Mercurial > sdl-ios-xcode
annotate docs/html/sdllocksurface.html @ 107:01fcac5d146e
Fixed crash in testsprite when using the -fast option (nobody caught this?)
author | Sam Lantinga <slouken@lokigames.com> |
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date | Fri, 13 Jul 2001 10:20:43 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_LockSurface</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.64 |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_FreeSurface" | |
17 HREF="sdlfreesurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_UnlockSurface" | |
20 HREF="sdlunlocksurface.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlfreesurface.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlunlocksurface.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLLOCKSURFACE" | |
71 >SDL_LockSurface</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
55
55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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76 NAME="AEN1504" |
0 | 77 ></A |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_LockSurface -- Lock a surface for directly access.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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84 NAME="AEN1507" |
0 | 85 ></A |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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91 NAME="AEN1508" |
0 | 92 ></A |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_LockSurface</B | |
105 ></CODE | |
106 >(SDL_Surface *surface);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
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55f1f1b3e27d
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Sam Lantinga <slouken@lokigames.com>
parents:
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diff
changeset
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115 NAME="AEN1514" |
0 | 116 ></A |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 ><TT | |
121 CLASS="FUNCTION" | |
122 >SDL_LockSurface</TT | |
123 > sets up a surface for directly | |
124 accessing the pixels. Between calls to <TT | |
125 CLASS="FUNCTION" | |
126 >SDL_LockSurface</TT | |
127 > | |
128 and <TT | |
129 CLASS="FUNCTION" | |
130 >SDL_UnlockSurface</TT | |
131 >, you can write to and read from | |
132 <TT | |
133 CLASS="PARAMETER" | |
134 ><I | |
135 >surface-><TT | |
136 CLASS="STRUCTFIELD" | |
137 ><I | |
138 >pixels</I | |
139 ></TT | |
140 ></I | |
141 ></TT | |
142 >, using the pixel format stored in | |
143 <TT | |
144 CLASS="PARAMETER" | |
145 ><I | |
146 >surface-><TT | |
147 CLASS="STRUCTFIELD" | |
148 ><I | |
149 >format</I | |
150 ></TT | |
151 ></I | |
152 ></TT | |
153 >. Once you are done accessing the | |
154 surface, you should use <TT | |
155 CLASS="FUNCTION" | |
156 >SDL_UnlockSurface</TT | |
157 > to release it.</P | |
158 ><P | |
159 >Not all surfaces require locking. | |
160 If <TT | |
161 CLASS="LITERAL" | |
162 >SDL_MUSTLOCK</TT | |
163 >(<TT | |
164 CLASS="PARAMETER" | |
165 ><I | |
166 >surface</I | |
167 ></TT | |
168 >) | |
169 evaluates to <SPAN | |
170 CLASS="RETURNVALUE" | |
171 >0</SPAN | |
172 >, then you can read and write to the | |
173 surface at any time, and the pixel format of the surface will not change. </P | |
174 ><P | |
175 >No operating system or library calls should be made between lock/unlock | |
176 pairs, as critical system locks may be held during this time.</P | |
177 ><P | |
178 >It should be noted, that since SDL 1.1.8 surface locks are recursive. This means that you can lock a surface multiple times, but each lock must have a match unlock. | |
179 <PRE | |
180 CLASS="PROGRAMLISTING" | |
181 > . | |
182 . | |
183 SDL_LockSurface( surface ); | |
184 . | |
185 /* Surface is locked */ | |
186 /* Direct pixel access on surface here */ | |
187 . | |
188 SDL_LockSurface( surface ); | |
189 . | |
190 /* More direct pixel access on surface */ | |
191 . | |
192 SDL_UnlockSurface( surface ); | |
193 /* Surface is still locked */ | |
194 /* Note: Is versions < 1.1.8, the surface would have been */ | |
195 /* no longer locked at this stage */ | |
196 . | |
197 SDL_UnlockSurface( surface ); | |
198 /* Surface is now unlocked */ | |
199 . | |
200 .</PRE | |
201 > | |
202 </P | |
203 ></DIV | |
204 ><DIV | |
205 CLASS="REFSECT1" | |
206 ><A | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
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207 NAME="AEN1532" |
0 | 208 ></A |
209 ><H2 | |
210 >Return Value</H2 | |
211 ><P | |
212 ><TT | |
213 CLASS="FUNCTION" | |
214 >SDL_LockSurface</TT | |
215 > returns <SPAN | |
216 CLASS="RETURNVALUE" | |
217 >0</SPAN | |
218 >, | |
219 or <SPAN | |
220 CLASS="RETURNVALUE" | |
221 >-1</SPAN | |
222 > if the surface couldn't be locked.</P | |
223 ></DIV | |
224 ><DIV | |
225 CLASS="REFSECT1" | |
226 ><A | |
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55f1f1b3e27d
Added new docs for SDL 1.2.1
Sam Lantinga <slouken@lokigames.com>
parents:
0
diff
changeset
|
227 NAME="AEN1538" |
0 | 228 ></A |
229 ><H2 | |
230 >See Also</H2 | |
231 ><P | |
232 ><A | |
233 HREF="sdlunlocksurface.html" | |
234 ><TT | |
235 CLASS="FUNCTION" | |
236 >SDL_UnlockSurface</TT | |
237 ></A | |
238 ></P | |
239 ></DIV | |
240 ><DIV | |
241 CLASS="NAVFOOTER" | |
242 ><HR | |
243 ALIGN="LEFT" | |
244 WIDTH="100%"><TABLE | |
245 WIDTH="100%" | |
246 BORDER="0" | |
247 CELLPADDING="0" | |
248 CELLSPACING="0" | |
249 ><TR | |
250 ><TD | |
251 WIDTH="33%" | |
252 ALIGN="left" | |
253 VALIGN="top" | |
254 ><A | |
255 HREF="sdlfreesurface.html" | |
256 >Prev</A | |
257 ></TD | |
258 ><TD | |
259 WIDTH="34%" | |
260 ALIGN="center" | |
261 VALIGN="top" | |
262 ><A | |
263 HREF="index.html" | |
264 >Home</A | |
265 ></TD | |
266 ><TD | |
267 WIDTH="33%" | |
268 ALIGN="right" | |
269 VALIGN="top" | |
270 ><A | |
271 HREF="sdlunlocksurface.html" | |
272 >Next</A | |
273 ></TD | |
274 ></TR | |
275 ><TR | |
276 ><TD | |
277 WIDTH="33%" | |
278 ALIGN="left" | |
279 VALIGN="top" | |
280 >SDL_FreeSurface</TD | |
281 ><TD | |
282 WIDTH="34%" | |
283 ALIGN="center" | |
284 VALIGN="top" | |
285 ><A | |
286 HREF="video.html" | |
287 >Up</A | |
288 ></TD | |
289 ><TD | |
290 WIDTH="33%" | |
291 ALIGN="right" | |
292 VALIGN="top" | |
293 >SDL_UnlockSurface</TD | |
294 ></TR | |
295 ></TABLE | |
296 ></DIV | |
297 ></BODY | |
298 ></HTML | |
299 > |