SemWaitTimeout</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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76 NAME="AEN7571" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_SemWaitTimeout -- Lock a semaphore, but only wait up to a specified maximum time.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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84 NAME="AEN7574" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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91 NAME="AEN7575" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h" | |
98 #include "SDL_thread.h"</PRE | |
99 ><P | |
100 ><CODE | |
101 ><CODE | |
102 CLASS="FUNCDEF" | |
103 >int <B | |
104 CLASS="FSFUNC" | |
105 >SDL_SemWaitTimeout</B | |
106 ></CODE | |
107 >(SDL_sem *sem, Uint32 timeout);</CODE | |
108 ></P | |
109 ><P | |
110 ></P | |
111 ></DIV | |
112 ></DIV | |
113 ><DIV | |
114 CLASS="REFSECT1" | |
115 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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116 NAME="AEN7581" |
0 | 117 ></A |
118 ><H2 | |
119 >Description</H2 | |
120 ><P | |
121 ><TT | |
122 CLASS="FUNCTION" | |
123 >SDL_SemWaitTimeout()</TT | |
124 > is a varient of | |
125 <A | |
126 HREF="sdlsemwait.html" | |
127 >SDL_SemWait</A | |
128 > | |
129 with a maximum timeout value. | |
130 If the value of the semaphore pointed to by <TT | |
131 CLASS="PARAMETER" | |
132 ><I | |
133 >sem</I | |
134 ></TT | |
135 > is | |
136 positive (greater than zero) it will atomically decrement the semaphore value | |
137 and return 0, otherwise it will wait up to <TT | |
138 CLASS="PARAMETER" | |
139 ><I | |
140 >timeout</I | |
141 ></TT | |
142 > | |
143 milliseconds trying to lock the semaphore. This function is to be avoided if | |
144 possible since on some platforms it is implemented by polling the semaphore | |
145 every millisecond in a busy loop.</P | |
146 ><P | |
147 >After <TT | |
148 CLASS="FUNCTION" | |
149 >SDL_SemWaitTimeout()</TT | |
150 > is successful, the semaphore | |
151 can be released and its count atomically incremented by a successful call to | |
152 <A | |
153 HREF="sdlsempost.html" | |
154 >SDL_SemPost</A | |
155 >.</P | |
156 ></DIV | |
157 ><DIV | |
158 CLASS="REFSECT1" | |
159 ><A | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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160 NAME="AEN7591" |
0 | 161 ></A |
162 ><H2 | |
163 >Return Value</H2 | |
164 ><P | |
165 >Returns <SPAN | |
166 CLASS="RETURNVALUE" | |
167 >0</SPAN | |
168 > if the semaphore was successfully locked or | |
169 either <SPAN | |
170 CLASS="RETURNVALUE" | |
171 >SDL_MUTEX_TIMEOUT</SPAN | |
172 > or <SPAN | |
173 CLASS="RETURNVALUE" | |
174 >-1</SPAN | |
175 > | |
176 if the timeout period was exceeded or there was an error, respectivly.</P | |
177 ><P | |
178 >If the semaphore was not successfully locked, the semaphore will be unchanged.</P | |
179 ></DIV | |
180 ><DIV | |
181 CLASS="REFSECT1" | |
182 ><A | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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183 NAME="AEN7598" |
0 | 184 ></A |
185 ><H2 | |
186 >Examples</H2 | |
187 ><P | |
188 ><PRE | |
189 CLASS="PROGRAMLISTING" | |
190 >res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC); | |
191 | |
192 if (res == SDL_MUTEX_TIMEOUT) { | |
193 return TRY_AGAIN; | |
194 } | |
195 if (res == -1) { | |
196 return WAIT_ERROR; | |
197 } | |
198 | |
199 ... | |
200 | |
201 SDL_SemPost(my_sem);</PRE | |
202 ></P | |
203 ></DIV | |
204 ><DIV | |
205 CLASS="REFSECT1" | |
206 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
207 NAME="AEN7602" |
0 | 208 ></A |
209 ><H2 | |
210 >See Also</H2 | |
211 ><P | |
212 ><A | |
213 HREF="sdlcreatesemaphore.html" | |
214 ><TT | |
215 CLASS="FUNCTION" | |
216 >SDL_CreateSemaphore</TT | |
217 ></A | |
218 >, | |
219 <A | |
220 HREF="sdldestroysemaphore.html" | |
221 ><TT | |
222 CLASS="FUNCTION" | |
223 >SDL_DestroySemaphore</TT | |
224 ></A | |
225 >, | |
226 <A | |
227 HREF="sdlsemwait.html" | |
228 ><TT | |
229 CLASS="FUNCTION" | |
230 >SDL_SemWait</TT | |
231 ></A | |
232 >, | |
233 <A | |
234 HREF="sdlsemtrywait.html" | |
235 ><TT | |
236 CLASS="FUNCTION" | |
237 >SDL_SemTryWait</TT | |
238 ></A | |
239 >, | |
240 <A | |
241 HREF="sdlsempost.html" | |
242 ><TT | |
243 CLASS="FUNCTION" | |
244 >SDL_SemPost</TT | |
245 ></A | |
246 >, | |
247 <A | |
248 HREF="sdlsemvalue.html" | |
249 ><TT | |
250 CLASS="FUNCTION" | |
251 >SDL_SemValue</TT | |
252 ></A | |
253 ></P | |
254 ></DIV | |
255 ><DIV | |
256 CLASS="NAVFOOTER" | |
257 ><HR | |
258 ALIGN="LEFT" | |
259 WIDTH="100%"><TABLE | |
260 WIDTH="100%" | |
261 BORDER="0" | |
262 CELLPADDING="0" | |
263 CELLSPACING="0" | |
264 ><TR | |
265 ><TD | |
266 WIDTH="33%" | |
267 ALIGN="left" | |
268 VALIGN="top" | |
269 ><A | |
270 HREF="sdlsemtrywait.html" | |
271 >Prev</A | |
272 ></TD | |
273 ><TD | |
274 WIDTH="34%" | |
275 ALIGN="center" | |
276 VALIGN="top" | |
277 ><A | |
278 HREF="index.html" | |
279 >Home</A | |
280 ></TD | |
281 ><TD | |
282 WIDTH="33%" | |
283 ALIGN="right" | |
284 VALIGN="top" | |
285 ><A | |
286 HREF="sdlsempost.html" | |
287 >Next</A | |
288 ></TD | |
289 ></TR | |
290 ><TR | |
291 ><TD | |
292 WIDTH="33%" | |
293 ALIGN="left" | |
294 VALIGN="top" | |
295 >SDL_SemTryWait</TD | |
296 ><TD | |
297 WIDTH="34%" | |
298 ALIGN="center" | |
299 VALIGN="top" | |
300 ><A | |
301 HREF="thread.html" | |
302 >Up</A | |
303 ></TD | |
304 ><TD | |
305 WIDTH="33%" | |
306 ALIGN="right" | |
307 VALIGN="top" | |
308 >SDL_SemPost</TD | |
309 ></TR | |
310 ></TABLE | |
311 ></DIV | |
312 ></BODY | |
313 ></HTML | |
314 > |