annotate test/sample.wav @ 3336:00fab0ebfe54

Fixed a bug where when the audio starts paused all the DirectSound buffers will end up getting locked and never unlocked and sound will never play. Added a FIXME for Ryan to look at, too. :)
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Oct 2009 09:18:48 +0000
parents 74212992fb08
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74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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1 (binary:audio/x-wav)