Mercurial > sdl-ios-xcode
annotate src/video/glesrenderer/SDL_renderer_gles.c @ 2462:012d60068901 gsoc2008_iphone
updated template script
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Mon, 18 Aug 2008 18:11:47 +0000 |
parents | da4fd7cf8745 |
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rev | line source |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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1 /* |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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2 SDL - Simple DirectMedia Layer |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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3 Copyright (C) 1997-2006 Sam Lantinga |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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4 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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5 This library is free software; you can redistribute it and/or |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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6 modify it under the terms of the GNU Lesser General Public |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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7 License as published by the Free Software Foundation; either |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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8 version 2.1 of the License, or (at your option) any later version. |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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9 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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10 This library is distributed in the hope that it will be useful, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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13 Lesser General Public License for more details. |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
14 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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15 You should have received a copy of the GNU Lesser General Public |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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16 License along with this library; if not, write to the Free Software |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
18 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
19 Sam Lantinga |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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20 slouken@libsdl.org |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
21 */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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22 #include "SDL_config.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
23 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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24 #if SDL_VIDEO_RENDER_OGL_ES |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
25 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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26 #include "SDL_video.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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27 #include "SDL_opengles.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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28 #include "SDL_sysvideo.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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29 #include "SDL_pixels_c.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
30 #include "SDL_rect_c.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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31 #include "SDL_yuv_sw_c.h" |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
32 |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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33 /* OpenGL ES 1.1 renderer implementation, based on the OpenGL renderer */ |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
34 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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35 static const float inv255f = 1.0f / 255.0f; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
36 |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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37 static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags); |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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38 static int GLES_ActivateRenderer(SDL_Renderer * renderer); |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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39 static int GLES_DisplayModeChanged(SDL_Renderer * renderer); |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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40 static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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41 static int GLES_QueryTexturePixels(SDL_Renderer * renderer, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
42 SDL_Texture * texture, void **pixels, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
43 int *pitch); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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44 static int GLES_SetTexturePalette(SDL_Renderer * renderer, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
45 SDL_Texture * texture, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
46 const SDL_Color * colors, int firstcolor, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
47 int ncolors); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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48 static int GLES_GetTexturePalette(SDL_Renderer * renderer, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
49 SDL_Texture * texture, SDL_Color * colors, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
50 int firstcolor, int ncolors); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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51 static int GLES_SetTextureColorMod(SDL_Renderer * renderer, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
52 SDL_Texture * texture); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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diff
changeset
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53 static int GLES_SetTextureAlphaMod(SDL_Renderer * renderer, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
54 SDL_Texture * texture); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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diff
changeset
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55 static int GLES_SetTextureBlendMode(SDL_Renderer * renderer, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
56 SDL_Texture * texture); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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57 static int GLES_SetTextureScaleMode(SDL_Renderer * renderer, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
58 SDL_Texture * texture); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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changeset
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59 static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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60 const SDL_Rect * rect, const void *pixels, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
61 int pitch); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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62 static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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63 const SDL_Rect * rect, int markDirty, void **pixels, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
64 int *pitch); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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65 static void GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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66 static void GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
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b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
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67 int numrects, const SDL_Rect * rects); |
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Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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68 static int GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, |
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69 Uint8 a, const SDL_Rect * rect); |
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70 static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
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71 const SDL_Rect * srcrect, const SDL_Rect * dstrect); |
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72 static void GLES_RenderPresent(SDL_Renderer * renderer); |
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73 static void GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
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74 static void GLES_DestroyRenderer(SDL_Renderer * renderer); |
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75 |
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76 |
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77 SDL_RenderDriver GL_ES_RenderDriver = { |
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78 GLES_CreateRenderer, |
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79 { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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80 "opengl_es", |
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81 (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTDISCARD | |
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82 SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED), |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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83 (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR | |
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84 SDL_TEXTUREMODULATE_ALPHA), |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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85 (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK | |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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86 SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD | |
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87 SDL_TEXTUREBLENDMODE_MOD), |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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88 (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST | |
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89 SDL_TEXTURESCALEMODE_SLOW), 2, |
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90 { |
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91 SDL_PIXELFORMAT_RGB24, |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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92 SDL_PIXELFORMAT_ABGR8888, |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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93 }, |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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94 0, |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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95 0} |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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96 }; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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97 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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98 typedef struct |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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99 { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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100 SDL_GLContext context; |
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101 SDL_bool updateSize; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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102 int blendMode; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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103 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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104 #ifndef APIENTRY |
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105 #define APIENTRY |
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106 #endif |
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107 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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108 SDL_bool useDrawTexture; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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109 SDL_bool GL_OES_draw_texture_supported; |
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110 |
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111 /* OpenGL ES functions */ |
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112 #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; |
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113 #include "SDL_glesfuncs.h" |
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114 #undef SDL_PROC |
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115 |
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116 } GLES_RenderData; |
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117 |
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118 typedef struct |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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119 { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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120 GLuint texture; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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121 GLenum type; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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122 GLfloat texw; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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123 GLfloat texh; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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124 GLenum format; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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125 GLenum formattype; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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126 void *pixels; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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127 int pitch; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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128 SDL_DirtyRectList dirty; |
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129 } GLES_TextureData; |
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130 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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131 static void |
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132 GLES_SetError(const char *prefix, GLenum result) |
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133 { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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134 const char *error; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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135 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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136 switch (result) { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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137 case GL_NO_ERROR: |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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138 error = "GL_NO_ERROR"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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139 break; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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140 case GL_INVALID_ENUM: |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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141 error = "GL_INVALID_ENUM"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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142 break; |
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143 case GL_INVALID_VALUE: |
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144 error = "GL_INVALID_VALUE"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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145 break; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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146 case GL_INVALID_OPERATION: |
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147 error = "GL_INVALID_OPERATION"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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148 break; |
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149 case GL_STACK_OVERFLOW: |
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150 error = "GL_STACK_OVERFLOW"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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151 break; |
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152 case GL_STACK_UNDERFLOW: |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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153 error = "GL_STACK_UNDERFLOW"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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154 break; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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155 case GL_OUT_OF_MEMORY: |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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156 error = "GL_OUT_OF_MEMORY"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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157 break; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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158 default: |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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159 error = "UNKNOWN"; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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160 break; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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161 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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162 SDL_SetError("%s: %s", prefix, error); |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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163 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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164 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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165 static int |
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166 GLES_LoadFunctions(GLES_RenderData * data) |
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167 { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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168 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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169 #define SDL_PROC(ret,func,params) \ |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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170 data->func = func; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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171 #include "SDL_glesfuncs.h" |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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172 #undef SDL_PROC |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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173 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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174 return 0; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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175 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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176 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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177 void |
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178 GLES_AddRenderDriver(_THIS) |
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179 { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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180 if (_this->GL_CreateContext) { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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181 SDL_AddRenderDriver(0, &GL_ES_RenderDriver); |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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182 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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183 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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184 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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185 SDL_Renderer * |
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186 GLES_CreateRenderer(SDL_Window * window, Uint32 flags) |
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187 { |
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188 |
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189 SDL_Renderer *renderer; |
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Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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190 GLES_RenderData *data; |
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191 GLint value; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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192 int doublebuffer; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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193 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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194 if (!(window->flags & SDL_WINDOW_OPENGL)) { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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195 if (SDL_RecreateWindow(window, window->flags | SDL_WINDOW_OPENGL) < 0) { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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196 return NULL; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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197 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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198 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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199 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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200 renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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201 if (!renderer) { |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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202 SDL_OutOfMemory(); |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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203 return NULL; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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204 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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205 |
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206 data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data)); |
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207 if (!data) { |
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Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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208 GLES_DestroyRenderer(renderer); |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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209 SDL_OutOfMemory(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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210 return NULL; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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211 } |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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212 |
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Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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213 renderer->ActivateRenderer = GLES_ActivateRenderer; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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214 renderer->DisplayModeChanged = GLES_DisplayModeChanged; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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215 renderer->CreateTexture = GLES_CreateTexture; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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216 renderer->QueryTexturePixels = GLES_QueryTexturePixels; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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217 renderer->SetTexturePalette = GLES_SetTexturePalette; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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218 renderer->GetTexturePalette = GLES_GetTexturePalette; |
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Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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219 renderer->SetTextureColorMod = GLES_SetTextureColorMod; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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220 renderer->SetTextureAlphaMod = GLES_SetTextureAlphaMod; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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221 renderer->SetTextureBlendMode = GLES_SetTextureBlendMode; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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222 renderer->SetTextureScaleMode = GLES_SetTextureScaleMode; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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223 renderer->UpdateTexture = GLES_UpdateTexture; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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224 renderer->LockTexture = GLES_LockTexture; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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225 renderer->UnlockTexture = GLES_UnlockTexture; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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226 renderer->DirtyTexture = GLES_DirtyTexture; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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227 renderer->RenderFill = GLES_RenderFill; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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228 renderer->RenderCopy = GLES_RenderCopy; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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229 renderer->RenderPresent = GLES_RenderPresent; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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230 renderer->DestroyTexture = GLES_DestroyTexture; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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231 renderer->DestroyRenderer = GLES_DestroyRenderer; |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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232 renderer->info = GL_ES_RenderDriver.info; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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233 renderer->window = window->id; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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234 renderer->driverdata = data; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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235 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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236 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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237 renderer->info.flags = (SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_ACCELERATED); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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238 |
2456
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Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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239 if (GLES_LoadFunctions(data) < 0) { |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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240 GLES_DestroyRenderer(renderer); |
2359
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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241 return NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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242 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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243 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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244 data->context = SDL_GL_CreateContext(window->id); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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245 if (!data->context) { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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246 GLES_DestroyRenderer(renderer); |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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247 return NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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248 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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249 if (SDL_GL_MakeCurrent(window->id, data->context) < 0) { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
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250 GLES_DestroyRenderer(renderer); |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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251 return NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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252 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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253 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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254 if (flags & SDL_RENDERER_PRESENTVSYNC) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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255 SDL_GL_SetSwapInterval(1); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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256 } else { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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257 SDL_GL_SetSwapInterval(0); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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258 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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259 if (SDL_GL_GetSwapInterval() > 0) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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260 renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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261 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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262 |
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These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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263 if (SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &doublebuffer) == 0) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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264 if (!doublebuffer) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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265 renderer->info.flags |= SDL_RENDERER_SINGLEBUFFER; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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266 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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267 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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268 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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269 if (SDL_GL_ExtensionSupported("GL_OES_draw_texture")) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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270 data->GL_OES_draw_texture_supported = SDL_TRUE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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271 data->useDrawTexture = SDL_TRUE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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272 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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273 else { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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274 data->GL_OES_draw_texture_supported = SDL_FALSE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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275 data->useDrawTexture = SDL_FALSE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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parents:
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276 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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277 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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278 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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279 renderer->info.max_texture_width = value; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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280 data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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281 renderer->info.max_texture_height = value; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
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282 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
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283 /* Set up parameters for rendering */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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284 data->blendMode = -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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285 data->glDisable(GL_DEPTH_TEST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
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|
286 data->glDisable(GL_CULL_FACE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
287 data->glEnable(GL_TEXTURE_2D); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
288 data->updateSize = SDL_TRUE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
289 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
290 return renderer; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
291 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
292 |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
293 static int GLES_ActivateRenderer(SDL_Renderer * renderer) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
294 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
295 |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
296 GLES_RenderData *data = (GLES_RenderData *)renderer->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
297 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
2426
aad0c5ccf6bb
Removed log messages
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2359
diff
changeset
|
298 |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
299 if (SDL_GL_MakeCurrent(window->id, data->context) < 0) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
300 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
301 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
302 if (data->updateSize) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
303 data->glMatrixMode(GL_PROJECTION); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
304 data->glLoadIdentity(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
305 data->glMatrixMode(GL_MODELVIEW); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
306 data->glLoadIdentity(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
307 data->glViewport(0, 0, window->w, window->h); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
308 data->glOrthof(0.0, (GLfloat)window->w, (GLfloat)window->h, 0.0, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
309 0.0, 1.0); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
310 data->updateSize = SDL_FALSE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
311 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
312 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
313 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
314 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
315 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
316 GLES_DisplayModeChanged(SDL_Renderer * renderer) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
317 { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
318 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
319 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
320 data->updateSize = SDL_TRUE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
321 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
322 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
323 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
324 static __inline__ int |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
325 power_of_2(int input) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
326 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
327 int value = 1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
328 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
329 while (value < input) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
330 value <<= 1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
331 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
332 return value; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
333 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
334 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
335 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
336 GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
337 { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
338 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
339 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
340 GLES_TextureData *data; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
341 GLint internalFormat; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
342 GLenum format, type; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
343 int texture_w, texture_h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
344 GLenum result; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
345 switch (texture->format) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
346 case SDL_PIXELFORMAT_INDEX1LSB: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
347 case SDL_PIXELFORMAT_INDEX1MSB: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
348 case SDL_PIXELFORMAT_INDEX8: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
349 case SDL_PIXELFORMAT_RGB332: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
350 case SDL_PIXELFORMAT_RGB444: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
351 case SDL_PIXELFORMAT_RGB555: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
352 case SDL_PIXELFORMAT_ARGB4444: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
353 case SDL_PIXELFORMAT_ARGB1555: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
354 case SDL_PIXELFORMAT_BGR24: |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
355 case SDL_PIXELFORMAT_BGR888: |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
356 case SDL_PIXELFORMAT_RGB888: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
357 case SDL_PIXELFORMAT_RGBA8888: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
358 case SDL_PIXELFORMAT_ARGB2101010: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
359 case SDL_PIXELFORMAT_ARGB8888: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
360 case SDL_PIXELFORMAT_RGB24: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
361 internalFormat = GL_RGB; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
362 format = GL_RGB; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
363 type = GL_UNSIGNED_BYTE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
364 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
365 case SDL_PIXELFORMAT_ABGR8888: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
366 internalFormat = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
367 format = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
368 type = GL_UNSIGNED_BYTE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
369 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
370 /* |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
371 These formats would be supported if SDL had the necessary pixel formats |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
372 case SDL_PIXELFORMAT_BGR565: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
373 internalFormat = GL_RGB; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
374 format = GL_RGB; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
375 type = GL_UNSIGNED_SHORT_5_6_5; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
376 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
377 case SDL_PIXELFORMAT_ABGR5551: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
378 internalFormat = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
379 format = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
380 type = GL_UNSIGNED_SHORT_5_5_5_1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
381 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
382 case SDL_PIXELFORMAT_ABGR4444: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
383 internalFormat = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
384 format = GL_RGBA; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
385 type = GL_UNSIGNED_SHORT_4_4_4_4; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
386 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
387 */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
388 default: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
389 SDL_SetError("Unsupported texture format"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
390 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
391 } |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
392 |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
393 data = (GLES_TextureData *) SDL_calloc(1, sizeof(*data)); |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
394 if (!data) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
395 SDL_OutOfMemory(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
396 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
397 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
398 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
399 if (texture->access == SDL_TEXTUREACCESS_STREAMING) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
400 data->pitch = texture->w * SDL_BYTESPERPIXEL(texture->format); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
401 data->pixels = SDL_malloc(texture->h * data->pitch); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
402 if (!data->pixels) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
403 SDL_OutOfMemory(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
404 SDL_free(data); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
405 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
406 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
407 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
408 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
409 texture->driverdata = data; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
410 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
411 renderdata->glGetError(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
412 renderdata->glGenTextures(1, &data->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
413 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
414 data->type = GL_TEXTURE_2D; |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
415 /* no NPOV textures allowed in OpenGL ES (yet) */ |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
416 texture_w = power_of_2(texture->w); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
417 texture_h = power_of_2(texture->h); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
418 data->texw = (GLfloat) texture->w / texture_w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
419 data->texh = (GLfloat) texture->h / texture_h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
420 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
421 data->format = format; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
422 data->formattype = type; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
423 renderdata->glBindTexture(data->type, data->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
424 renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
425 GL_NEAREST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
426 renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
427 GL_NEAREST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
428 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_S, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
429 GL_CLAMP_TO_EDGE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
430 renderdata->glTexParameteri(data->type, GL_TEXTURE_WRAP_T, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
431 GL_CLAMP_TO_EDGE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
432 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
433 renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
434 texture_h, 0, format, type, NULL); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
435 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
436 result = renderdata->glGetError(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
437 if (result != GL_NO_ERROR) { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
438 GLES_SetError("glTexImage2D()", result); |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
439 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
440 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
441 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
442 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
443 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
444 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
445 GLES_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture, |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
446 void **pixels, int *pitch) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
447 { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
448 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
449 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
450 *pixels = data->pixels; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
451 *pitch = data->pitch; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
452 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
453 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
454 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
455 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
456 GLES_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
457 const SDL_Color * colors, int firstcolor, int ncolors) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
458 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
459 SDL_SetError("OpenGL ES does not support paletted textures"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
460 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
461 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
462 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
463 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
464 GLES_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture, |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
465 SDL_Color * colors, int firstcolor, int ncolors) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
466 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
467 SDL_SetError("OpenGL ES does not support paletted textures"); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
468 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
469 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
470 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
471 static void |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
472 SetupTextureUpdate(GLES_RenderData * renderdata, SDL_Texture * texture, |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
473 int pitch) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
474 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
475 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
476 |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
477 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
478 renderdata->glBindTexture(data->type, data->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
479 renderdata->glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
480 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
481 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
482 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
483 GLES_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
484 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
485 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
486 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
487 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
488 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
489 GLES_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
490 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
491 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
492 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
493 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
494 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
495 GLES_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
496 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
497 switch (texture->blendMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
498 case SDL_TEXTUREBLENDMODE_NONE: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
499 case SDL_TEXTUREBLENDMODE_MASK: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
500 case SDL_TEXTUREBLENDMODE_BLEND: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
501 case SDL_TEXTUREBLENDMODE_ADD: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
502 case SDL_TEXTUREBLENDMODE_MOD: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
503 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
504 default: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
505 SDL_Unsupported(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
506 texture->blendMode = SDL_TEXTUREBLENDMODE_NONE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
507 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
508 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
509 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
510 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
511 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
512 GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
513 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
514 switch (texture->scaleMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
515 case SDL_TEXTURESCALEMODE_NONE: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
516 case SDL_TEXTURESCALEMODE_FAST: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
517 case SDL_TEXTURESCALEMODE_SLOW: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
518 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
519 case SDL_TEXTURESCALEMODE_BEST: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
520 SDL_Unsupported(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
521 texture->scaleMode = SDL_TEXTURESCALEMODE_SLOW; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
522 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
523 default: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
524 SDL_Unsupported(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
525 texture->scaleMode = SDL_TEXTURESCALEMODE_NONE; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
526 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
527 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
528 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
529 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
530 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
531 GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
532 const SDL_Rect * rect, const void *pixels, int pitch) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
533 { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
534 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
535 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
536 GLenum result; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
537 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
538 SetupTextureUpdate(renderdata, texture, pitch); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
539 renderdata->glGetError(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
540 renderdata->glTexSubImage2D(data->type, 0, rect->x, rect->y, rect->w, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
541 rect->h, data->format, data->formattype, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
542 pixels); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
543 result = renderdata->glGetError(); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
544 if (result != GL_NO_ERROR) { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
545 GLES_SetError("glTexSubImage2D()", result); |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
546 return -1; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
547 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
548 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
549 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
550 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
551 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
552 GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
553 const SDL_Rect * rect, int markDirty, void **pixels, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
554 int *pitch) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
555 { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
556 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
557 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
558 if (markDirty) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
559 SDL_AddDirtyRect(&data->dirty, rect); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
560 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
561 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
562 *pixels = |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
563 (void *) ((Uint8 *) data->pixels + rect->y * data->pitch + |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
564 rect->x * SDL_BYTESPERPIXEL(texture->format)); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
565 *pitch = data->pitch; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
566 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
567 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
568 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
569 static void |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
570 GLES_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
571 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
572 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
573 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
574 static void |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
575 GLES_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture, int numrects, |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
576 const SDL_Rect * rects) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
577 { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
578 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
579 int i; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
580 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
581 for (i = 0; i < numrects; ++i) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
582 SDL_AddDirtyRect(&data->dirty, &rects[i]); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
583 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
584 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
585 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
586 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
587 GLES_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a, |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
588 const SDL_Rect * rect) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
589 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
590 |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
591 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
592 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
593 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
594 /* set proper drawing color */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
595 GLfloat oldClearColor[4]; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
596 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
597 data->glGetFloatv(GL_COLOR_CLEAR_VALUE, oldClearColor); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
598 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
599 data->glClearColor((GLclampf) r * inv255f, (GLclampf) g * inv255f, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
600 (GLclampf) b * inv255f, (GLclampf) a * inv255f); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
601 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
602 data->glScissor(rect->x, window->h - rect->y - rect->h, rect->w, rect->h); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
603 data->glEnable(GL_SCISSOR_TEST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
604 data->glClear(GL_COLOR_BUFFER_BIT); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
605 data->glDisable(GL_SCISSOR_TEST); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
606 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
607 /* reset clear color */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
608 data->glClearColor(oldClearColor[0], oldClearColor[1], oldClearColor[2], oldClearColor[2]); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
609 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
610 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
611 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
612 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
613 static int |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
614 GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
615 const SDL_Rect * srcrect, const SDL_Rect * dstrect) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
616 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
617 |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
618 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
619 GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
620 int minx, miny, maxx, maxy; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
621 GLfloat minu, maxu, minv, maxv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
622 int i; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
623 void *temp_buffer; /* used for reformatting dirty rect pixels */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
624 void *temp_ptr; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
625 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
626 if (texturedata->dirty.list) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
627 SDL_DirtyRect *dirty; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
628 void *pixels; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
629 int bpp = SDL_BYTESPERPIXEL(texture->format); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
630 int pitch = texturedata->pitch; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
631 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
632 SetupTextureUpdate(data, texture, pitch); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
633 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
634 data->glBindTexture(texturedata->type, texturedata->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
635 for (dirty = texturedata->dirty.list; dirty; dirty = dirty->next) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
636 SDL_Rect *rect = &dirty->rect; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
637 pixels = (void *) ((Uint8 *) texturedata->pixels + rect->y * pitch + rect->x * bpp); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
638 /* There is no GL_UNPACK_ROW_LENGTH in OpenGLES |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
639 we must do this reformatting ourselves(!) |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
640 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
641 maybe it'd be a good idea to keep a temp buffer around |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
642 for this purpose rather than allocating it each time |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
643 */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
644 temp_buffer = SDL_malloc(rect->w * rect->h * bpp); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
645 temp_ptr = temp_buffer; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
646 for (i=0; i<rect->h; i++) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
647 SDL_memcpy(temp_ptr, pixels, rect->w * bpp); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
648 temp_ptr += rect->w * bpp; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
649 pixels += pitch; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
650 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
651 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
652 data->glTexSubImage2D(texturedata->type, 0, rect->x, rect->y, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
653 rect->w, rect->h, texturedata->format, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
654 texturedata->formattype, temp_buffer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
655 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
656 SDL_free(temp_buffer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
657 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
658 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
659 SDL_ClearDirtyRects(&texturedata->dirty); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
660 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
661 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
662 data->glBindTexture(texturedata->type, texturedata->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
663 data->glEnable(GL_TEXTURE_2D); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
664 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
665 if (texture->modMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
666 data->glColor4f((GLfloat) texture->r * inv255f, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
667 (GLfloat) texture->g * inv255f, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
668 (GLfloat) texture->b * inv255f, |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
669 (GLfloat) texture->a * inv255f); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
670 } else { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
671 data->glColor4f(1.0f, 1.0f, 1.0f, 1.0f); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
672 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
673 |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
674 if (texture->blendMode != data->blendMode) { |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
675 switch (texture->blendMode) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
676 case SDL_TEXTUREBLENDMODE_NONE: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
677 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
678 data->glDisable(GL_BLEND); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
679 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
680 case SDL_TEXTUREBLENDMODE_MASK: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
681 case SDL_TEXTUREBLENDMODE_BLEND: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
682 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
683 data->glEnable(GL_BLEND); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
684 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
685 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
686 case SDL_TEXTUREBLENDMODE_ADD: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
687 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
688 data->glEnable(GL_BLEND); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
689 data->glBlendFunc(GL_SRC_ALPHA, GL_ONE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
690 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
691 case SDL_TEXTUREBLENDMODE_MOD: |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
692 data->glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
693 data->glEnable(GL_BLEND); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
694 data->glBlendFunc(GL_ZERO, GL_SRC_COLOR); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
695 break; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
696 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
697 data->blendMode = texture->blendMode; |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
698 } |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
699 |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
700 switch (texture->scaleMode) { |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
701 case SDL_TEXTURESCALEMODE_NONE: |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
702 case SDL_TEXTURESCALEMODE_FAST: |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
703 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
704 GL_NEAREST); |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
705 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
706 GL_NEAREST); |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
707 break; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
708 case SDL_TEXTURESCALEMODE_SLOW: |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
709 case SDL_TEXTURESCALEMODE_BEST: |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
710 data->glTexParameteri(texturedata->type, GL_TEXTURE_MIN_FILTER, |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
711 GL_LINEAR); |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
712 data->glTexParameteri(texturedata->type, GL_TEXTURE_MAG_FILTER, |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
713 GL_LINEAR); |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
714 break; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
715 } |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
716 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
717 if (data->GL_OES_draw_texture_supported && data->useDrawTexture) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
718 /* this code is a little funny because the viewport is upside down vs SDL's coordinate system */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
719 SDL_Window *window = SDL_GetWindowFromID(renderer->window); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
720 GLint cropRect[4]; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
721 cropRect[0] = srcrect->x; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
722 cropRect[1] = srcrect->y + srcrect->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
723 cropRect[2] = srcrect->w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
724 cropRect[3] = -srcrect->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
725 data->glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, cropRect); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
726 data->glDrawTexiOES(dstrect->x, window->h - dstrect->y - dstrect->h, 0, dstrect->w, dstrect->h); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
727 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
728 else { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
729 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
730 minx = dstrect->x; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
731 miny = dstrect->y; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
732 maxx = dstrect->x + dstrect->w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
733 maxy = dstrect->y + dstrect->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
734 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
735 minu = (GLfloat) srcrect->x / texture->w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
736 minu *= texturedata->texw; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
737 maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
738 maxu *= texturedata->texw; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
739 minv = (GLfloat) srcrect->y / texture->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
740 minv *= texturedata->texh; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
741 maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
742 maxv *= texturedata->texh; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
743 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
744 GLshort vertices[8]; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
745 GLfloat texCoords[8]; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
746 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
747 vertices[0] = minx; vertices[1] = miny; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
748 vertices[2] = maxx; vertices[3] = miny; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
749 vertices[4] = minx; vertices[5] = maxy; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
750 vertices[6] = maxx; vertices[7] = maxy; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
751 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
752 texCoords[0] = minu; texCoords[1] = minv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
753 texCoords[2] = maxu; texCoords[3] = minv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
754 texCoords[4] = minu; texCoords[5] = maxv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
755 texCoords[6] = maxu; texCoords[7] = maxv; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
756 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
757 data->glVertexPointer(2, GL_SHORT, 0, vertices); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
758 data->glEnableClientState(GL_VERTEX_ARRAY); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
759 data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
760 data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
761 data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
762 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
763 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
764 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
765 return 0; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
766 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
767 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
768 static void |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
769 GLES_RenderPresent(SDL_Renderer * renderer) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
770 { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
771 SDL_GL_SwapWindow(renderer->window); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
772 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
773 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
774 static void |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
775 GLES_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
776 { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
777 GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
778 GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
779 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
780 if (!data) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
781 return; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
782 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
783 if (data->texture) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
784 glDeleteTextures(1, &data->texture); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
785 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
786 if (data->pixels) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
787 SDL_free(data->pixels); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
788 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
789 SDL_FreeDirtyRects(&data->dirty); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
790 SDL_free(data); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
791 texture->driverdata = NULL; |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
792 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
793 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
794 static void |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
795 GLES_DestroyRenderer(SDL_Renderer * renderer) |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
796 { |
2456
da4fd7cf8745
Renamed functions and structures to GLES (rather than GL) to avoid confusion with the OpenGL renderer, which prior used the same names. Removed references to GL_IMG_texture_format_BGRA8888, which will not be supported here. Made it so renderer no longer caches texture filter mode, because I think that is actually bound to specific textures, so we'd need to cache the currently bound texture too ... I don't want to go through that trouble. DOES cache blend function though.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
2426
diff
changeset
|
797 GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
2359
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
798 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
799 if (data) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
800 if (data->context) { |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
801 /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
802 SDL_GL_DeleteContext(data->context); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
803 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
804 SDL_free(data); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
805 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
806 SDL_free(renderer); |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
807 } |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
808 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
809 #endif /* SDL_VIDEO_RENDER_OGL */ |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
810 |
b70b96e615d2
These files are the OpenGL ES render driver. You should be able to use them on any platform that supports OpenGL ES -- not just iPhone. The driver is based off the OpenGL render driver.
Holmes Futrell <hfutrell@umail.ucsb.edu>
parents:
diff
changeset
|
811 /* vi: set ts=4 sw=4 expandtab: */ |