changeset 55:8b1ad2d342d8

Renamed BaseBehaviour to MovingAgentBehaviour
author KarstenBock@gmx.net
date Fri, 09 Sep 2011 15:05:23 +0200
parents de09adb7a736
children 3f6299f975fe
files behaviours/__init__.py behaviours/moving.py behaviours/npc.py behaviours/player.py
diffstat 4 files changed, 139 insertions(+), 8 deletions(-) [+]
line wrap: on
line diff
--- a/behaviours/__init__.py	Thu Sep 08 18:56:10 2011 +0200
+++ b/behaviours/__init__.py	Fri Sep 09 15:05:23 2011 +0200
@@ -13,6 +13,6 @@
 #   You should have received a copy of the GNU General Public License
 #   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
 
-from base import BaseBehaviour as Base
+from base import MovingAgentBehaviour as Moving
 from npc import NPCBehaviour as NonPlayer
 from player import PlayerBehaviour as Player
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/behaviours/moving.py	Fri Sep 09 15:05:23 2011 +0200
@@ -0,0 +1,131 @@
+#   This file is part of PARPG.
+
+#   PARPG is free software: you can redistribute it and/or modify
+#   it under the terms of the GNU General Public License as published by
+#   the Free Software Foundation, either version 3 of the License, or
+#   (at your option) any later version.
+
+#   PARPG is distributed in the hope that it will be useful,
+#   but WITHOUT ANY WARRANTY; without even the implied warranty of
+#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+#   GNU General Public License for more details.
+
+#   You should have received a copy of the GNU General Public License
+#   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
+
+from fife import fife
+
+_AGENT_STATE_NONE, _AGENT_STATE_IDLE, _AGENT_STATE_APPROACH, _AGENT_STATE_RUN, _AGENT_STATE_WANDER, _AGENT_STATE_TALK = xrange(6)
+
+class MovingAgentBehaviour (fife.InstanceActionListener):
+    """Fife agent listener"""
+    def __init__(self):
+        fife.InstanceActionListener.__init__(self)
+        self.agent = None
+        self.state = None
+        self.speed = 0
+        self.idle_counter = 1
+    
+    def attachToLayer(self, agent_ID, layer):
+        """Attaches to a certain layer
+           @type agent_ID: String
+           @param agent_ID: ID of the layer to attach to.
+           @type layer: Fife layer
+           @param layer: Layer of the agent to attach the behaviour to
+           @return: None"""
+        self.agent = layer.getInstance(agent_ID)
+        self.agent.addActionListener(self)
+        self.state = _AGENT_STATE_NONE
+        
+    def getX(self):
+        """Get the NPC's x position on the map.
+           @rtype: integer"
+           @return: the x coordinate of the NPC's location"""
+        return self.agent.getLocation().getLayerCoordinates().x
+
+    def getY(self):
+        """Get the NPC's y position on the map.
+           @rtype: integer
+           @return: the y coordinate of the NPC's location"""
+        return self.agent.getLocation().getLayerCoordinates().y
+        
+    def onNewMap(self, layer):
+        """Sets the agent onto the new layer."""
+        if self.agent is not None:
+            self.agent.removeActionListener(self)
+            
+        self.agent = layer.getInstance(self.parent.fifeagent.identifier)
+        self.agent.addActionListener(self)
+        self.state = _AGENT_STATE_NONE
+        self.idle_counter = 1
+    
+    def idle(self):
+        """@return: None"""
+        self.state = _AGENT_STATE_IDLE
+        self.agent.act('stand', self.agent.getFacingLocation())
+
+    def approach(self, location, action=None):
+        """Approaches a location and then perform an action (if set).
+           @type loc: fife.Location
+           @param loc: the location to approach
+           @type action: Action
+           @param action: The action to schedule for execution after the approach.
+           @return: None"""
+        self.state = _AGENT_STATE_APPROACH
+        self.nextAction = action
+        boxLocation = tuple([int(float(i)) for i in location])
+        l = fife.Location(self.agent.getLocation())
+        l.setLayerCoordinates(fife.ModelCoordinate(*boxLocation))
+        self.agent.move('run', l, self.speed + 1)        
+        
+    def onInstanceActionFinished(self, instance, action):
+        """@type instance: ???
+           @param instance: ???
+           @type action: ???
+           @param action: ???
+           @return: None"""
+        # First we reset the next behavior 
+        act = self.nextAction
+        self.nextAction = None 
+        self.idle()
+        
+        if act:
+            act.execute()
+            
+        if(action.getId() != 'stand'):
+            self.idle_counter = 1
+        else:
+            self.idle_counter += 1 
+            
+    def getLocation(self):
+        """Get the agents position as a fife.Location object. 
+           @rtype: fife.Location
+           @return: the location of the agent"""
+        return self.agent.getLocation()
+    
+        
+    def talk(self, pc):
+        """Makes the agent ready to talk to the PC
+           @return: None"""
+        self.state = _AGENT_STATE_TALK
+        self.pc = pc.behaviour.agent
+        self.idle()
+        
+    def run(self, location):
+        """Makes the PC run to a certain location
+           @type location: fife.ScreenPoint
+           @param location: Screen position to run to.
+           @return: None"""
+        self.state = _AGENT_STATE_RUN
+        self.nextAction = None
+        self.agent.move('run', location, self.speed + 1)
+
+    def walk(self, location):
+        """Makes the PC walk to a certain location.
+           @type location: fife.ScreenPoint
+           @param location: Screen position to walk to.
+           @return: None"""
+        self.state = _AGENT_STATE_RUN
+        self.nextAction = None 
+        self.agent.move('walk', location, self.speed - 1)
+        
\ No newline at end of file
--- a/behaviours/npc.py	Thu Sep 08 18:56:10 2011 +0200
+++ b/behaviours/npc.py	Fri Sep 09 15:05:23 2011 +0200
@@ -17,10 +17,10 @@
 
 from fife import fife
 
-import base
-from base import BaseBehaviour
+import moving
+from moving import MovingAgentBehaviour
 
-class NPCBehaviour(BaseBehaviour):
+class NPCBehaviour(MovingAgentBehaviour):
     """This is a basic NPC behaviour"""
     def __init__(self, parent=None):
         super(NPCBehaviour, self).__init__()
@@ -72,7 +72,7 @@
            @return: None"""
         if self.state == base._AGENT_STATE_WANDER:
             self.target_loc = self.getTargetLocation()
-        BaseBehaviour.onInstanceActionFinished(self, instance, action)
+        MovingAgentBehaviour.onInstanceActionFinished(self, instance, action)
         
     
     def idle(self):
--- a/behaviours/player.py	Thu Sep 08 18:56:10 2011 +0200
+++ b/behaviours/player.py	Fri Sep 09 15:05:23 2011 +0200
@@ -13,10 +13,10 @@
 #   You should have received a copy of the GNU General Public License
 #   along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
 
-import base
-from base import BaseBehaviour
+import moving
+from moving import MovingAgentBehaviour
 
-class PlayerBehaviour (BaseBehaviour):
+class PlayerBehaviour (MovingAgentBehaviour):
     def __init__(self, parent=None):
         super(PlayerBehaviour, self).__init__()        
         self.parent = parent