annotate src/video/uikit/SDL_uikitview.m @ 2462:012d60068901 gsoc2008_iphone

updated template script
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Mon, 18 Aug 2008 18:11:47 +0000
parents 96124abbcede
children
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #import "SDL_uikitview.h"
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24
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25 #if SDL_IPHONE_KEYBOARD
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26 #import "SDL_keyboard_c.h"
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27 #import "keyinfotable.h"
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28 #import "SDL_uikitappdelegate.h"
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29 #import "SDL_uikitwindow.h"
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30 #endif
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31
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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32 @implementation SDL_uikitview
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33
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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34 - (void)dealloc {
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35 #if SDL_IPHONE_KEYBOARD
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36 SDL_DelKeyboard(0);
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37 [textField release];
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38 #endif
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39 [super dealloc];
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40 }
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41
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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42 - (id)initWithFrame:(CGRect)frame {
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43
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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44 self = [super initWithFrame: frame];
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45
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46 #if SDL_IPHONE_KEYBOARD
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47 [self initializeKeyboard];
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48 #endif
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49
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50 int i;
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51 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
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52 mice[i].driverdata = NULL;
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53 SDL_AddMouse(&(mice[i]), i);
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54 }
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55 self.multipleTouchEnabled = YES;
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56
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57 return self;
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58
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59 }
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60
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61 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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62
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63 NSEnumerator *enumerator = [touches objectEnumerator];
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64 UITouch *touch =(UITouch*)[enumerator nextObject];
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65
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66 /* associate touches with mice, so long as we have slots */
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67 int i;
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68 int found = 0;
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69 for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) {
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70
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71 /* check if this mouse is already tracking a touch */
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72 if (mice[i].driverdata != NULL) {
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73 continue;
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74 }
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75 /*
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76 mouse not associated with anything right now,
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77 associate the touch with this mouse
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78 */
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79 found = 1;
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80
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81 /* save old mouse so we can switch back */
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82 int oldMouse = SDL_SelectMouse(-1);
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83
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84 /* select this slot's mouse */
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85 SDL_SelectMouse(i);
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86 CGPoint locationInView = [touch locationInView: self];
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87
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88 /* set driver data to touch object, we'll use touch object later */
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89 mice[i].driverdata = [touch retain];
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90
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91 /* send moved event */
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92 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
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93
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94 /* send mouse down event */
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95 SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT);
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96
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97 /* re-calibrate relative mouse motion */
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98 SDL_GetRelativeMouseState(NULL, NULL);
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99
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100 /* grab next touch */
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101 touch = (UITouch*)[enumerator nextObject];
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102
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103 /* switch back to our old mouse */
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104 SDL_SelectMouse(oldMouse);
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105
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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106 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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107 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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108
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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109 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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110
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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111 NSEnumerator *enumerator = [touches objectEnumerator];
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112 UITouch *touch=nil;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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113
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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114 while(touch = (UITouch *)[enumerator nextObject]) {
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115 /* search for the mouse slot associated with this touch */
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116 int i, found = NO;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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117 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
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118 if (mice[i].driverdata == touch) {
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119 /* found the mouse associate with the touch */
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120 [(UITouch*)(mice[i].driverdata) release];
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121 mice[i].driverdata = NULL;
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122 /* send mouse up */
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123 SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT);
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124 /* discontinue search for this touch */
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125 found = YES;
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126 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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127 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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128 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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129 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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130
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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131 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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132 /*
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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133 this can happen if the user puts more than 5 touches on the screen
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134 at once, or perhaps in other circumstances. Usually (it seems)
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135 all active touches are canceled.
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136 */
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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137 [self touchesEnded: touches withEvent: event];
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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138 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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139
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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140 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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141
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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142 NSEnumerator *enumerator = [touches objectEnumerator];
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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143 UITouch *touch=nil;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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144
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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145 while(touch = (UITouch *)[enumerator nextObject]) {
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146 /* try to find the mouse associated with this touch */
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147 int i, found = NO;
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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148 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
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149 if (mice[i].driverdata == touch) {
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150 /* found proper mouse */
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151 CGPoint locationInView = [touch locationInView: self];
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152 /* send moved event */
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153 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
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154 /* discontinue search */
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155 found = YES;
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156 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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157 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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158 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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159 }
07acabba25d9 SDL_uikitview is just a generic view class which SDL_uikitopenglview inherits from. The functionality found in this class relates to (right now) mouse/touch input support. The reason for putting it here is that if someone wanted to write a render driver for iPhone based around CoreGraphics rather than OpenGL ES, they could make their Core Graphics view inherit from this class as well.
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160
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161 /*
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162 ---- Keyboard related functionality below this line ----
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163 */
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164 #if SDL_IPHONE_KEYBOARD
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165
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166 /* Is the iPhone virtual keyboard visible onscreen? */
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167 - (BOOL)keyboardVisible {
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168 return keyboardVisible;
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169 }
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170
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171 /* Set ourselves up as a UITextFieldDelegate */
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172 - (void)initializeKeyboard {
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173
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174 textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
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175 textField.delegate = self;
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176 /* placeholder so there is something to delete! */
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177 textField.text = @" ";
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178
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179 /* set UITextInputTrait properties, mostly to defaults */
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180 textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
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181 textField.autocorrectionType = UITextAutocorrectionTypeNo;
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182 textField.enablesReturnKeyAutomatically = NO;
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183 textField.keyboardAppearance = UIKeyboardAppearanceDefault;
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184 textField.keyboardType = UIKeyboardTypeDefault;
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185 textField.returnKeyType = UIReturnKeyDefault;
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186 textField.secureTextEntry = NO;
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187
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188 textField.hidden = YES;
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189 keyboardVisible = NO;
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190 /* add the UITextField (hidden) to our view */
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191 [self addSubview: textField];
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192
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193 /* create our SDL_Keyboard */
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194 SDL_Keyboard keyboard;
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195 SDL_zero(keyboard);
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196 SDL_AddKeyboard(&keyboard, 0);
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197 SDLKey keymap[SDL_NUM_SCANCODES];
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198 SDL_GetDefaultKeymap(keymap);
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199 SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
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200
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201 }
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202
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203 /* reveal onscreen virtual keyboard */
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204 - (void)showKeyboard {
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205 keyboardVisible = YES;
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206 [textField becomeFirstResponder];
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207 }
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208
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209 /* hide onscreen virtual keyboard */
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210 - (void)hideKeyboard {
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211 keyboardVisible = NO;
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212 [textField resignFirstResponder];
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213 }
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214
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215 /* UITextFieldDelegate method. Invoked when user types something. */
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216 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
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217
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218 if ([string length] == 0) {
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219 /* it wants to replace text with nothing, ie a delete */
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220 SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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221 SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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222 }
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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223 else {
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224 /* go through all the characters in the string we've been sent
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diff changeset
225 and convert them to key presses */
2419
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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226 int i;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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227 for (i=0; i<[string length]; i++) {
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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228
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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229 unichar c = [string characterAtIndex: i];
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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230
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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231 Uint16 mod = 0;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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232 SDL_scancode code;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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233
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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234 if (c < 127) {
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235 /* figure out the SDL_scancode and SDL_keymod for this unichar */
2419
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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236 code = unicharToUIKeyInfoTable[c].code;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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237 mod = unicharToUIKeyInfoTable[c].mod;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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238 }
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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239 else {
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240 /* we only deal with ASCII right now */
2419
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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241 code = SDL_SCANCODE_UNKNOWN;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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242 mod = 0;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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243 }
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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244
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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245 if (mod & KMOD_SHIFT) {
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246 /* If character uses shift, press shift down */
2419
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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247 SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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248 }
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249 /* send a keydown and keyup even for the character */
2419
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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250 SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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251 SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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252 if (mod & KMOD_SHIFT) {
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253 /* If character uses shift, press shift back up */
2419
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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254 SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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255 }
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256 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
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257 }
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258 return NO; /* don't allow the edit! (keep placeholder text there) */
2419
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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259 }
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260
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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261 /* Terminates the editing session */
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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262 - (BOOL)textFieldShouldReturn:(UITextField*)_textField {
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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263 [self hideKeyboard];
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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264 return YES;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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265 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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266
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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267 #endif
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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268
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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269 @end
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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270
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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271 /* iPhone keyboard addition functions */
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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272 #if SDL_IPHONE_KEYBOARD
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273
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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274 int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {
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275
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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276 SDL_Window *window = SDL_GetWindowFromID(windowID);
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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277 SDL_WindowData *data;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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278 SDL_uikitview *view;
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279
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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280 if (NULL == window) {
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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281 SDL_SetError("Window does not exist");
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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282 return -1;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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283 }
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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284
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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285 data = (SDL_WindowData *)window->driverdata;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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286 view = data->view;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
287
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
288 if (nil == view) {
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
289 SDL_SetError("Window has no view");
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
290 return -1;
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
291 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
292 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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diff changeset
293 [view showKeyboard];
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Holmes Futrell <hfutrell@umail.ucsb.edu>
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294 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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295 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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296 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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297
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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298 int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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299
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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300 SDL_Window *window = SDL_GetWindowFromID(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
301 SDL_WindowData *data;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
302 SDL_uikitview *view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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303
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
304 if (NULL == window) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
305 SDL_SetError("Window does not exist");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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306 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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307 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
308
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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309 data = (SDL_WindowData *)window->driverdata;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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310 view = data->view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
311
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
312 if (NULL == view) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
313 SDL_SetError("Window has no view");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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314 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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315 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
316 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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317 [view hideKeyboard];
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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318 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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319 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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320 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
321
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
322 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
323
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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324 SDL_Window *window = SDL_GetWindowFromID(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
325 SDL_WindowData *data;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
326 SDL_uikitview *view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
327
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
328 if (NULL == window) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
329 SDL_SetError("Window does not exist");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
330 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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331 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
332
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
333 data = (SDL_WindowData *)window->driverdata;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
334 view = data->view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
335
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
336 if (NULL == view) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
337 SDL_SetError("Window has no view");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
338 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
339 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
340 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
341 return view.keyboardVisible;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
342 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
343 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
344
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
345 int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
346
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
347 SDL_Window *window = SDL_GetWindowFromID(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
348 SDL_WindowData *data;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
349 SDL_uikitview *view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
350
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
351 if (NULL == window) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
352 SDL_SetError("Window does not exist");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
353 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
354 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
355
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
356 data = (SDL_WindowData *)window->driverdata;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
357 view = data->view;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
358
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
359 if (NULL == view) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
360 SDL_SetError("Window has no view");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
361 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
362 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
363 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
364 if (SDL_iPhoneKeyboardIsShown(windowID)) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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365 SDL_iPhoneKeyboardHide(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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366 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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367 else {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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368 SDL_iPhoneKeyboardShow(windowID);
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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369 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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370 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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371 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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372 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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373
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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374 #else
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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375
2450
96124abbcede Added comments, view now deletes keyboard upon dealloc, function declarations for iPhone keyboard additions now moved to SDL_uikitkeyboard.h.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2425
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376 /* stubs, used if compiled without keyboard support */
96124abbcede Added comments, view now deletes keyboard upon dealloc, function declarations for iPhone keyboard additions now moved to SDL_uikitkeyboard.h.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2425
diff changeset
377
2419
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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378 int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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379 SDL_SetError("Not compiled with keyboard support");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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380 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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381 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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382
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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383 int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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384 SDL_SetError("Not compiled with keyboard support");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
385 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
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386 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
387
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
388 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
389 return 0;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
390 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
391
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
392 int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
393 SDL_SetError("Not compiled with keyboard support");
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
394 return -1;
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
395 }
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
396
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
397
ab89ff6e97af Originally keyboard support was in the form of a category of the class SDL_uikitview. It turns out this can cause problems with compilation where the code is not actually included and doesn't fail until dynamic dispatch. This is just awful, so I've moved to the code into the SDL_uikitview class itself.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents: 2405
diff changeset
398 #endif /* SDL_IPHONE_KEYBOARD */